Torment VI (Grandmaster)
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
92
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Resistability
35.4% Easier
Level
67
Inquisitor
Effects:
• Inflicts 129 - 157 mental damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 1.7.
• Decreases Mitigation of target vs arcane damage by 1,126.
Porcupine (Grandmaster)
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 50 times.
FABLED
Range
Up to 35.0 meters
Power
172
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
50
Fury
Effects:
• Increases Max Health of raid and group members (AE) by 109.2.
• Increases Mitigation of raid and group members (AE) vs all damage by 1,680.
• When any damage is received this spell will cast Porcupine Quills on target's attacker, which can be triggered up to 50 times across all targets.
• Inflicts 150 divine damage on target.
Ensnare VII (Grandmaster)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
57
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
86
Ranger
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 69.6%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 1.3.
• Decreases Mitigation of target vs elemental damage by 3,468.
Tease (Grandmaster)
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
22
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
43.0% Easier
Level
24
Swashbuckler
Effects:
• Dispels 43 levels of arcane beneficial effects on target
• Interrupts target
• Increases Threat to target by 2,351
Perfect Shrill III (Grandmaster)
Does a moderate amount of mental damage to the target.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
35.4% Easier
Level
26
Troubador
Effects:
• Inflicts 348 - 580 mental damage on target.
Holy Circle IV (Grandmaster)
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members.
FABLED
Target
Caster
Power
91
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
49
Paladin
Effects:
• Inflicts 219 - 365 divine damage on targets in Area of Effect
• Heals group members (AE) for 4.7 - 5.7% of caster's max health.
• This effect cannot be critically applied.
Frozen Palm II (Grandmaster)
A high damage melee attack that costs the monk's health instead of power.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Health
38
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
17
Monk
Effects:
• Inflicts 98 - 164 cold damage on target
Blessed Weapon VII (Grandmaster)
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage.
FABLED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
87
Paladin
Effects:
• On a melee hit this spell may cast Glorious Strike on target of attack. Lasts for 2.0 seconds. Triggers about 1.6 times per minute.
• Inflicts 547 - 911 divine damage on target.
• Inflicts 469 - 781 divine damage on target.
• If target is undead
• Stuns target
• Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
Fanaticism (Grandmaster)
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Group (AE)
Power
172
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
36 seconds
Level
50
Inquisitor
Effects:
• Increases INT, AGI, STR and WIS of group members (AE) by 65.5.
• Adds 2.9% to base avoidance.
• Increases Haste of group members (AE) by 31.6.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 193.
Heretic's Doom III (Grandmaster)
A medium damage spell which inflict heat damage to the target encounter.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
75
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
24.0% Easier
Level
55
Inquisitor
Effects:
• Inflicts 506 - 619 heat damage on target encounter.
Mortality Mark (Grandmaster)
Drains wisdom and causes the target to take more damage from all sources, while also increasing the stamina and spell resistance of the necromancer.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
49
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
25
Necromancer
Effects:
• Increases all damage done to target by 1.68%.
• Decreases Combat Mitigation of target by 0.3.
• Decreases WIS of target by 14.3.
• Increases WIS and STA of caster by 32.8.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 105.
Tempest III (Grandmaster)
Deals cold damage over time to an opponent. Deals extra damage to Elementals.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
49
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
8 seconds
Resistability
35.4% Easier
Level
25
Fury
Effects:
• Inflicts 60 - 73 cold damage on target instantly and every 2 seconds.
• Inflicts 60 - 73 cold damage on target instantly and every 2 seconds.
• If target is elemental
Intimidation II (Grandmaster)
Impairs the target's agility and wisdom.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
31
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
35.4% Easier
Level
21
Fury
Effects:
• Decreases Combat Mitigation of target by 1.7.
• Decreases AGI and WIS of target by 10.9.
Decree (Grandmaster)
Deals instant divine damage and interrupts the target and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
93
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
24.0% Easier
Level
50
Paladin
Effects:
• Interrupts target encounter
• Inflicts 259 - 431 divine damage on target encounter.
Striking Cobra V (Grandmaster)
A melee attack that deals moderate damage and decreases the target's defense if it hits.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
89
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Resistability
24.0% Easier
Level
66
Monk
Effects:
• Inflicts 420 - 701 melee damage on target
• Decreases Defense of target by 16.6.
Searing Shot III (Grandmaster)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
30
Ranger
Effects:
• Inflicts 106 - 177 heat damage on target
• Inflicts 106 - 177 heat damage on target
• Requires bow or aim
Malice II (Grandmaster)
Inflicts instant disease damage to the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
35.4% Easier
Level
13
Shadowknight
Effects:
• Inflicts 63 - 106 disease damage on target.
Survival Instincts II (Grandmaster)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
32
Ranger
Effects:
• Increases AGI of caster by 41.3.
• Adds 2.6% to base avoidance.
• Decreases Slashing and Piercing of caster by 16.3.
• Increases Parry of caster by 24.2.
• Increases Defense of caster by 32.3.
Refusal of Atonement (Grandmaster)
Inflicts massive divine damage to the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
98
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
35.4% Easier
Level
40
Paladin
Effects:
• Inflicts 476 - 793 divine damage on target.
Resolute Faith III (Grandmaster)
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
63
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
46
Paladin
Effects:
• Grants target a 47% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Defense of caster by 11.6.
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Item Discoveries |
Zinj was first to discover 657 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).