Blessing of the Paladin IV (Grandmaster)
Increases the paladin's stamina, spell resistance, and strength.
FABLED
Target
Caster
Power
134
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
66
Paladin
Effects:
• Increases STR of caster by 65.3.
• Increases STA of caster by 385.2.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,769.
Thorny Trap (Grandmaster)
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration.
FABLED
Target
Caster
Power
71
Casting
5 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
180 seconds
Level
52
Ranger
Effects:
Silent Palm (Grandmaster)
A powerful attack that stifles the target for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
103
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
50
Monk
Effects:
• Inflicts 224 - 374 melee damage on target
• Stifles target
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 69.
Devastation Fist II (Grandmaster)
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
338
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Resistability
24.0% Easier
Level
49
Bruiser, Monk
Effects:
• Inflicts 1,461 - 2,435 melee damage on target
• Inflicts 100.0% of max health in crushing damage on target.
• If Target is Standard or weaker
Tranquil Vision III (Grandmaster)
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
63
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
46
Monk
Effects:
• Grants target a 47% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Deflection of caster by 11.6.
Snipe VI (Grandmaster)
Decreases target's defense.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
101
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
75
Ranger
Effects:
• Decreases Combat Mitigation of target by 1.5.
• Decreases Defense of target by 58.0.
Bodyguard V (Grandmaster)
Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
58
Bruiser
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 2.5% to base avoidance.
• Caster will deflect 16.8% of incoming attacks.
• Increases Parry of caster by 29.2.
• Decreases Slashing, Piercing and Crushing of caster by 17.4.
• Increases Aggression of caster by 21.9.
• Increases Defense and Deflection of caster by 29.2.
• Increases Mitigation of caster vs noxious damage by 1,949.
• Increases the caster's effectiveness of worn armor vs physical damage by 25%.
Brutality V (Grandmaster)
Increases the base avoidance, auto attack damage, taunts and detaunts of all the Bruiser's allies.
FABLED
Range
Up to 50.0 meters
Power
132
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
65
Bruiser
Effects:
• Increases STR and AGI of raid and group members (AE) by 60.0.
• Adds 1.7% to base avoidance.
• Improves the base amount of taunts by 16.8%.
• Improves the base amount of spells by 1.6%.
• Improves the base amount of combat arts by 5.25%.
Quick Swipe III (Grandmaster)
A quick attack that deals medium damage and reduces the target's damage per second and attack speed.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
12
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
12
Beastlord
Effects:
• Inflicts 50 - 84 melee damage on target
• Decreases DPS of target by 8.7.
• Decreases Haste of target by 7.5.
Merciless Stomp II (Grandmaster)
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
24
Bruiser
Effects:
• Applies Knockdown. Lasts for 2.4 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.2 seconds and duration is reduced to 0.8 seconds.
• Inflicts 127 - 211 crushing damage on target
Bob and Weave II (Grandmaster)
Increases the bruiser's strength, base avoidance and spell resistance.
FABLED
Target
Caster
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
26
Bruiser
Effects:
• Increases STR of caster by 33.9.
• Adds 4.7% to base avoidance.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 681.
Abuse II (Grandmaster)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
30
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
43.0% Easier
Level
22
Bruiser
Effects:
• Interrupts target encounter
• Increases Threat to target encounter by 1,680 - 1,911
Trick Shot II (Grandmaster)
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
53
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10 seconds
Level
38
Ranger
Effects:
• Inflicts 307 - 512 ranged damage on target
• On a melee hit this spell will cast Blamed on target of attack. Lasts for 10.0 seconds.
• Increases Hate Gain of target by 30.0.
• Grants a total of 1 trigger of the spell.
• Requires bow or aim
Virtue II (Grandmaster)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
40
Templar
Effects:
• Increases STR and WIS of target by 78.1.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 235.
Triple Shot II (Grandmaster)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
87
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
42
Ranger
Effects:
• Inflicts 121 - 133 ranged damage on target
• Inflicts 242 - 267 ranged damage on target
• Inflicts 363 - 401 ranged damage on target
• Requires bow or aim
Searing Shot (Grandmaster)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
3
Ranger
Effects:
• Inflicts 11 - 18 heat damage on target
• Inflicts 11 - 18 heat damage on target
• Requires bow or aim
Favor of the Wild (Grandmaster)
A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
18
Warden
Effects:
• Increases AGI and WIS of group members (AE) by 24.5.
• Adds 2.5% to base avoidance.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 69.
Jael's Dreadful Deprivation (Grandmaster)
Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is rooted for a short duration. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
16
Dirge
Effects:
• Inflicts 46 - 77 disease damage on target
• Inflicts 46 - 77 disease damage on target
• Roots target
• If weapon equipped in Ranged
• Epic targets gain an immunity to Root effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 35.
Rear Shot IV (Grandmaster)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
89
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
43
Ranger
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 64.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 575 - 959 ranged damage on target
• Must be flanking or behind
• Requires bow or aim
Essence of Frost
This stone can be used to imbue its essence into a weapon.
FABLED
NO-VALUE
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Item Discoveries |
Zinj was first to discover 657 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).