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Shadowborn Barbute Pattern of Enlightenment
FABLED
Creates Items:
Shadowforged Vanguard Barbute of Enlightenment
NO-VALUE  NO-TRADE  

Ancestral Avatar VII (Adept)
An augmentation which increases strength, stamina, agility, and base avoidance.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
2385
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
115

Mystic
Effects:
  Increases AGI, STR and STA of target by 1,788.1.
  Increases Melee Multiplier of target by 0.29.
  Adds 1.8% to base avoidance.
  Increases Crit Bonus of target by 133.2.
  Increases damage and healing of Combat Arts by 12.

Haze II (Apprentice)
Impairment that decreases target's attack speed and offensive melee skills.
Target
Enemy
Range
Up to 25.0 meters
Power
15
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
10

Mystic
Effects:
  Decreases Haste of target by 10.4.
  Decreases Crushing, Slashing and Piercing of target by 1.4.

Rejuvenation III (Apprentice)
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
Target
Friend
Range
Up to 20.0 meters
Power
46
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
15

Mystic
Effects:
  Heals target for 109 - 133.
  Increases Max Health of target by 12.0.

Ancestral Mettle (Apprentice)
A group augmentation that increases the noxious resistance and stamina of the mystic's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16

Mystic
Effects:
  Increases STA of group members (AE) by 3.2.
  Increases Mitigation of group members (AE) vs noxious damage by 205.

Spirit of the Mammoth (Apprentice)
A group augmentation that increases the strength and stamina of the mystic's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
18

Mystic
Effects:
  Increases STR and STA of group members (AE) by 13.9.

Runic Armor II (Apprentice)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19

Mystic
Effects:
  Wards group members (AE) against 18 points of physical damage
  Increases Mitigation of group members (AE) vs physical damage by 106.
  If not fighter

Runic Armor (Apprentice)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
5

Mystic
Effects:
  Wards group members (AE) against 5 points of physical damage
  Increases Mitigation of group members (AE) vs physical damage by 49.
  If not fighter

Spirits (Apprentice)
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
5 seconds
Level
13

Mystic
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 1,234
  Decreases Combat Mitigation of targets in Area of Effect by 0.1.
  Mesmerizes targets in Area of Effect
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 15.0 seconds and duration is reduced to 1.7 seconds.

Ritual Healing (Apprentice)
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
Target
Friend
Range
Up to 20.0 meters
Power
18
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
3

Mystic
Effects:
  Heals target for 38 - 47.
  Increases Max Health of target by 6.7.

Premonition (Apprentice)
An augmentation that increases the health and power of the mystic's ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
4

Mystic
Effects:
  Increases STA of target by 2.0.
  Increases Max Power of target by 23.1.

Ritual Healing III (Apprentice)
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
Target
Friend
Range
Up to 20.0 meters
Power
93
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
18

Mystic
Effects:
  Heals target for 229 - 279.
  Increases Max Health of target by 29.2.

Haze (Apprentice)
Impairment that decreases target's attack speed and offensive melee skills.
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
2

Mystic
Effects:
  Decreases Haste of target by 9.7.
  Decreases Crushing, Slashing and Piercing of target by 0.7.

Velium Winds III (Apprentice)
Deals instant cold damage and reduces the movement speed of the target.
Target
Enemy
Range
Up to 30.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
17

Mystic
Effects:
  Applies Touch of the Grey. Lasts for 10.0 seconds.
  Slows target by 33.4%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 52 - 64 cold damage on target.

Deteriorate (Apprentice)
An impairment that decreases the target's strength and agility.
Target
Enemy
Range
Up to 25.0 meters
Power
7
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
25.2% Easier
Level
7

Mystic
Effects:
  Decreases STR and AGI of target by 2.8.

Premonition II (Apprentice)
An augmentation that increases the health and power of the mystic's ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16

Mystic
Effects:
  Increases STA of target by 6.4.
  Increases Max Power of target by 72.7.

Rejuvenation II (Apprentice)
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
Target
Friend
Range
Up to 20.0 meters
Power
24
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
7

Mystic
Effects:
  Heals target for 51 - 62.
  Increases Max Health of target by 5.8.

Holy Armor II (Apprentice)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
19

Templar
Effects:
  Increases Max Health of group members (AE) by 77.3.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 106.
  If not fighter

Restoration III (Apprentice)
Replenishes a large amount of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
103
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
18

Templar
Effects:
  Heals target for 254 - 310.

Meliorate III (Apprentice)
Instantly heals some of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
53
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
15

Templar
Effects:
  Heals target for 121 - 147.
Amena
120 Templar
Item Discoveries
Amena was first to discover 46 items* on their server**.
Item Discovery Date
Shadowborn Barbute Pattern of Enlightenment2019-12-24 03:59:56 AM   
Ancestral Avatar VII (Adept)2019-12-20 02:14:08 AM
Haze II (Apprentice)2006-02-02 10:37:56 PM
Rejuvenation III (Apprentice)2006-02-02 10:37:55 PM
Ancestral Mettle (Apprentice)2006-02-02 10:37:53 PM
Spirit of the Mammoth (Apprentice)2006-02-02 10:37:52 PM
Runic Armor II (Apprentice)2006-02-02 10:37:48 PM
Runic Armor (Apprentice)2006-02-02 10:37:37 PM
Spirits (Apprentice)2006-02-02 10:37:45 PM
Ritual Healing (Apprentice)2006-02-02 10:37:36 PM
Premonition (Apprentice)2006-02-02 10:37:35 PM
Ritual Healing III (Apprentice)2006-02-02 10:37:44 PM
Haze (Apprentice)2006-02-02 10:37:30 PM
Velium Winds III (Apprentice)2006-02-02 10:37:43 PM
Deteriorate (Apprentice)2006-02-02 10:37:28 PM
Premonition II (Apprentice)2006-02-02 10:37:38 PM
Rejuvenation II (Apprentice)2006-02-02 10:37:22 PM
Holy Armor II (Apprentice)2006-02-02 10:36:35 PM
Restoration III (Apprentice)2006-02-02 10:36:37 PM
Meliorate III (Apprentice)2006-02-02 10:36:38 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).