Terror Chant IV (Grandmaster)
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
FABLED
Target
Caster
Power
153
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
5 seconds
Level
55
Defiler
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 11,969
• Decreases Combat Mitigation of caster by 0.8.
• Makes targets in Area of Effect afraid
• 30% chance to dispel when target takes damage
Sever VI (Grandmaster)
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
97
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
80
Guardian
Effects:
• Inflicts 102 - 170 slashing damage on target
• Inflicts 137 slashing damage on target instantly and every 4 seconds.
• Decreases DPS of target by 23.7.
Knockout Combination II (Grandmaster)
For a short duration, any combat arts that the bruiser successfully lands will shove their target, causing additional damage with a chance at briefly knocking them down.
FABLED
Target
Caster
Power
210
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
20 seconds
Level
78
Bruiser
Effects:
• When a combat art is used this spell will cast Shove on target of combat art. Lasts for 1.0 second.
• Inflicts 175 - 527 melee damage on target
• Stuns target
• Epic targets gain an immunity to Stun effects of 3.0 seconds and duration is reduced to 0.3 seconds.
• Resistibility increases against targets higher than level 97.
Rejuvenating Celebration IV (Grandmaster)
Increases in-combat health regeneration and stamina of the troubador's group.
FABLED
Target
Group (AE)
Power
97
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
72
Troubador
Effects:
• Increases STA of group members (AE) by 85.2.
• Increases Combat Health Regen of group members (AE) by 163.3.
Ice Storm VI (Grandmaster)
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
177
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
64
Conjuror
Effects:
• Inflicts 457 - 558 cold damage on target encounter.
• Slows target encounter by 40.6%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
Aegolism VII (Grandmaster)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
82
Templar
Effects:
• Increases STA of target by 153.0.
• Increases Crushing, Piercing, Slashing and Ranged of target by 21.8.
Divine Strike VII (Grandmaster)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
128
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
35.4% Easier
Level
78
Templar
Effects:
• Inflicts 792 - 968 divine damage on target.
• Inflicts 792 - 968 divine damage on target.
• If target is undead
Slurred Insult IV (Grandmaster)
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
27
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
43.0% Easier
Level
31
Bruiser
Effects:
• Increases Threat to target by 2,718 - 3,180
Rejuvenating Celebration V (Grandmaster)
Increases in-combat health regeneration and stamina of the troubador's group.
FABLED
Target
Group (AE)
Power
110
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
82
Troubador
Effects:
• Increases STA of group members (AE) by 102.0.
• Increases Combat Health Regen of group members (AE) by 198.6.
Singing Shot VI (Grandmaster)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
81
Troubador
Effects:
• Inflicts 314 - 523 mental damage on target
• Inflicts 314 - 523 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 100.
Allegretto VI (Grandmaster)
Increases the attack speed of the troubador's group.
FABLED
Target
Group (AE)
Power
162
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
80
Troubador
Effects:
• Increases Haste of group members (AE) by 31.0.
Lullaby III (Grandmaster)
Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
146
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
80
Troubador
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute 48 seconds and duration is reduced to 12.0 seconds.
• Resistibility increases against targets higher than level 99.
Painful Lamentations VI (Grandmaster)
Does a medium amount of mental damage to the target encounter and interrupts them.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
221
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
24.0% Easier
Level
81
Troubador
Effects:
• Interrupts target encounter
• Inflicts 837 - 1,396 mental damage on target encounter.
Song of Magic VII (Grandmaster)
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell.
FABLED
Target
Group (AE)
Power
165
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
82
Troubador
Effects:
• Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 41.3.
• Increases Focus of group members (AE) by 87.4.
Chaos Anthem V (Grandmaster)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
44
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
24.0% Easier
Level
83
Troubador
Effects:
• Inflicts 193 mental damage on target encounter instantly and every 6 seconds.
• Decreases WIS of target encounter by 116.4.
Elemental Concerto IV (Grandmaster)
Increases elemental resistance of all the troubador's allies.
FABLED
Range
Up to 10.0 meters
Power
110
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
82
Troubador
Effects:
• Applies Orchestrated Symphony.
• Increases Mitigation of group members (AE) vs elemental damage by 2,044.
• Increases Mitigation of raid and group members (AE) vs elemental damage by 2,044.
Vexing Verses VI (Grandmaster)
Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
101
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
75
Troubador
Effects:
• Inflicts 112 - 187 magic damage on target.
• Decreases Combat Mitigation of target by 1.1.
• Decreases Casting Speed of target by 33.6%.
• Decreases Defense of target by 38.6.
• Target will lose 44% more power when power is consumed.
• 44% of target's power consumed will also be drained from target's health.
Demoralizing Processional II (Grandmaster)
Impairs the primary attributes, offensive combat, aggression, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
50
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
35.4% Easier
Level
74
Troubador
Effects:
• Decreases AGI, STR, INT and WIS of target encounter by 149.7.
• Decreases Slashing, Crushing, Piercing, Ranged, Focus, Disruption, Subjugation, Ordination and Aggression of target encounter by 38.0.
Singing Shot V (Grandmaster)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
96
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
71
Troubador
Effects:
• Inflicts 259 - 431 mental damage on target
• Inflicts 259 - 431 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 90.
Painful Lamentations V (Grandmaster)
Does a medium amount of mental damage to the target encounter and interrupts them.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
195
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
24.0% Easier
Level
71
Troubador
Effects:
• Interrupts target encounter
• Inflicts 691 - 1,152 mental damage on target encounter.
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Item Discoveries |
Hallann was first to discover 3,302 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).