Murderous Design (Grandmaster)
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
FABLED
Target
Raid or Group Friend
Range
Up to 50.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
11
Assassin
Effects:
• Causes 10% Threat to transfer to target when in combat
Deadly Shot II (Grandmaster)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
16
Assassin
Effects:
• Inflicts 45 - 75 ranged damage on target
• Inflicts 45 - 75 ranged damage on target
• If weapon equipped in Ranged
Natural Selection II (Grandmaster)
A powerful ranged stealthed attack that strikes enemies in an area near the target.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
105
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
33
Ranger
Effects:
• Inflicts 363 - 605 ranged damage on targets in Area of Effect
• You must be sneaking to use this ability.
• Requires bow or aim
Double-Cross II (Grandmaster)
Decreases target's defense and wisdom.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
32
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
22
Swashbuckler
Effects:
• Increases elemental damage done to target by up to 3.
• Decreases Combat Mitigation of target by 1.0.
• Decreases WIS of target by 11.8.
• Decreases Defense of target by 11.1.
Flash of Steel IV (Grandmaster)
A quick attack that lowers the target's combat attack damage.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
27
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
29
Swashbuckler
Effects:
• Inflicts 126 - 154 melee damage on target
• Decreases DPS of target by 26.3.
Primal Reflexes (Grandmaster)
Reduces the amount of hate that the ranger accumulates in combat.
FABLED
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Ranger
Effects:
• Decreases Hate Gain of caster by 13.8.
Makeshift Arrows (Grandmaster)
The ranger finds makeshift arrows to fire with every attack for a limited number of ranged attacks.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
600 seconds
Level
20
Ranger
Effects:
• On a ranged hit this spell will cast Makeshift Arrow on target of attack.
• Inflicts 69 piercing damage on target.
• This effect can only trigger once every 4.0 - 6.0 seconds.
Paralyzing Strike II (Grandmaster)
An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
95
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
46
Assassin
Effects:
• Inflicts 539 - 898 melee damage on target
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 36.0 seconds and duration is reduced to 4.0 seconds.
• Resistibility increases against targets higher than level 65.
Singing Shot (Grandmaster)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
16
Troubador
Effects:
• Inflicts 46 - 77 mental damage on target
• Inflicts 46 - 77 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 35.
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Item Discoveries |
Igri was first to discover 9 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).