Blaze of Faith III (Grandmaster)
Deals instant divine damage to the target and nearby encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
138
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
60
Templar
Effects:
• Inflicts 501 divine damage on target encounter.
Holy Intercession V (Grandmaster)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
FABLED
Target
Group (AE)
Power
356
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
70
Templar
Effects:
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 471 - 576.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Restoration VI (Grandmaster)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
300
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
60
Templar
Effects:
• Heals target for 1,846 - 2,256.
Unswerving Hammer (Grandmaster)
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
FABLED
Target
Caster
Power
21960
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
45 seconds
Level
65
Templar
Effects:
Focused Intervention II (Grandmaster)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
356
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
70
Templar
Effects:
• When any damage is received this spell will cast Benefaction on target.
• Heals target for 875 - 1,069.
• Grants a total of 8 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Warring Deities IV (Grandmaster)
Deals divine damage over time to the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
149
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
35.4% Easier
Level
65
Templar
Effects:
• Inflicts 372 - 455 divine damage on target.
• Inflicts 155 - 189 divine damage on target every 4 seconds.
Sign of Pacification V (Grandmaster)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
118
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10.5 seconds
Resistability
24.0% Easier
Level
64
Templar
Effects:
• Decreases Combat Mitigation of target by 2.0.
• Dazes target
• Epic targets gain an immunity to Daze effects of 31.5 seconds and duration is reduced to 3.5 seconds.
• Resistibility increases against targets higher than level 83.
Rebuke VI (Grandmaster)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
89
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
66
Templar
Effects:
• Interrupts target
• Decreases Combat Mitigation of target by 1.3.
• Decreases Mitigation of target vs physical damage by 1,109.
Involuntary Gift III (Grandmaster)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
85
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
63
Templar
Effects:
• On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
• Dispels 118 levels of physical hostile effects on target
• Heals targets in Area of Effect for 237 - 290.
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Holy Salvation III (Grandmaster)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
69
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 1,838.
• Increases Mitigation of target vs physical damage by 1,159.
• Grants a total of 1 trigger of the spell.
Holy Armor V (Grandmaster)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
61
Templar
Effects:
• Increases Max Health of group members (AE) by 710.8.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 589.
• If not fighter
Healing Fate IV (Grandmaster)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
84
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
24.0% Easier
Level
62
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 8.0 seconds.
• Heals group members (AE) for 1,100.
Harmony V (Grandmaster)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
FABLED
Target
Caster
Power
190
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
69
Templar
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 16,161
• Decreases Combat Mitigation of targets in Area of Effect by 1.8.
• Dazes targets in Area of Effect
• Dispelled when target receives hostile action
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Virtue IV (Grandmaster)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
68
Templar
Effects:
• Increases STR and WIS of target by 134.6.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 400.
Unyielding Benediction (Grandmaster)
An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
84
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
45
Templar
Effects:
• When damaged with a melee weapon this spell has a 9% chance to cast Divine Shield on caster. Lasts for 10.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• Will trigger off of crush, pierce or slash abilities.
Divine Strike VI (Grandmaster)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
110
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
35.4% Easier
Level
67
Templar
Effects:
• Inflicts 643 - 786 divine damage on target.
• Inflicts 643 - 786 divine damage on target.
• If target is undead
Word of Redemption V (Grandmaster)
Heals all allies near the templar.
FABLED
Target
Group (AE)
Power
412
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
70
Templar
Effects:
• Heals group members (AE) for 1,514 - 1,850.
Awestruck III (Grandmaster)
Stuns an opponent for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
154
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
7 seconds
Resistability
24.0% Easier
Level
67
Templar
Effects:
• Decreases Combat Mitigation of target by 2.0.
• Stuns target
• Epic targets gain an immunity to Stun effects of 21.0 seconds and duration is reduced to 2.3 seconds.
• Resistibility increases against targets higher than level 86.
Vital Intercession VI (Grandmaster)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
"Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
190
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
68
Templar
Effects:
• When any damage is received this spell will cast Supplicant's Prayer on target.
• Heals target for 455 - 556.
• Grants a total of 5 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
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Item Discoveries |
Prajodan was first to discover 19 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).