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Divine Smite III (Apprentice)
Deals instant divine damage to target enemy.
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
25.2% Easier
Level
17

Templar
Effects:
  Inflicts 52 - 64 divine damage on target.

Mark of Divinity (Apprentice)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
Target
Enemy
Range
Up to 25.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
18

Templar
Effects:
  Decreases Combat Mitigation of target by 0.2.
  Decreases Mitigation of target vs arcane damage by 178.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 7 instantly and every 2 seconds.

Divine Strike II (Apprentice)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Target
Enemy
Range
Up to 30.0 meters
Power
22
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
11

Templar
Effects:
  Inflicts 49 - 60 divine damage on target.
  Inflicts 49 - 60 divine damage on target.
  If target is undead

Aegolism II (Apprentice)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16

Templar
Effects:
  Increases STA of target by 9.6.
  Increases Crushing, Piercing, Slashing and Ranged of target by 2.3.

Rebuke II (Apprentice)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
Target
Enemy
Range
Up to 25.0 meters
Power
10
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
10

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 0.1.
  Decreases Mitigation of target vs physical damage by 114.

Symbol of Marzin (Apprentice)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16

Templar
Effects:
  Increases STA of group members (AE) by 3.2.
  Increases Mitigation of group members (AE) vs arcane damage by 205.

Divine Smite (Apprentice)
Deals instant divine damage to target enemy.
Target
Enemy
Range
Up to 30.0 meters
Power
2
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
25.2% Easier
Level
1

Templar
Effects:
  Inflicts 8 - 10 divine damage on target.

Sign of Pacification (Apprentice)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
16
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
4.5 seconds
Resistability
12.0% Easier
Level
7

Templar
Effects:
  Decreases Combat Mitigation of target by 0.2.
  Dazes target
  Epic targets gain an immunity to Daze effects of 13.5 seconds and duration is reduced to 1.5 seconds.
  Resistibility increases against targets higher than level 26.

Meliorate (Apprentice)
Instantly heals some of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
4
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
1

Templar
Effects:
  Heals target for 16 - 20.

Restoration (Apprentice)
Replenishes a large amount of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
20
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
3

Templar
Effects:
  Heals target for 42 - 52.

Meliorate II (Apprentice)
Instantly heals some of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
27
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
7

Templar
Effects:
  Heals target for 56 - 69.

Holy Armor (Apprentice)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
5

Templar
Effects:
  Increases Max Health of group members (AE) by 22.8.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 49.
  If not fighter

Divine Smite II (Apprentice)
Deals instant divine damage to target enemy.
Target
Enemy
Range
Up to 30.0 meters
Power
14
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
25.2% Easier
Level
9

Templar
Effects:
  Inflicts 28 - 34 divine damage on target.

Velium Winds (Apprentice)
Deals instant cold damage and reduces the movement speed of the target.
Target
Enemy
Range
Up to 30.0 meters
Power
2
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
1

Mystic
Effects:
  Applies Touch of the Grey. Lasts for 10.0 seconds.
  Slows target by 30.2%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 8 - 10 cold damage on target.

Divine Strike (Apprentice)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Target
Enemy
Range
Up to 30.0 meters
Power
4
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
3

Templar
Effects:
  Inflicts 10 - 12 divine damage on target.
  Inflicts 10 - 12 divine damage on target.
  If target is undead

Plague (Apprentice)
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
Target
Enemy
Range
Up to 30.0 meters
Power
3
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
3

Mystic
Effects:
  Inflicts 3 disease damage on target instantly and every 4 seconds.
  Inflicts 3 disease damage on target instantly and every 4 seconds.
  If target is nightblood
  Inflicts 3 disease damage on target instantly and every 4 seconds.
  If target is shadowed folk

Harmony (Apprentice)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
13

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 1,234
  Decreases Combat Mitigation of targets in Area of Effect by 0.2.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Restoration II (Apprentice)
Replenishes a large amount of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
66
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
10

Templar
Effects:
  Heals target for 141 - 172.

Rebuke (Apprentice)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
2

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 0.1.
  Decreases Mitigation of target vs physical damage by 73.

Aegolism (Apprentice)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
4

Templar
Effects:
  Increases STA of target by 3.0.
  Increases Crushing, Piercing, Slashing and Ranged of target by 0.9.
Amena
120 Templar
Item Discoveries
Amena was first to discover 46 items* on their server**.
Item Discovery Date
Divine Smite III (Apprentice)2006-02-02 10:36:39 PM
Mark of Divinity (Apprentice)2006-02-02 10:36:43 PM
Divine Strike II (Apprentice)2006-02-02 10:36:45 PM
Aegolism II (Apprentice)2006-02-02 10:36:46 PM
Rebuke II (Apprentice)2006-02-02 10:36:47 PM
Symbol of Marzin (Apprentice)2006-02-02 10:36:50 PM
Divine Smite (Apprentice)2006-02-02 10:36:27 PM
Sign of Pacification (Apprentice)2006-02-02 10:36:25 PM
Meliorate (Apprentice)2006-02-02 10:36:20 PM
Restoration (Apprentice)2006-02-02 10:36:19 PM
Meliorate II (Apprentice)2006-02-02 10:36:16 PM
Holy Armor (Apprentice)2006-02-02 10:36:14 PM
Divine Smite II (Apprentice)2006-02-02 10:36:12 PM
Velium Winds (Apprentice)2006-02-02 10:37:25 PM
Divine Strike (Apprentice)2006-02-02 10:36:17 PM
Plague (Apprentice)2006-02-02 10:37:29 PM
Harmony (Apprentice)2006-02-02 10:36:33 PM
Restoration II (Apprentice)2006-02-02 10:36:30 PM
Rebuke (Apprentice)2006-02-02 10:36:24 PM
Aegolism (Apprentice)2006-02-02 10:36:21 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).