Act of War III (Adept)
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
TREASURED
Target
Group (AE)
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
36 seconds
Level
63
Inquisitor
Effects:
• On any combat or spell hit this spell may cast Strike of Faith on target of attack. Triggers about 1.0 times per minute.
• Inflicts 228 divine damage on target.
Deny V (Adept)
An impairment that decreases the target's strength and intelligence.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
87
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
64
Inquisitor
Effects:
• Decreases INT and STR of target by 60.2.
• Reduces the target's ability to bleed through wards by 1.8%
Heretic's Doom IV (Adept)
A medium damage spell which inflict heat damage to the target encounter.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
12.0% Easier
Level
68
Inquisitor
Effects:
• Inflicts 467 - 571 heat damage on target encounter.
Verdict (Adept)
Verdict judges weak enemies of an encounter. Any enemies that are low on health are reduced to 1 hit point. This spell requires an additional 1.5 seconds of casting after initially casting the spell.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
179
Recovery
0.5 seconds
Recast
45 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
65
Inquisitor
Effects:
• Applies Verdict on termination.
• Reduces target's health to 1.
• If under 5% Health
• Applies Verdict.
• Reduces target's health to 1.
• If Target is Weak
• If under 50% Health
• Applies Verdict.
• Reduces target's health to 1.
• Certain creature strengths only
• If under 25% Health
• Applies Verdict.
• Reduces target's health to 1.
• If Target is stronger than Standard
• If under 10% Health
• Applies Verdict.
• Reduces target's health to 1.
• If Target is Epic
• If under 2% Health
• Cannot be modified except by direct means
Tenacity II (Master)
An augmentation that increases the stamina and Multi-Attack Chance of the inquisitor's ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16
Inquisitor
Effects:
• Increases STA of target by 16.2.
• Increases Multi Attack of target by 18.4.
Sacred Armor II (Adept)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
19
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 5.3%.
• Increases Mitigation of group members (AE) vs physical damage by 134.
• If not fighter
Deny (Adept)
An impairment that decreases the target's strength and intelligence.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
7
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
7
Inquisitor
Effects:
• Decreases INT and STR of target by 2.8.
• Reduces the target's ability to bleed through wards by 1.8%
Ministration II (Adept)
Instantly heals some of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
21
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Level
7
Inquisitor
Effects:
• Heals target for 57 - 69.
Tenacity (Adept)
An augmentation that increases the stamina and Multi-Attack Chance of the inquisitor's ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
4
Inquisitor
Effects:
• Increases STA of target by 3.7.
• Increases Multi Attack of target by 11.2.
Tenacity II (Adept)
An augmentation that increases the stamina and Multi-Attack Chance of the inquisitor's ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16
Inquisitor
Effects:
• Increases STA of target by 12.2.
• Increases Multi Attack of target by 13.8.
Condemn II (Adept)
An impairment that decreases all resistances of target enemy.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
10
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
10
Inquisitor
Effects:
• Decreases Combat Mitigation of target by 0.5.
• Decreases Mitigation of target vs all damage by 86.
Torment II (Adept)
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Resistability
25.2% Easier
Level
11
Inquisitor
Effects:
• Inflicts 12 - 15 mental damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 0.2.
• Decreases Mitigation of target vs arcane damage by 156.
Fanatical Healing II (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
51
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
10
Inquisitor
Effects:
• Heals target for 135 - 165.
Invocation III (Adept)
Interrupts target enemy and deals divine damage.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
17
Inquisitor
Effects:
• Interrupts target
• Inflicts 66 - 80 divine damage on target.
Alleviation (Adept)
Heals all allies near the inquisitor.
TREASURED
Target
Group (AE)
Power
75
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
14
Inquisitor
Effects:
• Heals group members (AE) for 130 - 158.
Disorientation (Adept)
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
TREASURED
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
2.5 seconds
Level
13
Inquisitor
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 1,560
• Decreases Combat Mitigation of caster by 0.3.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
Ministration III (Adept)
Instantly heals some of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
41
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Level
15
Inquisitor
Effects:
• Heals target for 121 - 149.
Fanatic's Faith (Adept)
A group augmentation that increases the arcane resistance and stamina of the inquisitor's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16
Inquisitor
Effects:
• Increases STA of group members (AE) by 4.1.
• Increases Mitigation of group members (AE) vs arcane damage by 259.
Condemn (Adept)
An impairment that decreases all resistances of target enemy.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
2
Inquisitor
Effects:
• Decreases Combat Mitigation of target by 0.3.
• Decreases Mitigation of target vs all damage by 55.
Repentance (Adept)
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
18
Inquisitor
Effects:
• On any combat or spell hit this spell will cast Repenting Strike on caster. Lasts for 2.5 seconds.
• Inflicts 66 - 110 divine damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Grants a total of 3 triggers of the spell.
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Item Discoveries |
Obubo was first to discover 346 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).