Spirit of the Mammoth IV (Grandmaster)
A group augmentation that increases the strength and stamina of the mystic's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
60
Mystic
Effects:
• Increases STR and STA of group members (AE) by 79.0.
Extract Mana IV (Grandmaster)
Slowly converts the illusionist's health into power over time.
FABLED
Target
Caster
Health
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
55
Illusionist
Effects:
• Increases power of caster by 56 instantly and every 4 seconds.
Siphoning of Souls III (Grandmaster)
Reduces strength and intelligence of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer.
FABLED
Target
Enemy
Range
Up to 20.0 meters
Power
110
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
82
Necromancer
Effects:
• Decreases STR and INT of target by 114.6.
• When the target of this spell dies, the necromancer draws a random soul spell from the enemy. The soul spell can be used three times.
Lucidity II (Grandmaster)
An augmentation that increases the intelligence and stamina of an ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16
Fury
Effects:
• Increases STA of target by 15.9.
• Increases INT of target by 33.3.
Venom Lava Crafted Staff of Blasting
LEGENDARY
549 Primary Attributes
892 Stamina
33 Crit Bonus
183.3 Crit Chance
33 Potency
91.6 Haste
22.9 Casting Speed
Staff
Two-Handed Crushing
Damage
276 - 1,564
(306.72 Rating)
Damage Type: Poison
Delay
6.0 seconds
Level
98
All Mages, All Priests
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM ATTUNEABLE
Military Requisitions Volume XI
TREASURED
Tinkering (1)
Recipes:
NO-VALUE
Mortal Blade II (Grandmaster)
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
106
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Resistability
24.0% Easier
Level
38
Assassin
Effects:
• Inflicts 1,245 - 2,075 melee damage on target
• You must be sneaking to use this ability.
Dismay III (Grandmaster)
An impairment that decreases the enemies offensive abilities.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
93
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
50
Illusionist
Effects:
• Decreases Fervor of target by 0.2.
• Decreases Crushing, Piercing, Slashing and Ranged of target by 37.8.
Regalia III (Grandmaster)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
125
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
68
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute and duration is reduced to 6.7 seconds.
• Resistibility increases against targets higher than level 87.
Prismatic Chaos III (Grandmaster)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
156
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
56
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 440 - 538 mental damage on target.
• Grants a total of 3 triggers of the spell.
Flash of Brilliance III (Grandmaster)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
FABLED
Target
Group (AE)
Power
148
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
53
Illusionist
Effects:
• Increases INT of group members (AE) by 139.1.
• Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 53.4.
Healstorm VI (Grandmaster)
Replenishes health over time for a short duration to the warden's group.
FABLED
Target
Group (AE)
Power
399
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
10 seconds
Level
79
Warden
Effects:
• Heals group members (AE) for 619 - 756 instantly and every 2 seconds.
Healstorm (Grandmaster)
Replenishes health over time for a short duration to the warden's group.
FABLED
Target
Group (AE)
Power
87
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
10 seconds
Level
14
Warden
Effects:
• Heals group members (AE) for 74 - 91 instantly and every 2 seconds.
Frostbite V (Grandmaster)
Deals cold damage over time and decreases the elemental resistance of the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
175
Casting
1 seconds
Recovery
0.5 seconds
Recast
24 seconds
Duration
24 seconds
Resistability
35.4% Easier
Level
77
Warden
Effects:
• Inflicts 272 - 333 cold damage on target instantly and every 4 seconds.
• Decreases Combat Mitigation of target by 1.2.
• Decreases Mitigation of target vs elemental damage by 1,423.
Essence of the Great Bear V (Grandmaster)
A group augmentation that increases the resistances and stamina of the warden's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
72
Warden
Effects:
• Increases STA of group members (AE) by 42.6.
• Increases Crit Bonus of group members (AE) by 21.3.
• Increases Mitigation of group members (AE) vs elemental damage by 1,588.
Armor of Seasons VI (Grandmaster)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
74
Warden
Effects:
• Increases Max Health of group members (AE) by 885.4.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 751.
• If not fighter
Ward of the Untamed IV (Grandmaster)
A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration.
FABLED
Target
Group (AE)
Power
96
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
71
Warden
Effects:
• Wards group members (AE) against 2,280 points of elemental damage
• Increases Mitigation of group members (AE) vs elemental damage by 1,252.
Frost Shissar Taskmaster's Enforcer
FABLED
712 Primary Attributes
1,408 Stamina
42.8 Crit Bonus
47.5 Casting Speed
237.7 Crit Chance
42.8 Potency
47.5 Reuse Speed
Great Hammer
Two-Handed Crushing
Damage
293 - 1,662
(325.93 Rating)
Damage Type: Cold
Delay
6.0 seconds
Level
100
All Fighters, All Priests, Beastlord
Adornment Slots:
White, Purple, Purple, Cyan
ATTUNEABLE
Inner Calm IV (Grandmaster)
Increases the monk's strength and spell mitigation.
FABLED
Target
Caster
Power
111
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
54
Monk
Effects:
• Increases STR of caster by 70.9.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,769.
Atrophy III (Grandmaster)
Impairment that decreases target's attack speed.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
52
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
24
Defiler
Effects:
• Decreases Combat Mitigation of target by 0.5.
• Decreases Haste of target by 20.8.
• Decreases DPS of target by 12.4.
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Item Discoveries |
Hallann was first to discover 3,302 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).