Elemental Unity (Adept)
Surrounds the conjuror's pet with powerful elemental energy directly linked to the conjuror's spell casting. Whenever the conjuror casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost.
TREASURED
Target
Caster
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
58
Conjuror
Effects:
• On a spell cast this spell will cast Elemental Vestment on target. Lasts for 15.0 seconds.
• On any combat or spell hit this spell will cast Force of the Elements on target of attack.
• Inflicts 103 heat damage on target encounter.
• Inflicts 103 cold damage on target encounter.
• Grants a total of 1 trigger of the spell.
• Will trigger off of cold or heat abilities.
Channel (Adept)
Equalizes the power totals of the coercer's group. The sum of all power points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members.
TREASURED
Target
Group (AE)
Casting
1 seconds
Recovery
0.5 seconds
Recast
900 seconds
Level
58
Coercer
Effects:
• Distributes the group members' total combined power evenly among all the members
Dogma (Adept)
Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers.
TREASURED
Target
Caster
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
180 seconds
Level
58
Inquisitor
Effects:
• On a beneficial spell cast this spell will cast Convert Ally on target of spell cast.
• Heals target for 170.
Mark of Divinity IV (Adept)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
82
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
60
Templar
Effects:
• Decreases Combat Mitigation of target by 0.7.
• Decreases Mitigation of target vs arcane damage by 720.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 36 instantly and every 2 seconds.
Brainburst VI (Adept)
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
81
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
59
Illusionist
Effects:
• Applies Migraine on termination.
• Inflicts 223 - 302 mental damage on target.
• Inflicts 102 - 125 mental damage on target instantly and every 6 seconds.
Prismatic Chaos III (Adept)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
156
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
56
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 314 - 384 mental damage on target.
• Grants a total of 3 triggers of the spell.
Bow of the Proven
FABLED
16 Stamina
16 Primary Attributes
7 Combat Skills
Bow
Ranged
Damage
20 - 381
(44.59 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
40
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
imbued maple cudgel
HANDCRAFTED
2 Stamina
3 Primary Attributes
Hammer
One-Handed Crushing
Damage
7 - 21
(7.15 Rating)
Delay
4.0 seconds
Level
10
All Fighters, All Priests
Adornment Slots:
White
ATTUNEABLE
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Item Discoveries |
Soterious was first to discover 8 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).