Alleviation (Apprentice)
Heals all allies near the inquisitor.
Target
Group (AE)
Power
75
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
14
Inquisitor
Effects:
• Heals group members (AE) for 103 - 125.
Impale (Apprentice)
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time.
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
13
Assassin
Effects:
• Inflicts 21 - 35 piercing damage on target
• Inflicts 6 - 10 piercing damage on target instantly and every 4 seconds.
Disorientation (Apprentice)
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
2.5 seconds
Level
13
Inquisitor
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 1,234
• Decreases Combat Mitigation of caster by 0.2.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
Shrug Off (Apprentice)
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
31
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
21
Bruiser
Effects:
• Grants target a 14% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Adds 0.9% to base avoidance.
One Hundred Hand Punch (Apprentice)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
Target
Enemy
Range
Up to 5.0 meters
Power
28
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
19
Bruiser
Effects:
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
• Inflicts 8 - 25 melee damage on target
Roundhouse II (Apprentice)
A kick attack that deals moderate crushing damage.
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
19
Bruiser
Effects:
• Inflicts 22 - 66 crushing damage on target
Lucan's Pact II (Apprentice)
Greatly increases defense, aggression, base avoidance, stamina, physical and noxious damage mitigation at the cost of offensive melee skills. This is the shadowknight's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
16
Shadowknight
Effects:
• Reduces physical damage done to caster by 5%.
• Increases STA of caster by 25.1.
• Adds 2.9% to base avoidance.
• Decreases Crushing, Piercing and Slashing of caster by 3.6.
• Increases Aggression and Defense of caster by 4.6.
• Increases Mitigation of caster vs noxious damage by 328.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Converge (Apprentice)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
18
Wizard
Effects:
• Causes 2% Threat to transfer to target when in combat
• If Fighter
• When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
• Increases power of target by 9.
• Increases power of caster by 9.
Battery and Assault II (Apprentice)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
12
Brigand
Effects:
• Inflicts 28 - 47 melee damage on target
• Inflicts 28 - 47 melee damage on target
Dire Balm (Apprentice)
Instantly heals some of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
4
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
1
Defiler
Effects:
• Heals target for 16 - 20.
Bodyguard II (Apprentice)
Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
16
Bruiser
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 1.4% to base avoidance.
• Caster will deflect 9.5% of incoming attacks.
• Increases Parry of caster by 4.6.
• Decreases Slashing, Piercing and Crushing of caster by 4.8.
• Increases Aggression of caster by 3.4.
• Increases Defense and Deflection of caster by 4.6.
• Increases Mitigation of caster vs noxious damage by 328.
• Increases the caster's effectiveness of worn armor vs physical damage by 25%.
Slurred Insult III (Apprentice)
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
34.0% Easier
Level
17
Bruiser
Effects:
• Increases Threat to target by 1,031 - 1,260
Meteor Fist II (Apprentice)
A high damage melee attack that costs the bruiser's health instead of power.
Target
Enemy
Range
Up to 5.0 meters
Health
46
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
40 seconds
Resistability
12.0% Easier
Level
17
Bruiser
Effects:
• Inflicts 68 - 113 heat damage on target
Lightning Fists (Apprentice)
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
Target
Caster
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
15
Bruiser
Effects:
• On a melee hit this spell will cast Thunder Fist on target of attack.
• Inflicts 15 magic damage on target.
• Grants a total of 5 triggers of the spell.
Pummel II (Apprentice)
A melee attack that does some extra damage.
Target
Enemy
Range
Up to 5.0 meters
Power
7
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
6
Bruiser
Effects:
• Inflicts 7 - 22 melee damage on target
Daelis' Dance of Blades (Apprentice)
Increases the agility and base avoidance, and resistances of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador.
Target
Caster
Power
20
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
900 seconds
Level
13
Troubador
Effects:
• Increases AGI of caster by 26.4.
• Adds 14.8% to base avoidance.
• Increases Mitigation of caster vs physical damage by 37.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 193.
• When damaged this spell has a 20% chance to cast Song Barrier on target's attacker.
• Inflicts 19 - 32 mental damage on target.
Thorncoat II (Apprentice)
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
23
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
10
Warden
Effects:
• When damaged with a melee weapon this spell will cast Thorns on target's attacker.
• Inflicts 3 piercing damage on target.
• This effect can only trigger once every 0.5 - 2.5 seconds.
Icefall II (Apprentice)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
11
Warden
Effects:
• Inflicts 68 - 83 cold damage on target.
• Inflicts 68 - 83 cold damage on target.
• If target is elemental
Vital Transfer (Apprentice)
Converts some of the wizard's health into power.
Target
Caster
Health
43
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
13
Wizard
Effects:
• Increases power of caster by 1.3 - 1.4% of caster's max power.
• This effect cannot be critically applied.
Shoulder Charge (Apprentice)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
13
Bruiser
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 15 - 47 melee damage on target
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Item Discoveries |
Corp was first to discover 521 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).