Malice II (Apprentice)
Inflicts instant disease damage to the target.
Target
Enemy
Range
Up to 30.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
25.2% Easier
Level
13
Shadowknight
Effects:
• Inflicts 36 - 60 disease damage on target.
Cleave Flesh (Apprentice)
A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration.
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
15
Shadowknight
Effects:
• Inflicts 38 - 64 disease damage on target
• Decreases WIS of target by 6.4.
Lucan's Pact (Apprentice)
Greatly increases defense, aggression, base avoidance, stamina, physical and noxious damage mitigation at the cost of offensive melee skills. This is the shadowknight's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4
Shadowknight
Effects:
• Reduces physical damage done to caster by 5%.
• Increases STA of caster by 12.5.
• Adds 2.9% to base avoidance.
• Decreases Crushing, Piercing and Slashing of caster by 1.3.
• Increases Aggression and Defense of caster by 1.7.
• Increases Mitigation of caster vs noxious damage by 146.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Blasphemy (Apprentice)
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance while interrupting them.
Target
Enemy
Range
Up to 15.0 meters
Power
13
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
34.0% Easier
Level
8
Shadowknight
Effects:
• Interrupts target encounter
• Increases Threat to target encounter by 591 - 722
• Decreases Combat Mitigation of target encounter by 0.1.
• Decreases Mitigation of target encounter vs noxious damage by 109.
Dark Blade (Apprentice)
Increases the shadowknight's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4
Shadowknight
Effects:
• Increases STR of caster by 18.8.
• Increases Fervor of caster by 0.6.
• Decreases Defense of caster by 1.8.
• Increases Slashing, Piercing, Crushing and Disruption of caster by 2.6.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Taunting Blow II (Apprentice)
A melee attack that increases the target's hate towards the guardian if it hits.
Target
Enemy
Range
Up to 5.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
10
Guardian
Effects:
• Inflicts 7 - 12 melee damage on target
• Increases Threat to target by 459 - 561
Battle Cry (Apprentice)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
Target
Group (AE)
Power
18
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
12
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 106.
Ruin (Apprentice)
A melee attack that decreases the target's offensive melee skills and deals additional slashing damage over time on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
11
Guardian
Effects:
• Inflicts 14 - 23 slashing damage on target
• Inflicts 6 - 7 slashing damage on target every 5 seconds.
• Decreases Slashing, Crushing and Piercing of target by 1.6.
Shout (Apprentice)
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
Target
Enemy
Range
Up to 15.0 meters
Power
13
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
34.0% Easier
Level
8
Guardian
Effects:
• Increases Threat to target encounter by 369 - 451
Forward Charge (Apprentice)
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4
Guardian
Effects:
• Increases STR of caster by 12.5.
• Increases Fervor of caster by 0.6.
• Decreases Defense of caster by 1.8.
• Increases Slashing, Piercing and Crushing of caster by 2.6.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Chaos (Apprentice)
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved.
Target
Group (AE)
Power
18
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
12
Berserker
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 99.
Wall of Rage (Apprentice)
Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.
Target
Caster
Power
10
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
13
Berserker
Effects:
• Decreases Haste of caster by 11.3.
• Increases Mitigation of caster vs physical damage by 141.
• On a melee hit this spell may cast Cripple on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Slows targets in Area of Effect by 31.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Mock III (Apprentice)
Interrupts the target and increases their hate towards the berserker.
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
34.0% Easier
Level
17
Berserker
Effects:
• Interrupts target
• Increases Threat to target by 1,031 - 1,260
Maul (Apprentice)
A melee attack that decreases target's offensive melee skills on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
11
Berserker
Effects:
• Inflicts 34 - 56 melee damage on target
• Decreases Slashing, Crushing and Piercing of target by 1.6.
Unflinching Will II (Apprentice)
Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
16
Berserker
Effects:
• Reduces physical damage done to caster by 5%.
• Decreases Slashing, Piercing and Crushing of caster by 4.8.
• Increases Aggression of caster by 2.3.
• Increases Defense and Parry of caster by 4.6.
• Increases Mitigation of caster vs elemental damage by 328.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Death Swarm III (Apprentice)
Deals divine damage over time to the target and lowers their defense.
Target
Enemy
Range
Up to 30.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
12 seconds
Resistability
25.2% Easier
Level
17
Fury
Effects:
• Inflicts 22 - 27 divine damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 0.5.
• Decreases Defense of target by 4.8.
Master of the Hunt (Apprentice)
A group augmentation that increases the elemental resistance and stamina of the fury's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16
Fury
Effects:
• Increases STA of group members (AE) by 3.2.
• Increases Mitigation of group members (AE) vs elemental damage by 205.
Lucidity II (Apprentice)
An augmentation that increases the intelligence and stamina of an ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16
Fury
Effects:
• Increases STA of target by 9.0.
• Increases INT of target by 18.8.
Nature's Elixir III (Apprentice)
Replenishes a large amount of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
73
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
8.5 seconds
Level
18
Fury
Effects:
• Heals target for 179 - 218.
Armor of Nature II (Apprentice)
A group augmentation that increases the physical mitigation to the fury's non-fighter allies and the health of the fury's fighter allies.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
19
Fury
Effects:
• Increases Max Health of group members (AE) by 77.3.
• Increases Mitigation of group members (AE) vs physical damage by 106.
• If not fighter
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Item Discoveries |
Corp was first to discover 521 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).