Condemn VI (Grandmaster)
An impairment that decreases all resistances of target enemy.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
89
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
66
Inquisitor
Effects:
• Decreases Combat Mitigation of target by 4.0.
• Decreases Mitigation of target vs all damage by 665.
Obliterated Psyche III (Grandmaster)
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
93
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
50
Coercer
Effects:
• Decreases Combat Mitigation of target by 3.9.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 840.
Purifying Flames IV (Grandmaster)
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
149
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
35.4% Easier
Level
65
Inquisitor
Effects:
• Inflicts 211 - 258 heat damage on target instantly and every 4 seconds.
• Decreases Mitigation of target vs arcane damage by 1,092.
Blaze of Faith II (Grandmaster)
Deals instant divine damage to the target and nearby encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
108
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
46
Templar
Effects:
• Inflicts 359 divine damage on target encounter.
Essence Shift III (Grandmaster)
Converts health from a summoned minion into power for the conjuror.
FABLED
Target
Caster's Pet
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
41
Conjuror
Effects:
• Inflicts 387 magic damage on target.
• Increases power of caster by 191.
Rebuke VIII (Grandmaster)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
119
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
87
Templar
Effects:
• Interrupts target
• Decreases Combat Mitigation of target by 1.8.
• Decreases Mitigation of target vs physical damage by 1,794.
Paranoia VIII (Grandmaster)
Temporarily stuns the illusionist's target and deals mental damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
242
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
8.8% Easier
Level
89
Illusionist
Effects:
• Inflicts 690 - 1,035 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 108.
Vengeance III (Grandmaster)
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
105
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
57
Inquisitor
Effects:
• On a melee hit this spell will cast Vengeance on caster.
• Inflicts 235 divine damage on target.
• Grants a total of 5 triggers of the spell.
Dogma (Grandmaster)
Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers.
FABLED
Target
Caster
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
180 seconds
Level
58
Inquisitor
Effects:
• On a beneficial spell cast this spell will cast Convert Ally on target of spell cast.
• Heals target for 239.
Awestruck (Grandmaster)
Stuns an opponent for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
92
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
6.1 seconds
Resistability
24.0% Easier
Level
39
Templar
Effects:
• Decreases Combat Mitigation of target by 1.2.
• Stuns target
• Epic targets gain an immunity to Stun effects of 18.4 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 58.
Heretic's Doom (Grandmaster)
A medium damage spell which inflict heat damage to the target encounter.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
24.0% Easier
Level
26
Inquisitor
Effects:
• Inflicts 209 - 255 heat damage on target encounter.
Holy Salvation V (Grandmaster)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
90
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 3,003.
• Increases Mitigation of target vs physical damage by 1,663.
• Grants a total of 1 trigger of the spell.
Ring of Ice (Grandmaster)
Freezes movement of the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Any damage received by the target has a chance at breaking the effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
152
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
15 seconds
Resistability
24.0% Easier
Level
40
Wizard
Effects:
• Applies Icy Grasp on termination. Lasts for 12.0 seconds.
• Decreases Combat Mitigation of target by 0.4.
• Slows target by 63.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target encounter by 0.8.
• Roots target encounter
• 20% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 59.
Vehemence III (Grandmaster)
A group augmentation that increases the strength and maximum health of the defiler's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
46
Defiler
Effects:
• Increases STA of group members (AE) by 52.2.
• Increases STR of group members (AE) by 60.1.
Warring Deities VI (Grandmaster)
Deals divine damage over time to the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
197
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
35.4% Easier
Level
87
Templar
Effects:
• Inflicts 562 - 687 divine damage on target.
• Inflicts 234 - 286 divine damage on target every 4 seconds.
Vital Intercession VI (Grandmaster)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
"Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
190
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
68
Templar
Effects:
• When any damage is received this spell will cast Supplicant's Prayer on target.
• Heals target for 455 - 556.
• Grants a total of 5 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Unswerving Hammer III (Grandmaster)
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
FABLED
Target
Caster
Power
21960
Casting
3 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
45 seconds
Level
88
Templar
Effects:
Holy Armor IV (Grandmaster)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
47
Templar
Effects:
• Increases Max Health of group members (AE) by 536.8.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 454.
• If not fighter
Iceshield (Grandmaster)
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
61
Casting
1 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
20 seconds
Level
20
Wizard
Effects:
• When damaged with a melee weapon this spell will cast Frost Spikes on target's attacker.
• Inflicts 154 - 189 cold damage on target.
• Grants a total of 3 triggers of the spell.
• This effect can only trigger once every 1.0 - 3.0 seconds.
Word of Redemption VII (Grandmaster)
Heals all allies near the templar.
FABLED
Target
Group (AE)
Power
524
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
90
Templar
Effects:
• Heals group members (AE) for 2,432 - 2,973.
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Item Discoveries |
Daggidea was first to discover 65 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).