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Magma Chamber (Apprentice)
Stuns the wizard's target briefly and deals instant heat damage.
Target
Enemy
Range
Up to 25.0 meters
Power
10
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
12.0% Easier
Level
2

Wizard
Effects:
  Inflicts 20 - 34 heat damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 21.

Incinerate (Apprentice)
Deals unresistable heat damage over time to an enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
5
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
14 seconds
Level
3

Wizard
Effects:
  Inflicts 2 - 3 heat damage on target instantly and every 2 seconds.

Backstab (Apprentice)
An attack from flanking or behind that deals additional piercing damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
5
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Level
2

Brigand
Effects:
  Inflicts 7 - 11 melee damage on target
  Inflicts 2 piercing damage on target instantly and every 4 seconds.
  Must be flanking or behind

Forward Charge (Apprentice)
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4

Guardian
Effects:
  Increases STR of caster by 13.2.
  Increases Fervor of caster by 0.6.
  Decreases Defense of caster by 1.8.
  Increases Slashing, Piercing and Crushing of caster by 2.7.
  The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
  Increases bleedthrough on target by 30%.

Hunker Down (Apprentice)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
Target
Caster
Power
10
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
13

Guardian
Effects:
  Decreases Haste of caster by 11.3.
  Increases Mitigation of caster vs physical damage by 141.
  On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
  Roots target
  5% chance to dispel when target takes damage
  5% chance to dispel when target receives hostile action
  Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.

Perfect Shrill (Apprentice)
Does a moderate amount of mental damage to the target.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
6
Casting
1 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
25.2% Easier
Level
3

Troubador
Effects:
  Inflicts 25 - 42 mental damage on target.

Shackle II (Apprentice)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
15 seconds
Resistability
12.0% Easier
Level
19

Wizard
Effects:
  Applies Root on termination. Lasts for 10.0 seconds.
  Decreases Combat Mitigation of target by 0.2.
  Slows target by 32.1%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.2.
  Roots target
  15% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 45.0 seconds and duration is reduced to 5.0 seconds.
  Resistibility increases against targets higher than level 38.

Raxxyl's Rousing Tune (Apprentice)
Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
8
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
2

Troubador
Effects:
  Increases AGI, WIS and INT of group members (AE) by 5.8.
  Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 13.

Viscerate (Apprentice)
An attack from flanking or behind that deals great damage and decreases the target's agility.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
5
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Level
2

Swashbuckler
Effects:
  Inflicts 11 - 19 melee damage on target
  Decreases AGI of target by 1.2.
  Must be flanking or behind

Magma Chamber II (Apprentice)
Stuns the wizard's target briefly and deals instant heat damage.
Target
Enemy
Range
Up to 25.0 meters
Power
68
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
12.0% Easier
Level
16

Wizard
Effects:
  Inflicts 140 - 234 heat damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 35.

Firestorm (Apprentice)
Deals great amounts of heat damage to all enemies surrounding the wizard.
Target
Caster
Power
68
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
14

Wizard
Effects:
  Inflicts 69 - 128 heat damage on targets in Area of Effect.

Hold the Line (Apprentice)
Grants a chance to increase hate with any opponent that damages the guardian.
HANDCRAFTED
Target
Caster
Power
6
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
3

Guardian
Effects:
  When damaged this spell has a 50% chance to cast Holding the Line on target's attacker.
  Increases Threat to target by 22
  On a block this spell will cast Holding the Line on target's victim.
  Increases Threat to target by 22

Prayer of Healing (Apprentice)
Heals the paladin's group and increases their maximum health for a short duration.
HANDCRAFTED
Target
Group (AE)
Power
10
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
15 seconds
Level
3

Paladin
Effects:
  Heals group members (AE) for 23 - 28.
  Increases Max Health of group members (AE) by 17.6.

Entrance II (Apprentice)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
Target
Enemy
Range
Up to 25.0 meters
Power
40
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
12

Illusionist
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 1 minute and duration is reduced to 6.7 seconds.
  Resistibility increases against targets higher than level 31.

Rune of Thought (Apprentice)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
Target
Group (AE)
Power
40
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
12

Illusionist
Effects:
  Applies Rune of Thought to qualifying pets.
  Increases the Fervor of all spells by 5.
  Increases INT and WIS of group members (AE) by 9.9.
  Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 30.
  Increases the damage and healing of all spells by 5.

Thuri's Doleful Thrust (Apprentice)
A quick attack that drains the target's health, granting a portion of it to the dirge.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
1

Dirge
Effects:
  Inflicts 5 - 8 melee damage on target
  Heals caster for 3.

Deadly Shot (Apprentice)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
6
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
3

Assassin
Effects:
  Inflicts 5 - 9 ranged damage on target
  Inflicts 5 - 9 ranged damage on target
  If weapon equipped in Ranged

Harl's Rousing Tune (Apprentice)
Increases the strength, agility, and base avoidance of the dirge's group.
HANDCRAFTED
Target
Group (AE)
Power
8
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
2

Dirge
Effects:
  Increases STR and AGI of group members (AE) by 5.8.
  Adds 1.5% to base avoidance.

Wrath Stance (Apprentice)
Increases the paladin's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4

Paladin
Effects:
  Increases STR of caster by 13.2.
  Increases Fervor of caster by 0.6.
  Decreases Defense of caster by 1.8.
  Increases Crushing, Piercing, Slashing and Disruption of caster by 2.7.
  The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
  Increases bleedthrough on target by 30%.

Night Strike (Apprentice)
A stealth attack that deals great damage and decreases target's intelligence.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
3
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
12.0% Easier
Level
2

Troubador
Effects:
  Inflicts 13 - 21 melee damage on target
  Decreases INT of target by 1.8.
  You must be sneaking to use this ability.
Twilight
80 Wizard
Item Discoveries
Twilight was first to discover 368 items* on their server**.
Item Discovery Date
Magma Chamber (Apprentice)2006-02-02 09:26:57 PM   
Incinerate (Apprentice)2006-02-02 09:26:53 PM   
Backstab (Apprentice)2006-02-06 05:05:22 AM
Forward Charge (Apprentice)2006-02-06 04:43:33 AM
Hunker Down (Apprentice)2006-02-02 10:40:54 PM
Perfect Shrill (Apprentice)2006-02-06 11:17:53 PM
Shackle II (Apprentice)2006-02-02 10:29:53 PM
Raxxyl's Rousing Tune (Apprentice)2006-02-06 05:11:53 AM
Viscerate (Apprentice)2006-02-06 05:12:49 AM
Magma Chamber II (Apprentice)2006-02-02 10:29:59 PM
Firestorm (Apprentice)2006-02-02 10:30:01 PM
Hold the Line (Apprentice)2006-02-06 03:18:20 AM
Prayer of Healing (Apprentice)2006-02-06 03:22:40 AM
Entrance II (Apprentice)2006-02-02 10:33:54 PM
Rune of Thought (Apprentice)2006-02-02 10:34:03 PM
Thuri's Doleful Thrust (Apprentice)2006-02-06 05:02:33 AM
Deadly Shot (Apprentice)2006-02-06 05:20:23 AM
Harl's Rousing Tune (Apprentice)2006-02-06 05:08:05 AM
Wrath Stance (Apprentice)2006-02-06 03:25:26 AM
Night Strike (Apprentice)2006-02-06 05:09:59 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).