Crouching Tiger XI (Ancient)
MYTHICAL
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
121
Monk
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 3.0% to base avoidance.
• Caster will deflect 20.2% of incoming attacks.
• Increases Parry of caster by 84.7.
• Decreases Slashing, Piercing and Crushing of caster by 39.8.
• Increases Aggression of caster by 50.8.
• Increases Defense and Deflection of caster by 84.7.
• Increases Mitigation of caster vs arcane damage by 74,969.
• Increases the caster's effectiveness of worn armor vs physical damage by 30%.
Arctic Talon IX (Ancient)
MYTHICAL
Target
Enemy
Range
Up to 5.0 meters
Power
5368
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
27.0% Easier
Level
121
Monk
Effects:
• Inflicts 2,525 - 4,209 cold damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 140.
Healing Arrow XIII (Ancient)
Inflicts damage to the target from range and heals allies near the enemy's target. Up to six allies within 15 meters can be healed. This ability bypasses most avoidance checks.
MYTHICAL
Target
Enemy
Range
2.0 - 25.0 meters
Power
16104
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
121
Channeler
Effects:
• Applies Healing Arrow. Lasts for 8.0 seconds.
• Heals targets in Area of Effect for 3,784 - 4,625.
• Applies to the enemy's target if they are in the same group or raid as the channeler and within 50 meters of them. Otherwise, applies to the channeler.
• Inflicts 1,537 ranged damage on target
• Requires bow or aim
Waking Dragon XI (Ancient)
MYTHICAL
Target
Enemy
Range
Up to 5.0 meters
Power
3596
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
27.0% Easier
Level
121
Monk
Effects:
• Inflicts 1,401 - 2,336 melee damage on target
Master of the Hunt VIII (Expert)
A group augmentation that increases the elemental resistance and stamina of the fury's group.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
102
Fury
Effects:
• Increases STA of group members (AE) by 60.6.
• Increases Max Health of group members (AE) by 9.2%.
• Increases Mitigation of group members (AE) vs elemental damage by 3,236.
Master of the Hunt VIII (Journeyman)
A group augmentation that increases the elemental resistance and stamina of the fury's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
102
Fury
Effects:
• Increases STA of group members (AE) by 43.3.
• Increases Max Health of group members (AE) by 6.6%.
• Increases Mitigation of group members (AE) vs elemental damage by 2,312.
Ancient Terror VII (Grandmaster)
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
3769
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
18 seconds
Resistability
24.0% Easier
Level
124
Defiler
Effects:
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 143.
Smoldering Fists X (Ancient)
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.
MYTHICAL
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
115
Bruiser
Effects:
• Increases Potency of caster by 1,246.3.
• Increases Fervor of caster by 25.0.
• Decreases Defense of caster by 36.1.
• Increases Slashing, Piercing, Crushing and Ranged of caster by 115.5.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
• On a hostile ability cast this spell will cast Engulf on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 5,629 - 9,382 heat damage on target.
• This effect can only trigger once every 1.0 - 4.0 seconds.
Antagonize X (Ancient)
An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and potency, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.
MYTHICAL
Target
Caster
Power
1579
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
118
Conjuror
Effects:
• Applies Antagonize to qualifying pets.
• Increases Haste of target by 101.0.
• Increases Potency of target by 775.7.
• Decreases Defense and Parry of target by 55.1.
• Increases Slashing, Piercing and Crushing of target by 78.3.
Feast VIII (Ancient)
An impairment placed on the target that heals the fury's group over a period of time, increases the group's attributes, increases the group's base avoidance, and increases the group's spell resistance when that target takes a certain amount of damage.
"One's anger must be fed, just as one feeds their stomach. If one starves either of the two, one will die." - General Urduuk
MYTHICAL
Target
Enemy
Range
Up to 25.0 meters
Power
610
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
216 seconds
Resistability
27.0% Easier
Level
111
Fury
Effects:
• When target receives a reduction in health of 20% this spell will cast Savage Feast on caster. Lasts for 18.0 seconds.
• Heals group members (AE) for 336 - 410 instantly and every 3 seconds.
• Increases STR, AGI, WIS and INT of group members (AE) by 1,474.6.
• Increases STA of group members (AE) by 2,949.3.
• Adds 1.2% to base avoidance.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 24,458.
• Reduces the power cost of spells cast by group members by 6.31%.
Iron Will IX (Ancient)
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
MYTHICAL
Target
Caster
Power
4880
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
120
Guardian
Effects:
• Increases STA of caster by 2,314.3.
• Reduces slow effects on caster by 58.9%.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 18,848.
Rock Skin VIII (Ancient)
Snares the bruiser and reduces their weapon damage while greatly increasing trauma mitigation.
MYTHICAL
Target
Caster
Power
6441
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
118
Bruiser
Effects:
• Decreases Weapon Damage of caster by 50.0.
• Slows caster by 45.5%.
• Increases Mitigation of caster vs physical damage by 44,048.
Voice of the Ancestors VI (Ancient)
Cures all hostile control effects on the party. The Defiler can cast this while under the effects of Stuns, Mesmerizes, or Stifles.
MYTHICAL
Target
Group (AE)
Power
5101
Casting
1 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
6 seconds
Level
114
Defiler
Effects:
• Dispels 250 levels of hostile Fear, hostile Root, hostile Stifle, hostile Stun, hostile Daze and hostile Mesmerize effects on group members (AE) instantly and every 3 seconds
Flow Like Wind X (Ancient)
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
MYTHICAL
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
115
Monk
Effects:
• Increases Haste of caster by 75.7.
• Increases Potency of caster by 2,570.3.
• Increases Fervor of caster by 25.0.
• Decreases Defense of caster by 36.1.
• Increases Slashing, Piercing, Crushing and Ranged of caster by 115.5.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Bodyguard X (Ancient)
Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance.
MYTHICAL
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
112
Bruiser
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 3.0% to base avoidance.
• Caster will deflect 20.2% of incoming attacks.
• Increases Parry of caster by 75.7.
• Decreases Slashing, Piercing and Crushing of caster by 35.5.
• Increases Aggression of caster by 56.8.
• Increases Defense and Deflection of caster by 75.7.
• Increases Mitigation of caster vs noxious damage by 58,821.
• Increases the caster's effectiveness of worn armor vs physical damage by 30%.
Marisha Kur's Blessing XII (Ancient)
Increases the health of grouped fighters, the physical mitigation of grouped non-fighters and noxious and elemental mitigation for everyone.
MYTHICAL
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
115
Channeler
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 16,116.
• If not fighter
• Increases Mitigation of group members (AE) vs elemental and noxious damage by 59,091.
• Increases Max Health of group members (AE) by 50.1%.
• If fighter
• Increases Flurry of Group members (AE) by 31.2.
• Increases Flurry Multiplier of group members (AE) by 0.7.
Symbol of Marzin V (Grandmaster)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
72
Templar
Effects:
• Increases STA of group members (AE) by 42.6.
• Increases Mitigation of group members (AE) vs arcane damage by 1,588.
Defile (Grandmaster)
An area effect spell that deals disease damage over-time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death.
FABLED
Target
Caster
Power
119
Casting
3 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
16 seconds
Level
65
Defiler
Effects:
• Applies Defile instantly and every 2 seconds.
• Inflicts 62 disease damage on targets in Area of Effect.
• If under 100% Health
• Inflicts 62 disease damage on targets in Area of Effect.
• If under 90% Health
• Inflicts 62 disease damage on targets in Area of Effect.
• If under 80% Health
• Inflicts 62 disease damage on targets in Area of Effect.
• If under 70% Health
• Inflicts 62 disease damage on targets in Area of Effect.
• If under 60% Health
• Inflicts 62 disease damage on targets in Area of Effect.
• If under 50% Health
• Inflicts 62 disease damage on targets in Area of Effect.
• If under 40% Health
• Inflicts 62 disease damage on targets in Area of Effect.
• If under 30% Health
• Inflicts 62 disease damage on targets in Area of Effect.
• If under 20% Health
• Inflicts 62 disease damage on targets in Area of Effect.
• If under 10% Health
Eye Shot IV (Grandmaster)
Inflicts damage to the target and greatly increases the chance of their next few attacks to miss.
FABLED
Target
Enemy
Range
2.0 - 10.0 meters
Power
134
Recovery
0.5 seconds
Recast
90 seconds
Duration
15 seconds
Level
58
Channeler
Effects:
• Inflicts 1,621 - 2,702 ranged damage on target
• Grants a very high chance to force the target to miss their attacks. Each time the target misses, an increment of this effect is removed.
• Requires bow or aim
Thorncoat VI (Grandmaster)
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
121
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
66
Warden
Effects:
• When damaged with a melee weapon this spell will cast Thorns on target's attacker.
• Inflicts 38 - 46 piercing damage on target.
• This effect can only trigger once every 0.5 - 2.5 seconds.
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Item Discoveries |
Nosoii was first to discover 20 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).