Invocation (Journeyman)
Interrupts target enemy and deals divine damage.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
2
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
1
Inquisitor
Effects:
• Interrupts target
• Inflicts 9 - 11 divine damage on target.
Earthen Avatar II (Expert)
Summons an inhabitant of the Plane of Earth to do the conjuror's bidding.
MASTERCRAFTED LEGENDARY
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
12
Conjuror
Effects:
• Summons a pet earthen avatar
Quicksand II (Apprentice)
Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
15 seconds
Resistability
12.0% Easier
Level
19
Conjuror
Effects:
• Applies Quicksand on termination. Lasts for 10.0 seconds.
• Slows target by 32.1%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 38.
Inner Calm (Apprentice)
Increases the monk's strength and spell mitigation.
Target
Caster
Power
28
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
12
Monk
Effects:
• Increases STR of caster by 9.9.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 222.
Fiery Annihilation II (Apprentice)
Deals unresistable instant heat damage and additional heat damage over time to an enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
10
Conjuror
Effects:
• Inflicts 30 heat damage on target.
• Inflicts 7 heat damage on target every 4 seconds.
Dissolve (Journeyman)
Deals instant poison damage to the targeted enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
3
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Resistability
25.2% Easier
Level
1
Warlock
Effects:
• Inflicts 13 - 24 poison damage on target.
Hold the Line II (Apprentice)
Grants a chance to increase hate with any opponent that damages the guardian.
Target
Caster
Power
23
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
15
Guardian
Effects:
• When damaged this spell has a 50% chance to cast Holding the Line on target's attacker.
• Increases Threat to target by 101
• On a block this spell will cast Holding the Line on target's victim.
• Increases Threat to target by 101
Rupture (Apprentice)
A melee attack that does some extra damage.
Target
Enemy
Range
Up to 5.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
1
Berserker
Effects:
• Inflicts 2 - 8 melee damage on target
Aspect of Genius (Apprentice)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
7
Illusionist
Effects:
• Increases Max Power of group members (AE) by 21.9.
• Increases Mitigation of group members (AE) vs arcane damage by 83.
Ro's Blade (Apprentice)
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
Target
Group Friend
Range
Up to 35.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Wizard
Effects:
• On a combat hit this spell may cast Flametongue on target of attack. Lasts for 3.0 seconds. Triggers about 5.0 times per minute.
• Inflicts 3 - 4 heat damage on target instantly and every second.
Tyrant's Pact (Apprentice)
A group augmentation that increases the strength and intelligence of the wizard's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
12
Wizard
Effects:
• Increases STR and INT of group members (AE) by 9.9.
Cease (Apprentice)
Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost.
Target
Enemy
Range
Up to 25.0 meters
Power
8
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
2 seconds
Resistability
12.0% Easier
Level
10
Wizard
Effects:
• Interrupts target
• Decreases Threat to target by 355 - 434
• Stifles target
• Epic targets gain an immunity to Stifle effects of 6.0 seconds and duration is reduced to 0.7 seconds.
• Resistibility increases against targets higher than level 29.
Solar Flare III (Apprentice)
Deals instant heat damage to the targeted enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
27
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
12
Wizard
Effects:
• Inflicts 52 - 97 heat damage on target.
Rising Phoenix (Apprentice)
A powerful kick attack that knocks the target down on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
11
Monk
Effects:
• Applies Knockdown on termination. Lasts for 1.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Inflicts 32 - 54 melee damage on target
Striking Cobra (Apprentice)
A melee attack that deals moderate damage and decreases the target's defense if it hits.
Target
Enemy
Range
Up to 5.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
10
Monk
Effects:
• Inflicts 29 - 49 melee damage on target
• Decreases Defense of target by 1.4.
Mend II (Apprentice)
Replenishes some of target's health and cures noxious impairments.
Target
Friend
Range
Up to 15.0 meters
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Level
10
Monk
Effects:
• Dispels 12 levels of noxious hostile effects on target
• Heals target for 19.5 - 22.4% of caster's max health.
• This effect cannot be critically applied.
• The healing of this spell cannot be modified except by direct means
Fortify Elements (Apprentice)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
7
Wizard
Effects:
• Increases Max Power of group members (AE) by 21.9.
• Increases Mitigation of group members (AE) vs elemental damage by 83.
Solar Flare II (Apprentice)
Deals instant heat damage to the targeted enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
14
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
6
Wizard
Effects:
• Inflicts 27 - 50 heat damage on target.
Sacred Armor II (Journeyman)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
19
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 4.9%.
• Increases Mitigation of group members (AE) vs physical damage by 123.
• If not fighter
Acid III (Journeyman)
Deals unresistable instant poison damage to an enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Level
17
Warlock
Effects:
• Inflicts 12 - 22 poison damage on target instantly and every 3 seconds.
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Item Discoveries |
Twilight was first to discover 368 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).