Shimmering Brawny Brace
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Legs
Level
10
NO-VALUE
Shimmering Clemency of the Pontiff
LEGENDARY
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
10
NO-VALUE
Shimmering Savvy Splint
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms
Level
10
NO-VALUE
Tailored Cloth Cuffs
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Cloth Armor (Forearms)
Mitigation
67
Level
32
Adornment Slots:
White
ATTUNEABLE
Ruckas Cap
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Cloth Armor (Head)
Mitigation
46
Level
22
Adornment Slots:
White
ATTUNEABLE
Ancestral Mettle (Master)
A group augmentation that increases the noxious resistance and stamina of the mystic's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16
Mystic
Effects:
• Increases STA of group members (AE) by 5.4.
• Increases Mitigation of group members (AE) vs noxious damage by 346.
Frozen Palm II (Master)
A high damage melee attack that costs the monk's health instead of power.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Health
38
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
17
Monk
Effects:
• Inflicts 94 - 156 cold damage on target
Breeze (Master)
Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
FABLED
Target
Group (AE)
Power
56
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
18
Coercer
Effects:
• Increases Combat Power Regen of group members (AE) by 9.9.
Boon of the Damned (Master)
An augmentation cast on the warlock's ally that grants a chance to increase their power and the warlock's power over time when the ally is hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the warlock's hate acquired in combat is transferred to that ally.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
27
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
18
Warlock
Effects:
• Causes 4% Threat to transfer to target when in combat
• If Fighter
• When damaged with a melee weapon this spell has a 10% chance to cast Mana Boon on target. Lasts for 16.0 seconds.
• Increases power of target by 9 instantly and every 4 seconds.
• Increases power of caster by 9 instantly and every 4 seconds.
Lockdown II (Master)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
25 seconds
Resistability
21.0% Easier
Level
19
Illusionist
Effects:
• Applies Stifle. Lasts for 3.0 seconds.
• Blurs vision of target.
• Stifles target
• Dispelled when target takes damage
• Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 38.
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
• Resistibility increases against targets higher than level 38.
Knee Break II (Master)
A kick attack that deals crushing damage to the target.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
19
Berserker
Effects:
• Inflicts 31 - 93 crushing damage on target
Battle Cry (Master)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
FABLED
Target
Group (AE)
Power
18
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
12
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 178.
Lightning Strike III (Master)
A quick attack that strikes with lightning, inflicting heat damage.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
15
Ranger
Effects:
• Inflicts 61 - 101 heat damage on target
Runic Armor II (Master)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19
Mystic
Effects:
• Wards group members (AE) against 31 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 178.
• If not fighter
Bob and Weave (Master)
Increases the bruiser's strength, base avoidance and spell resistance.
FABLED
Target
Caster
Power
28
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
12
Bruiser
Effects:
• Increases STR of caster by 16.6.
• Adds 4.5% to base avoidance.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 347.
Overpower II (Adept)
A melee attack that does some extra damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
6
Guardian
Effects:
• Inflicts 12 - 21 melee damage on target
Winds of Healing (Master)
Heals all allies near the warden.
FABLED
Target
Group (AE)
Power
87
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
6 seconds
Level
14
Warden
Effects:
• Heals group members (AE) for 108 - 132.
• Heals group members (AE) for 18 - 22 every second.
Undead Knight II (Master)
Summons a pet to obey the necromancer.
FABLED
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
12
Necromancer
Effects:
• Summons a pet undead knight
Malice II (Adept)
Inflicts instant disease damage to the target.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
25.2% Easier
Level
13
Shadowknight
Effects:
• Inflicts 45 - 75 disease damage on target.
Torment II (Master)
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Resistability
32.8% Easier
Level
11
Inquisitor
Effects:
• Inflicts 16 - 20 mental damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 0.3.
• Decreases Mitigation of target vs arcane damage by 208.
![](/images/class_medium/34.png) |
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Item Discoveries |
Kyrielzw was first to discover 20 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).