Involuntary Gift (Apprentice)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
Target
Enemy
Range
Up to 25.0 meters
Power
49
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
35
Templar
Effects:
• On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
• Dispels 38 levels of physical hostile effects on target
• Heals targets in Area of Effect for 65 - 79.
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Mana Intromission (Apprentice)
Replenishes power to target ally, at the cost of the wizard's health.
Target
Friend
Range
Up to 20.0 meters
Health
62
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
33
Wizard
Effects:
• Increases power of target by 32 - 36.
Synergism (Apprentice)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
35
Illusionist
Effects:
• On a hostile spell hit this spell has a 33% chance to cast Dynamism on target of spell.
• Decreases Threat to target by 169 - 207
• If profession other than Fighter
• Inflicts 74 - 90 mental damage on target.
Fortify Elements III (Apprentice)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
35
Wizard
Effects:
• Increases Max Power of group members (AE) by 156.8.
• Increases Mitigation of group members (AE) vs elemental damage by 266.
Fire Seed II (Apprentice)
An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter.
Target
Group Friend
Range
Up to 35.0 meters
Power
70
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
37
Conjuror
Effects:
• On a combat hit this spell has a 20% chance to cast Seed of Fire on target of attack. Lasts for 16.0 seconds.
• Inflicts 16 - 19 heat damage on target instantly and every 4 seconds.
• On death this spell will cast Blooming Flames on caster.
• Inflicts 70 - 85 heat damage on target encounter.
• Grants a total of 1 trigger of the spell.
Incarcerate (Apprentice)
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
Target
Enemy
Range
Up to 25.0 meters
Power
111
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
39
Inquisitor
Effects:
• Roots target
• Stifles target
• 20% chance to dispel when target takes damage
• Epic targets gain an immunity to Root and Stifle effects of 30.0 seconds and duration is reduced to 3.3 seconds.
• Resistibility increases against targets higher than level 58.
Wrath Stance III (Apprentice)
Increases the paladin's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
32
Paladin
Effects:
• Increases STR of caster by 46.7.
• Increases Fervor of caster by 0.8.
• Decreases Defense of caster by 9.6.
• Increases Crushing, Piercing, Slashing and Disruption of caster by 13.7.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Immolation III (Apprentice)
Deals heat damage over a short time to the target.
Target
Enemy
Range
Up to 35.0 meters
Power
108
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
8 seconds
Resistability
25.2% Easier
Level
38
Wizard
Effects:
• Inflicts 101 - 187 heat damage on target.
• Inflicts 38 - 70 heat damage on target every 2 seconds.
Illusion: Water Elemental
Covers the form of the caster with an illusory image.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
7200 seconds
Level
30
Conjuror
Effects:
• Shapechanges caster into a water elemental
Illusion: Dwarf
Covers the form of the caster with an illusory image.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
7200 seconds
Level
35
Illusionist
Effects:
• Shapechanges caster into a dwarf
Illusion: Barbarian
Covers the form of the caster with an illusory image.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
7200 seconds
Level
35
Illusionist
Effects:
• Shapechanges caster into a barbarian
Illusion: Air Elemental
Covers the form of the caster with an illusory image.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
7200 seconds
Level
35
Conjuror
Effects:
• Shapechanges caster into an air elemental
Illusion Other: Ratonga
Covers the form of the targeted individual with an illusory image.
Target
Raid or Group Friend
Range
Up to 50.0 meters
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
7200 seconds
Level
30
Coercer
Effects:
• Shapechanges target into a ratonga
Fiery Magician II (Apprentice)
Summons a native of the Plane of Fire to do the conjuror's bidding.
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
34
Conjuror
Effects:
• Summons a pet fiery magician
Glacial Flames II (Apprentice)
An impairment that deals cold damage over time to the enemy.
Target
Enemy
Range
Up to 30.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
12 seconds
Resistability
25.2% Easier
Level
37
Mystic
Effects:
• Inflicts 61 - 75 cold damage on target instantly and every 3 seconds.
Hyran's Seething Sonata (Apprentice)
A song played for an ally that increases their aggression skill and the amount of hate they generate in combat.
Target
Group Friend
Range
Up to 35.0 meters
Power
68
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
32
Dirge
Effects:
• Increases Hate Gain of target by 14.8.
• Increases Aggression of target by 9.1.
Haze IV (Apprentice)
Impairment that decreases target's attack speed and offensive melee skills.
Target
Enemy
Range
Up to 25.0 meters
Power
80
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
38
Mystic
Effects:
• Decreases Haste of target by 13.1.
• Decreases Crushing, Slashing and Piercing of target by 5.4.
Mortality Mark II (Apprentice)
Drains wisdom and causes the target to take more damage from all sources, while also increasing the stamina and spell resistance of the necromancer.
Target
Enemy
Range
Up to 25.0 meters
Power
74
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
39
Necromancer
Effects:
• Increases all damage done to target by 0.95%.
• Decreases Combat Mitigation of target by 0.2.
• Decreases WIS of target by 19.0.
• Increases WIS and STA of caster by 28.7.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 93.
Incinerate IV (Apprentice)
Deals unresistable heat damage over time to an enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
45
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
14 seconds
Level
31
Wizard
Effects:
• Inflicts 19 - 31 heat damage on target instantly and every 2 seconds.
Hostage II (Apprentice)
An impairment that has a chance to cause the target mental damage every time it is hit by a melee attack for up to 3 triggers.
Target
Enemy
Range
Up to 35.0 meters
Power
106
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
37
Coercer
Effects:
• When damaged with a melee weapon this spell will cast Convulsions on target. This effect normalizes based off of a three second triggering event.
• Inflicts 157 - 192 mental damage on target.
• Grants a total of 3 triggers of the spell.
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Item Discoveries |
Sedius was first to discover 1,121 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).