Starnova II (Apprentice)
Deals instant heat damage to the target and all other nearby encounter members.
Target
Enemy
Range
Up to 25.0 meters
Power
276
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
46
Fury
Effects:
• Inflicts 549 - 671 heat damage on target encounter.
Armor of Seasons IV (Apprentice)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
47
Warden
Effects:
• Increases Max Health of group members (AE) by 303.5.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 257.
• If not fighter
Spirit of the Mammoth III (Apprentice)
A group augmentation that increases the strength and stamina of the mystic's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
46
Mystic
Effects:
• Increases STR and STA of group members (AE) by 34.0.
Soulrot VI (Apprentice)
Quickly deals disease damage over time to an enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
60
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
4 seconds
Resistability
25.2% Easier
Level
43
Necromancer
Effects:
• Inflicts 33 - 45 disease damage on target instantly and every second.
Siphon Strength II (Apprentice)
Draws strength and intelligence from the target and grants it to the shadowknight.
Target
Enemy
Range
Up to 25.0 meters
Power
30
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
44
Shadowknight
Effects:
• Decreases STR and INT of target by 26.0.
• Increases STR and INT of caster by 32.5.
• Decreases Fervor of target by 0.2.
• Increases Fervor of caster by 0.3.
Extract Mana III (Apprentice)
Slowly converts the illusionist's health into power over time.
Target
Caster
Health
51
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
41
Illusionist
Effects:
• Increases power of caster by 22 instantly and every 4 seconds.
Lifetap III (Apprentice)
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
Target
Enemy
Range
Up to 35.0 meters
Power
233
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Resistability
25.2% Easier
Level
50
Necromancer
Effects:
• Inflicts 424 disease damage on target.
• Heals caster for 280.
Converge III (Apprentice)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
47
Wizard
Effects:
• Causes 2% Threat to transfer to target when in combat
• If Fighter
• When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
• Increases power of target by 26.
• Increases power of caster by 26.
Signet of Intellect III (Apprentice)
A group augmentation that increases the intelligence, agility, and base avoidance of the coercer's group.
Target
Group (AE)
Power
114
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
40
Coercer
Effects:
• Increases INT and AGI of group members (AE) by 29.4.
• Adds 1.5% to base avoidance.
Sign of Pacification IV (Apprentice)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
91
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
9 seconds
Resistability
12.0% Easier
Level
49
Templar
Effects:
• Decreases Combat Mitigation of target by 0.9.
• Dazes target
• Epic targets gain an immunity to Daze effects of 27.0 seconds and duration is reduced to 3.0 seconds.
• Resistibility increases against targets higher than level 68.
Quicksand IV (Apprentice)
Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
25 seconds
Resistability
12.0% Easier
Level
47
Conjuror
Effects:
• Applies Quicksand on termination. Lasts for 10.0 seconds.
• Slows target by 37.4%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
• Resistibility increases against targets higher than level 66.
Lunar Attendant (Apprentice)
Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies.
Target
Caster
Power
2985
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Level
45
Mystic
Effects:
• Summons a limited pet to aid the caster
Nightshade II (Apprentice)
Summons a shadowy bard to serve the necromancer.
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
46
Necromancer
Effects:
• Summons a pet nightshade
Hemorrhage VI (Apprentice)
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
Target
Enemy
Range
Up to 35.0 meters
Power
56
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
43
Coercer
Effects:
• Interrupts target
• Inflicts 127 - 171 mental damage on target.
Root IV (Apprentice)
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
91
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
39 seconds
Resistability
12.0% Easier
Level
49
Warden
Effects:
• Applies Ensnare on termination. Lasts for 12.0 seconds.
• Slows target by 37.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 57 seconds and duration is reduced to 13.0 seconds.
• Resistibility increases against targets higher than level 68.
Brambles III (Apprentice)
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
Target
Caster
Power
116
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
41
Fury
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 4,509
• Decreases Combat Mitigation of targets in Area of Effect by 0.4.
• Slows targets in Area of Effect by 33.2%.
• Stifles targets in Area of Effect
• 10% chance to dispel when target receives hostile action
• 10% chance to dispel when target takes damage
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Ultraviolet Beam VI (Apprentice)
Deals instant mental damage. This spell has a fast casting time.
Target
Enemy
Range
Up to 35.0 meters
Power
53
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
43
Illusionist
Effects:
• Inflicts 138 - 187 mental damage on target.
Alleviation III (Apprentice)
Heals all allies near the inquisitor.
Target
Group (AE)
Power
191
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
42
Inquisitor
Effects:
• Heals group members (AE) for 344 - 421.
Feast II (Apprentice)
An impairment placed on the target that heals the fury's group over a period of time, increases the group's attributes, increases the group's base avoidance, and increases the group's spell resistance when that target takes a certain amount of damage.
"One's anger must be fed, just as one feeds their stomach. If one starves either of the two, one will die." - General Urduuk
Target
Enemy
Range
Up to 25.0 meters
Power
59
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
43
Fury
Effects:
• When target receives a reduction in health of 20% this spell will cast Savage Feast on caster. Lasts for 18.0 seconds.
• Heals group members (AE) for 41 - 51 instantly and every 3 seconds.
• Increases STR, AGI, WIS and INT of group members (AE) by 15.9.
• Increases STA of group members (AE) by 31.7.
• Adds 0.6% to base avoidance.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 41.
• Reduces the power cost of spells cast by group members by 2.97%.
Holy Salvation (Apprentice)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
41
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 540.
• Increases Mitigation of target vs physical damage by 390.
• Grants a total of 1 trigger of the spell.
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Item Discoveries |
Sedius was first to discover 1,121 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).