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Lockdown II (Apprentice)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
25 seconds
Resistability
12.0% Easier
Level
19

Illusionist
Effects:
  Applies Stifle. Lasts for 3.0 seconds.
  Blurs vision of target.
  Stifles target
  Dispelled when target takes damage
  Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 38.
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
  Resistibility increases against targets higher than level 38.

Aneurysm (Apprentice)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
37
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
4.5 seconds
Resistability
12.0% Easier
Level
11

Illusionist
Effects:
  Inflicts 39 - 48 mental damage on target.
  Dazes target
  Epic targets gain an immunity to Daze effects of 13.5 seconds and duration is reduced to 1.5 seconds.
  Resistibility increases against targets higher than level 30.

Brainburst III (Apprentice)
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
Target
Enemy
Range
Up to 35.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
17

Illusionist
Effects:
  Applies Migraine on termination.
  Inflicts 42 - 57 mental damage on target.
  Inflicts 19 - 24 mental damage on target instantly and every 6 seconds.

Bewilderment (Apprentice)
Stuns the target and nearby encounter members for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
59
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
1 seconds
Resistability
14.4% Harder
Level
16

Illusionist
Effects:
  Stuns target encounter
  Epic targets gain an immunity to Stun effects of 3.0 seconds and duration is reduced to 0.3 seconds.
  Resistibility increases against targets higher than level 35.

Lockdown II (Expert)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
25 seconds
Resistability
16.0% Easier
Level
19

Illusionist
Effects:
  Applies Stifle. Lasts for 3.0 seconds.
  Blurs vision of target.
  Stifles target
  Dispelled when target takes damage
  Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 38.
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
  Resistibility increases against targets higher than level 38.

Master of the Hunt (Expert)
A group augmentation that increases the elemental resistance and stamina of the fury's group.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16

Fury
Effects:
  Increases STA of group members (AE) by 5.2.
  Increases Mitigation of group members (AE) vs elemental damage by 333.

Solar Flare III (Journeyman)
Deals instant heat damage to the targeted enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
27
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
12

Wizard
Effects:
  Inflicts 60 - 112 heat damage on target.

Magma Chamber II (Expert)
Stuns the wizard's target briefly and deals instant heat damage.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
68
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
16.0% Easier
Level
16

Wizard
Effects:
  Inflicts 227 - 379 heat damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 35.

Entrance (Journeyman)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
15 seconds
Resistability
12.0% Easier
Level
1

Illusionist
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
  Resistibility increases against targets higher than level 20.

Sylvan Bloom (Journeyman)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
4
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
1

Warden
Effects:
  Heals target for 9 - 11.
  Heals target for 1 - 2 every second.

Lightning Strike (Apprentice)
A quick attack that strikes with lightning, inflicting heat damage.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
1

Ranger
Effects:
  Inflicts 6 - 11 heat damage on target

Dire Balm (Journeyman)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
4
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
1

Defiler
Effects:
  Heals target for 19 - 23.

Rejuvenation (Journeyman)
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
4
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
1

Mystic
Effects:
  Heals target for 17 - 21.
  Increases Max Health of target by 2.5.

Hemorrhage (Journeyman)
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
2
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
1

Coercer
Effects:
  Interrupts target
  Inflicts 8 - 11 mental damage on target.

Puncture (Apprentice)
A quick attack that lowers the target's attack speed.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
1

Brigand
Effects:
  Inflicts 5 - 8 melee damage on target
  Decreases Haste of target by 10.1.

Ruin (Apprentice)
A melee attack that decreases the target's offensive melee skills and deals additional slashing damage over time on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
11

Guardian
Effects:
  Inflicts 14 - 23 slashing damage on target
  Inflicts 6 - 7 slashing damage on target every 5 seconds.
  Decreases Slashing, Crushing and Piercing of target by 1.6.

Forward Charge (Apprentice)
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4

Guardian
Effects:
  Increases STR of caster by 12.5.
  Increases Fervor of caster by 0.6.
  Decreases Defense of caster by 1.8.
  Increases Slashing, Piercing and Crushing of caster by 2.6.
  The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
  Increases bleedthrough on target by 30%.

Aggressive Defense (Apprentice)
Grants the berserker spell resistance, and a chance to counter attack with increased hate towards any opponent that damages the berserker in melee.
Target
Caster
Power
6
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
3

Berserker
Effects:
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 49.
  When damaged with a melee weapon this spell has a 20% chance to cast Provoking Counterattack on target's attacker.
  Increases Threat to target by 21
  Inflicts 4 - 6 slashing damage on target.
  On a block this spell will cast Provoking Counterattack on target's victim.
  Increases Threat to target by 21

Unflinching Will (Apprentice)
Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4

Berserker
Effects:
  Reduces physical damage done to caster by 5%.
  Decreases Slashing, Piercing and Crushing of caster by 1.8.
  Increases Aggression of caster by 0.9.
  Increases Defense and Parry of caster by 1.7.
  Increases Mitigation of caster vs elemental damage by 146.
  Increases the caster's effectiveness of worn armor vs physical damage by 15%.

Berserk Rage (Apprentice)
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and Damage Per Second is increased.
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
180 seconds
Level
2

Berserker
Effects:
  On any combat or spell hit this spell may cast Berserk on target. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
  Increases Fervor of target by 0.0.
  Increases Haste of target by 7.4.
  Increases DPS of target by 7.4.
  When damaged this spell has a 30% chance to cast Berserk on target. Lasts for 10.0 seconds.
  Increases Fervor of target by 0.0.
  Increases Haste of target by 7.4.
  Increases DPS of target by 7.4.
  On a kill this spell will cast Berserk on target. Lasts for 10.0 seconds.
  Increases Fervor of target by 0.0.
  Increases Haste of target by 7.4.
  Increases DPS of target by 7.4.
Twilight
80 Wizard
Item Discoveries
Twilight was first to discover 368 items* on their server**.
Item Discovery Date
Lockdown II (Apprentice)2006-02-02 10:34:14 PM
Aneurysm (Apprentice)2006-02-02 10:34:18 PM
Brainburst III (Apprentice)2006-02-02 10:34:15 PM
Bewilderment (Apprentice)2006-02-02 10:34:22 PM
Lockdown II (Expert)2006-02-02 10:05:17 PM   
Master of the Hunt (Expert)2006-02-02 10:02:07 PM   
Solar Flare III (Journeyman)2006-02-02 09:51:26 PM   
Magma Chamber II (Expert)2006-02-02 10:01:01 PM
Entrance (Journeyman)2006-02-02 09:46:08 PM   
Sylvan Bloom (Journeyman)2006-02-02 09:45:12 PM   
Lightning Strike (Apprentice)2006-02-06 05:01:37 AM
Dire Balm (Journeyman)2006-02-02 09:44:18 PM   
Rejuvenation (Journeyman)2006-02-02 09:43:23 PM   
Hemorrhage (Journeyman)2006-02-02 09:42:20 PM   
Puncture (Apprentice)2006-02-06 05:00:37 AM
Ruin (Apprentice)2006-02-02 10:40:57 PM
Forward Charge (Apprentice)2006-02-02 10:40:05 PM
Aggressive Defense (Apprentice)2006-02-02 10:38:20 PM
Unflinching Will (Apprentice)2006-02-02 10:38:22 PM
Berserk Rage (Apprentice)2006-02-02 10:38:24 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).