Slithering Form of the Serpent
Covers the form of the caster with an illusory image.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
7200 seconds
Level
35
Mystic
Effects:
• Shapechanges caster into a snake
Sinister Countenance II (Apprentice)
The defiler takes on a wraith form, increasing wisdom, spell resistance, and stamina. While in this form, the defiler also gains the ability to see invisible creatures.
"His purpose unknown, his form befouled; By the dark rituals of days past" - Serina Melosine, from her poem "Keep of Immortality"
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
34
Defiler
Effects:
• Shapechanges caster into a chaos essence
• Increases STA of caster by 19.7.
• Increases WIS of caster by 49.8.
• Grants See Invisibility to caster.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 767.
Sign of Pacification III (Apprentice)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
7.5 seconds
Resistability
12.0% Easier
Level
35
Templar
Effects:
• Decreases Combat Mitigation of target by 0.6.
• Dazes target
• Epic targets gain an immunity to Daze effects of 22.5 seconds and duration is reduced to 2.5 seconds.
• Resistibility increases against targets higher than level 54.
Shattered Earth II (Apprentice)
Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell.
Target
Enemy
Range
Up to 25.0 meters
Power
167
Casting
3 seconds
Recovery
0.5 seconds
Recast
40 seconds
Duration
5 seconds
Resistability
12.0% Easier
Level
39
Conjuror
Effects:
• Inflicts 70 - 86 magic damage on target encounter instantly and every second.
• Dazes target encounter
• Epic targets gain an immunity to Daze effects of 15.0 seconds and duration is reduced to 1.7 seconds.
• Resistibility increases against targets higher than level 58.
Nightshade (Apprentice)
Summons a shadowy bard to serve the necromancer.
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
32
Necromancer
Effects:
• Summons a pet nightshade
Carrion Warding II (Apprentice)
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
Target
Group (AE)
Power
154
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
28
Defiler
Effects:
• Wards group members (AE) collectively against 634 total points of all damage
Dark Pact III (Apprentice)
A group augmentation that increases the effectiveness of all casting and taunting techniques of the warlock's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the power cost of beneficial spells.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
40
Warlock
Effects:
• Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 11.4.
Rune of Thought III (Apprentice)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
Target
Group (AE)
Power
114
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
40
Illusionist
Effects:
• Applies Rune of Thought to qualifying pets.
• Increases the Fervor of all spells by 5.
• Increases INT and WIS of group members (AE) by 29.4.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 87.
• Increases the damage and healing of all spells by 5.
Storm of Lightning III (Apprentice)
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
Target
Enemy
Range
Up to 35.0 meters
Power
138
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
36
Wizard
Effects:
• Inflicts 39 - 73 magic damage on target encounter instantly and every 2 seconds.
Epiphany II (Apprentice)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
Target
Group (AE)
Power
95
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
33
Illusionist
Effects:
• Increases Combat Power Regen of group members (AE) by 11.9.
Armor of Nature III (Apprentice)
A group augmentation that increases the physical mitigation to the fury's non-fighter allies and the health of the fury's fighter allies.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
33
Fury
Effects:
• Increases Max Health of group members (AE) by 189.1.
• Increases Mitigation of group members (AE) vs physical damage by 180.
• If not fighter
Runic Armor III (Apprentice)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
33
Mystic
Effects:
• Wards group members (AE) against 31 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 180.
• If not fighter
Rowyl's Form of the Vale
Changes the form of the warden.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
7200 seconds
Level
30
Warden
Effects:
• Shapechanges caster into a bee
Undead Knight IV (Apprentice)
Summons a Rotting Thrall minion to do the Necromancer's bidding.
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
38
Necromancer
Effects:
• Summons a pet undead knight
Ice Storm IV (Apprentice)
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
Target
Enemy
Range
Up to 25.0 meters
Power
103
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
36
Conjuror
Effects:
• Inflicts 127 - 155 cold damage on target encounter.
• Slows target encounter by 37.2%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
Roaring Flames (Apprentice)
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane.
Target
Enemy
Range
Up to 35.0 meters
Power
8077
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Level
35
Conjuror
Effects:
• Summons a limited pet to aid the caster
Divine Smite IV (Apprentice)
Deals instant divine damage to target enemy.
Target
Enemy
Range
Up to 30.0 meters
Power
42
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
25.2% Easier
Level
31
Templar
Effects:
• Inflicts 101 - 123 divine damage on target.
Rebuke IV (Apprentice)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
Target
Enemy
Range
Up to 25.0 meters
Power
53
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
38
Templar
Effects:
• Interrupts target
• Decreases Combat Mitigation of target by 0.4.
• Decreases Mitigation of target vs physical damage by 361.
Breeze II (Apprentice)
Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
Target
Group (AE)
Power
95
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
33
Coercer
Effects:
• Increases Combat Power Regen of group members (AE) by 11.9.
Healing Fate II (Apprentice)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Target
Enemy
Range
Up to 25.0 meters
Power
48
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
34
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.0 seconds.
• Heals group members (AE) for 297.
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Item Discoveries |
Sedius was first to discover 1,121 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).