[Level 70] Minion's Maintained Aptitude I
FABLED
Adds the following to an item:
Duration
8 hours
Type:
Temporary Adornment
Slots:
Wrist
Level
70
HEIRLOOM NO-VALUE
[Level 70] Minion's Maintained Acumen I
FABLED
Adds the following to an item:
Duration
8 hours
Type:
Temporary Adornment
Slots:
Forearms
Level
70
HEIRLOOM NO-VALUE
Involuntary Gift IV (Grandmaster)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
101
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
75
Templar
Effects:
• On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
• Dispels 139 levels of physical hostile effects on target
• Heals targets in Area of Effect for 316 - 386.
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Shield of Faith IV (Grandmaster)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
FABLED
Target
Group (AE)
Power
96
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
71
Templar
Effects:
• Wards group members (AE) against 2,280 points of arcane damage
• Increases Mitigation of group members (AE) vs arcane damage by 1,252.
Meliorate VIII (Grandmaster)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
209
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
71
Templar
Effects:
• Heals target for 1,309 - 1,600.
Repent (Grandmaster)
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
303
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
80
Templar
Effects:
• Wards target against 3,494 points of all damage
Symbol of Marzin V (Grandmaster)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
72
Templar
Effects:
• Increases STA of group members (AE) by 42.6.
• Increases Mitigation of group members (AE) vs arcane damage by 1,588.
Dark Marrow Shiv
TREASURED
One-Handed Slashing
Damage
1 - 4
(1.44 Rating)
Delay
4.0 seconds
Level
1
APPEARANCE-ONLY NO-VALUE
Illusory Allies (Grandmaster)
Creates illusionary copies of the illusionist's group for a short duration. They confuse the enemies in target encounter into attacking them.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
8077
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
15 seconds
Resistability
35.4% Easier
Level
55
Illusionist
Effects:
• Applies Memory Wipe on termination. Lasts for 1.0 second.
• Wipes most of the target's memory of aggression
• Summons 6 limited pets to aid the caster
Chromatic Storm V (Grandmaster)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
147
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
64
Illusionist
Effects:
• Applies Stumble on termination.
• Interrupts target
• Interrupts target encounter
• Inflicts 122 - 149 mental damage on target encounter instantly and every 2 seconds.
Blaze of Faith III (Grandmaster)
Deals instant divine damage to the target and nearby encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
138
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
60
Templar
Effects:
• Inflicts 501 divine damage on target encounter.
Restoration VII (Grandmaster)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
361
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
73
Templar
Effects:
• Heals target for 2,452 - 2,997.
Healing Fate V (Grandmaster)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
102
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
24.0% Easier
Level
76
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 8.0 seconds.
• Heals group members (AE) for 1,537.
Shadow Bind V (Grandmaster)
FABLED
Target
Caster
Power
43
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Level
47
Channeler
Effects:
• Interrupts targets in Area of Effect
• Decreases Combat Mitigation of targets in Area of Effect by 2.4.
• Slows targets in Area of Effect by 66.2%.
Virtue III (Grandmaster)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
54
Templar
Effects:
• Increases STR and WIS of target by 106.3.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 318.
Divine Strike VII (Grandmaster)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
128
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
35.4% Easier
Level
78
Templar
Effects:
• Inflicts 792 - 968 divine damage on target.
• Inflicts 792 - 968 divine damage on target.
• If target is undead
Blaze of Faith IV (Grandmaster)
Deals instant divine damage to the target and nearby encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
169
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
74
Templar
Effects:
• Inflicts 653 divine damage on target encounter.
Aegolism VI (Grandmaster)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
72
Templar
Effects:
• Increases STA of target by 127.8.
• Increases Crushing, Piercing, Slashing and Ranged of target by 18.3.
Involuntary Gift III (Grandmaster)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
85
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
63
Templar
Effects:
• On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
• Dispels 118 levels of physical hostile effects on target
• Heals targets in Area of Effect for 237 - 290.
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Holy Salvation III (Grandmaster)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
69
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 1,838.
• Increases Mitigation of target vs physical damage by 1,159.
• Grants a total of 1 trigger of the spell.
|
|
Item Discoveries |
Daggidea was first to discover 65 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).