Faith Strike II (Expert)
A melee attack that deals some damage and replenishes some of the paladin's health.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 5.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
16.0% Easier
Level
6
Paladin
Effects:
• Inflicts 16 - 27 divine damage on target
• Heals caster for 2.2 - 2.7% of caster's max health.
• This effect cannot be critically applied.
Heroic Dash (Apprentice)
An attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the Paladin.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
13
Paladin
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 12 - 20 divine damage on target
• Increases Threat to target by 926
Siphon Strike (Apprentice)
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
11
Shadowknight
Effects:
• Applies Life Draw on termination.
• Inflicts 51 - 86 disease damage on target.
• Heals caster for 1.2 - 1.4% of caster's max health.
• This effect cannot be critically applied.
• Inflicts 14 - 24 disease damage on target
Hateful Slam (Apprentice)
An attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the Shadowknight.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
13
Shadowknight
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 15 - 25 disease damage on target
• Increases Threat to target by 555 instantly and by 231 every 3 seconds thereafter
Unholy Blessing (Apprentice)
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
38
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
24 seconds
Level
12
Shadowknight
Effects:
• When damaged this spell will cast Voracious Soul on target's attacker.
• Inflicts 12 - 15 disease damage on target.
• Heals caster for 24 - 29.
• Grants a total of 5 triggers of the spell.
Resolute Faith (Apprentice)
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
31
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
21
Paladin
Effects:
• Grants target a 15% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Defense of caster by 3.2.
Knight's Stance II (Apprentice)
Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2592000 seconds
Level
16
Paladin
Effects:
• Reduces physical damage done to caster by 5%.
• Increases STA of caster by 26.4.
• Adds 3.1% to base avoidance.
• Decreases Crushing, Piercing and Slashing of caster by 3.6.
• Increases Aggression and Defense of caster by 4.8.
• Increases Mitigation of caster vs arcane damage by 346.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Brambles (Apprentice)
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
HANDCRAFTED
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
13
Fury
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 1,300
• Decreases Combat Mitigation of targets in Area of Effect by 0.1.
• Slows targets in Area of Effect by 35.0%.
• Stifles targets in Area of Effect
• 10% chance to dispel when target receives hostile action
• 10% chance to dispel when target takes damage
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Divine Inspiration (Journeyman)
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage.
HANDCRAFTED
Target
Group (AE)
Power
22
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
9
Paladin
Effects:
• On a hit this spell may cast Divine Strike on target of attack. Triggers about 1.6 times per minute.
• Inflicts 12 - 19 divine damage on target.
• Inflicts 12 - 19 divine damage on target.
• If target is undead
Faith Strike II (Journeyman)
A melee attack that deals some damage and replenishes some of the paladin's health.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
6
Paladin
Effects:
• Inflicts 11 - 19 divine damage on target
• Heals caster for 1.6 - 1.9% of caster's max health.
• This effect cannot be critically applied.
Blessed Weapon (Apprentice)
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage.
HANDCRAFTED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
10
Paladin
Effects:
• On a melee hit this spell may cast Glorious Strike on target of attack. Lasts for 2.0 seconds. Triggers about 1.6 times per minute.
• Inflicts 27 - 46 divine damage on target.
• Inflicts 23 - 39 divine damage on target.
• If target is undead
• Stuns target
• Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
Bob and Weave (Apprentice)
Increases the bruiser's strength, base avoidance and spell resistance.
HANDCRAFTED
Target
Caster
Power
28
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
12
Bruiser
Effects:
• Increases STR of caster by 10.4.
• Adds 2.8% to base avoidance.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 217.
Hunker Down (Journeyman)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
HANDCRAFTED
Target
Caster
Power
10
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
13
Guardian
Effects:
• Decreases Haste of caster by 11.3.
• Increases Mitigation of caster vs physical damage by 163.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
Battle Cry (Journeyman)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
HANDCRAFTED
Target
Group (AE)
Power
18
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
12
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 122.
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Item Discoveries |
Sadag was first to discover 14 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).