You are viewing EQ2U as a guest.

Log in or Register
How to become a EQ2U Scholar (Patreon)

Umbral Warding V (Apprentice)
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
Target
Group (AE)
Power
356
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
70

Mystic
Effects:
  Wards group members (AE) collectively against 1,986 total points of all damage

Transcendence V (Apprentice)
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
Target
Group (AE)
Power
356
Casting
3 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
12 seconds
Level
70

Mystic
Effects:
  Heals group members (AE) for 761 - 930.
  Increases Max Health of group members (AE) by 138.8.

Ebbing Spirit III (Apprentice)
Cures impairments on the mystic's group.
Target
Group (AE)
Power
380
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
70

Mystic
Effects:
  Dispels 123 levels of any hostile effects on group members (AE)
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Warring Deities IV (Apprentice)
Deals divine damage over time to the target.
Target
Enemy
Range
Up to 30.0 meters
Power
149
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
25.2% Easier
Level
65

Templar
Effects:
  Inflicts 210 - 257 divine damage on target.
  Inflicts 88 - 107 divine damage on target every 4 seconds.

Healing Fate IV (Apprentice)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Target
Enemy
Range
Up to 25.0 meters
Power
84
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
62

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.0 seconds.
  Heals group members (AE) for 622.

Rebuke VI (Apprentice)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
Target
Enemy
Range
Up to 25.0 meters
Power
89
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
66

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 0.8.
  Decreases Mitigation of target vs physical damage by 627.

Sign of Pacification V (Apprentice)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
118
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10.5 seconds
Resistability
12.0% Easier
Level
64

Templar
Effects:
  Decreases Combat Mitigation of target by 1.1.
  Dazes target
  Epic targets gain an immunity to Daze effects of 31.5 seconds and duration is reduced to 3.5 seconds.
  Resistibility increases against targets higher than level 83.

Involuntary Gift III (Apprentice)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
Target
Enemy
Range
Up to 25.0 meters
Power
85
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
63

Templar
Effects:
  On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
  Dispels 67 levels of physical hostile effects on target
  Heals targets in Area of Effect for 134 - 164.
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Divine Strike VI (Apprentice)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Target
Enemy
Range
Up to 30.0 meters
Power
110
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
67

Templar
Effects:
  Inflicts 363 - 444 divine damage on target.
  Inflicts 363 - 444 divine damage on target.
  If target is undead

Glory II (Apprentice)
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
Target
Group Friend
Range
Up to 35.0 meters
Power
83
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
61

Templar
Effects:
  On a hit this spell may cast Combat Glory on target. Lasts for 2.0 seconds. Triggers about 1.0 times per minute.
  Heals group members (AE) for 359.

Vital Intercession VI (Apprentice)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Target
Friend
Range
Up to 20.0 meters
Power
190
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
68

Templar
Effects:
  When any damage is received this spell will cast Supplicant's Prayer on target.
  Heals target for 257 - 315.
  Grants a total of 5 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Holy Armor V (Apprentice)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
61

Templar
Effects:
  Increases Max Health of group members (AE) by 401.9.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 333.
  If not fighter

Holy Salvation III (Apprentice)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
69

Templar
Effects:
  On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
  Heals target for 1,039.
  Increases Mitigation of target vs physical damage by 656.
  Grants a total of 1 trigger of the spell.

Awestruck III (Apprentice)
Stuns an opponent for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
154
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
7 seconds
Resistability
12.0% Easier
Level
67

Templar
Effects:
  Decreases Combat Mitigation of target by 1.2.
  Stuns target
  Epic targets gain an immunity to Stun effects of 21.0 seconds and duration is reduced to 2.3 seconds.
  Resistibility increases against targets higher than level 86.

Harmony V (Apprentice)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Target
Caster
Power
190
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
69

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 9,138
  Decreases Combat Mitigation of targets in Area of Effect by 1.0.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Virtue IV (Apprentice)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
68

Templar
Effects:
  Increases STR and WIS of target by 76.1.
  Increases Mitigation of target vs elemental, noxious and arcane damage by 226.

Word of Redemption V (Apprentice)
Heals all allies near the templar.
Target
Group (AE)
Power
412
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
70

Templar
Effects:
  Heals group members (AE) for 856 - 1,046.

Holy Intercession V (Apprentice)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Target
Group (AE)
Power
356
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
70

Templar
Effects:
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 266 - 326.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Devoted Resolve III (Apprentice)
Cures impairments on the templar's group.
Target
Group (AE)
Power
380
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
70

Templar
Effects:
  Dispels 123 levels of any hostile effects on group members (AE)
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

War Cry IV (Apprentice)
Grants a chance for the berserker's group to berserk in combat for a short duration.
Target
Group (AE)
Power
134
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
66

Berserker
Effects:
  When damaged this spell has a 5% chance to cast Berserk on target. Lasts for 10.0 seconds.
  Increases Fervor of target by 0.3.
  Increases Haste of target by 17.3.
  Increases DPS of target by 17.3.
  On any combat or spell hit this spell may cast Berserk on target. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
  Increases Fervor of target by 0.3.
  Increases Haste of target by 17.3.
  Increases DPS of target by 17.3.
  On a kill this spell has a 50% chance to cast Berserk on target. Lasts for 10.0 seconds.
  Increases Fervor of target by 0.3.
  Increases Haste of target by 17.3.
  Increases DPS of target by 17.3.
Brunoer
125 Berserker
Item Discoveries
Brunoer was first to discover 598 items* on their server**.
Item Discovery Date
Umbral Warding V (Apprentice)2006-02-24 12:16:21 AM
Transcendence V (Apprentice)2006-02-24 12:16:16 AM
Ebbing Spirit III (Apprentice)2006-02-24 12:15:25 AM
Warring Deities IV (Apprentice)2006-02-24 12:13:53 AM
Healing Fate IV (Apprentice)2006-02-24 12:13:49 AM
Rebuke VI (Apprentice)2006-02-24 12:13:47 AM
Sign of Pacification V (Apprentice)2006-02-24 12:13:43 AM
Involuntary Gift III (Apprentice)2006-02-24 12:13:25 AM
Divine Strike VI (Apprentice)2006-02-24 12:13:22 AM
Glory II (Apprentice)2006-02-24 12:13:11 AM
Vital Intercession VI (Apprentice)2006-02-24 12:13:07 AM
Holy Armor V (Apprentice)2006-02-24 12:13:03 AM
Holy Salvation III (Apprentice)2006-02-24 12:12:28 AM
Awestruck III (Apprentice)2006-02-24 12:12:59 AM
Harmony V (Apprentice)2006-02-24 12:12:48 AM
Virtue IV (Apprentice)2006-02-24 12:12:45 AM
Word of Redemption V (Apprentice)2006-02-24 12:13:56 AM
Holy Intercession V (Apprentice)2006-02-24 12:12:54 AM
Devoted Resolve III (Apprentice)2006-02-24 12:12:52 AM
War Cry IV (Apprentice)2006-02-23 11:41:51 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).