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Daro's Dull Blade (Apprentice)
An attack made from the side that deals moderate damage and impairs target's combat attack damage.
Target
Enemy
Range
Up to 5.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
5

Dirge
Effects:
  Inflicts 15 - 25 melee damage on target
  Decreases DPS of target by 11.5.
  Must be flanking or behind

Misfortune's Kiss (Apprentice)
A stealth attack that deals great damage and reduces the target's wisdom.
Target
Enemy
Range
Up to 5.0 meters
Power
3
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
12.0% Easier
Level
2

Dirge
Effects:
  Inflicts 12 - 20 melee damage on target
  Decreases WIS of target by 1.2.
  You must be sneaking to use this ability.

Battle Tactics (Apprentice)
Increases the stamina of the guardian's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
18

Guardian
Effects:
  Increases STA of group members (AE) by 8.8.

Concussion (Apprentice)
A melee attack that deals crushing damage and reduces target's casting skills.
Target
Enemy
Range
Up to 5.0 meters
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
17

Guardian
Effects:
  Inflicts 29 - 49 crushing damage on target
  Decreases Ordination, Ministration, Disruption and Subjugation of target by 4.8.

Assault (Apprentice)
A melee attack that strikes nearby enemies surrounding the guardian.
Target
Caster
Power
16
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
7

Guardian
Effects:
  Inflicts 21 - 35 melee damage on targets in Area of Effect

Death Cloud (Apprentice)
A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time.
Target
Caster
Power
16
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
7

Shadowknight
Effects:
  Inflicts 18 - 30 disease damage on targets in Area of Effect
  Inflicts 8 - 10 disease damage on targets in Area of Effect every 6 seconds.

Painbringer (Apprentice)
An extra attack that deals additional damage over time. Some of the damage will be restored back to the shadowknight as health.
Target
Enemy
Range
Up to 5.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
9 seconds
Resistability
12.0% Easier
Level
1

Shadowknight
Effects:
  Applies Painbringer. Lasts for 9.0 seconds.
  Heals caster for 2 instantly and every 3 seconds.
  This effect cannot be critically applied.
  Inflicts 3 - 5 melee damage on target
  Inflicts 1 disease damage on target every 3 seconds.

Hemorrhage (Apprentice)
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
Target
Enemy
Range
Up to 35.0 meters
Power
2
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
1

Coercer
Effects:
  Interrupts target
  Inflicts 7 - 9 mental damage on target.

Forced Hesitation (Apprentice)
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
Target
Enemy
Range
Up to 25.0 meters
Power
12
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
18 seconds
Resistability
12.0% Easier
Level
5

Coercer
Effects:
  Applies Blind. Lasts for 4.0 seconds.
  Blurs vision of target.
  Dazes target
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 12.0 seconds and duration is reduced to 1.3 seconds.
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 54.0 seconds and duration is reduced to 6.0 seconds.
  Resistibility increases against targets higher than level 24.

Brainshock (Apprentice)
Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
Target
Enemy
Range
Up to 35.0 meters
Power
5
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
3

Coercer
Effects:
  Inflicts 9 - 11 mental damage on target instantly and every 6 seconds.
  Decreases power of target by 1 instantly and every 6 seconds.
  Increases power of caster by 5.

Call to Arms (Apprentice)
Increases the offensive combat skills of the guardian's group.
Target
Group (AE)
Power
22
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
9

Guardian
Effects:
  Increases Weapon Damage of group members (AE) by 0.8.

Armored (Apprentice)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
4

Guardian
Effects:
  Reduces physical damage done to caster by 5%.
  Adds 1.4% to base avoidance.
  Decreases Slashing, Piercing and Crushing of caster by 1.8.
  Increases Aggression of caster by 1.3.
  Increases Defense and Parry of caster by 2.1.
  Increases Mitigation of caster vs noxious and arcane damage by 16.
  Increases Mitigation of caster vs elemental damage by 161.
  Increases the caster's effectiveness of worn armor vs physical damage by 15%.

Provoke II (Apprentice)
Interrupts the target and increases their hate towards the guardian.
Target
Enemy
Range
Up to 15.0 meters
Power
9
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
34.0% Easier
Level
9

Guardian
Effects:
  Interrupts target
  Increases Threat to target by 552 - 675

Overpower (Apprentice)
A melee attack that does some extra damage.
Target
Enemy
Range
Up to 5.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
1

Guardian
Effects:
  Inflicts 4 - 7 melee damage on target

Sabatons of the Mazewalker
TREASURED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
1.1 Flurry
1.5 Haste
Plate Armor (Feet)

Mitigation
363

Level
60

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Shade Woven Coat of the Wicked
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
1.5 Haste
2.3 Multi Attack
Chain Armor (Chest)

Mitigation
301

Level
60

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE  ATTUNEABLE  

Ciriktna's Woven Hand Wraps
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
1.5 Haste
2.3 Multi Attack
Leather Armor (Hands)

Mitigation
230

Level
60

All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
LORE  ATTUNEABLE  

Nightshade III (Master)
Summons a shadowy bard to serve the necromancer.
FABLED
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
60

Necromancer
Effects:
  Summons a pet nightshade

Flail of the Seafarer
LEGENDARY
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
4.4 DPS
0.8 Casting Speed
0.8 Crit Chance
1.1 Potency
Hammer

One-Handed Crushing

Damage
54 - 161
(53.67 Rating)
Delay
4.0 seconds
Level
60

All Fighters, All Priests, Beastlord
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Righteous Scepter of the Godking
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.3 Crit Chance
1.8 Potency
2.9 Max Health
Hammer

One-Handed Crushing

Damage
60 - 180
(59.99 Rating)
Delay
4.0 seconds
Level
60

All Priests, Paladin
Effects:
Blessing of Anashti Sul
When Equipped:
  On a beneficial spell cast this spell may cast Blessing of Anashti Sul on target of spell cast. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
  Heals target for 107 - 130 instantly and every second.
  Cannot be modified except by direct means
Flow of Fyr'Un
Applies Flow of Fyr'Un when Equipped.
  Increases Combat Power Regen of caster by 14.0.
Adornment Slots:
White, Turquoise
NO-TRADE  NO-VALUE  
Corp
64 Defiler
Item Discoveries
Corp was first to discover 521 items* on their server**.
Item Discovery Date
Daro's Dull Blade (Apprentice)2006-03-15 06:43:50 AM
Misfortune's Kiss (Apprentice)2006-03-15 06:43:53 AM
Battle Tactics (Apprentice)2006-03-15 06:00:28 AM
Concussion (Apprentice)2006-03-15 06:00:25 AM
Assault (Apprentice)2006-03-15 06:00:15 AM
Death Cloud (Apprentice)2006-03-15 05:59:03 AM
Painbringer (Apprentice)2006-03-15 05:59:05 AM
Hemorrhage (Apprentice)2006-03-15 05:24:33 AM
Forced Hesitation (Apprentice)2006-03-15 05:24:22 AM
Brainshock (Apprentice)2006-03-15 05:24:21 AM
Call to Arms (Apprentice)2006-03-15 06:00:13 AM
Armored (Apprentice)2006-03-15 06:00:12 AM
Provoke II (Apprentice)2006-03-15 06:00:08 AM
Overpower (Apprentice)2006-03-15 06:00:05 AM
Sabatons of the Mazewalker2006-05-07 04:09:11 PM
Shade Woven Coat of the Wicked2006-04-02 03:04:30 PM
Ciriktna's Woven Hand Wraps2006-02-26 12:48:45 PM
Nightshade III (Master)2006-01-21 01:32:20 PM
Flail of the Seafarer2006-02-12 02:46:18 PM
Righteous Scepter of the Godking2006-04-01 05:48:39 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).