Ceremonial Blade VII (Adept)
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
115
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
86
Troubador
Effects:
• Inflicts 265 - 442 mental damage on target
• Inflicts 265 - 442 mental damage on target
Dancing Blade VII (Adept)
An attack made from the side that deals moderate damage and lowers their spell resistances.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
75
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
84
Troubador
Effects:
• Inflicts 422 - 704 melee damage on target
• Decreases Combat Mitigation of target by 2.1.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 786.
• Must be flanking or behind
Graceful Avoidance VI (Adept)
Increases the defense skill of the troubador's group.
TREASURED
Target
Group (AE)
Power
111
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
83
Troubador
Effects:
• Increases Defense of group members (AE) by 31.8.
Rejuvenating Celebration V (Adept)
Increases in-combat health regeneration and stamina of the troubador's group.
TREASURED
Target
Group (AE)
Power
110
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
82
Troubador
Effects:
• Increases STA of group members (AE) by 72.8.
• Increases Combat Health Regen of group members (AE) by 141.8.
Thunderous Overture VI (Adept)
A spell that inflicts mental damage on targets surrounding the troubador.
TREASURED
Target
Caster
Power
100
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
25.2% Easier
Level
88
Troubador
Effects:
• Inflicts 511 - 852 mental damage on targets in Area of Effect.
Perfection of the Maestro III (Adept)
A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast.
TREASURED
Target
Group (AE)
Power
115
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
20 seconds
Level
86
Troubador
Effects:
• Increases INT of group members (AE) by 87.1.
• On a hostile spell cast this spell will cast Precise Note on target of spell.
• Inflicts 296 - 362 mental damage on target.
• Will trigger off of poison, mental, magic, heat, divine, disease or cold abilities.
Lullaby IV (Adept)
Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
163
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
90
Troubador
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute 48 seconds and duration is reduced to 12.0 seconds.
• Resistibility increases against targets higher than level 109.
Aria of Magic VI (Adept)
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
TREASURED
Target
Group (AE)
Power
171
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
85
Troubador
Effects:
• On a hostile spell hit this spell has a 30% chance to cast Dissonant Note on target of spell.
• Inflicts 215 - 359 mental damage on target.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Chaos Anthem V (Adept)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
44
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
12.0% Easier
Level
83
Troubador
Effects:
• Inflicts 138 mental damage on target encounter instantly and every 6 seconds.
• Decreases WIS of target encounter by 83.2.
Lullaby III (Adept)
Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
146
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
80
Troubador
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute 48 seconds and duration is reduced to 12.0 seconds.
• Resistibility increases against targets higher than level 99.
Daelis' Dance of Blades VI (Adept)
Increases the agility and base avoidance, and resistances of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador.
TREASURED
Target
Caster
Power
106
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
900 seconds
Level
79
Troubador
Effects:
• Increases AGI of caster by 194.7.
• Adds 18.7% to base avoidance.
• Increases Mitigation of caster vs physical damage by 284.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,479.
• When damaged this spell has a 20% chance to cast Song Barrier on target's attacker.
• Inflicts 192 - 320 mental damage on target.
Vexing Verses VI (Adept)
Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
101
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
75
Troubador
Effects:
• Inflicts 80 - 134 magic damage on target.
• Decreases Combat Mitigation of target by 0.8.
• Decreases Casting Speed of target by 24.0%.
• Decreases Defense of target by 27.6.
• Target will lose 31% more power when power is consumed.
• 31% of target's power consumed will also be drained from target's health.
Depressing Chant VI (Adept)
Severely decreases target's resistance to Arcane and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
51
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
76
Troubador
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 49.2%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 2.2.
• Decreases Mitigation of target vs arcane damage by 1,980.
Aria of Magic V (Adept)
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
TREASURED
Target
Group (AE)
Power
152
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
75
Troubador
Effects:
• On a hostile spell hit this spell has a 30% chance to cast Dissonant Note on target of spell.
• Inflicts 178 - 297 mental damage on target.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Song of Magic VI (Adept)
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell.
TREASURED
Target
Group (AE)
Power
146
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
72
Troubador
Effects:
• Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 25.9.
• Increases Focus of group members (AE) by 52.3.
Perfection of the Maestro II (Adept)
A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast.
TREASURED
Target
Group (AE)
Power
102
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
20 seconds
Level
76
Troubador
Effects:
• Increases INT of group members (AE) by 73.9.
• On a hostile spell cast this spell will cast Precise Note on target of spell.
• Inflicts 245 - 300 mental damage on target.
• Will trigger off of poison, mental, magic, heat, divine, disease or cold abilities.
Rejuvenating Celebration IV (Adept)
Increases in-combat health regeneration and stamina of the troubador's group.
TREASURED
Target
Group (AE)
Power
97
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
72
Troubador
Effects:
• Increases STA of group members (AE) by 60.8.
• Increases Combat Health Regen of group members (AE) by 116.6.
Graceful Avoidance V (Adept)
Increases the defense skill of the troubador's group.
TREASURED
Target
Group (AE)
Power
98
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
73
Troubador
Effects:
• Increases Defense of group members (AE) by 26.6.
Demoralizing Processional II (Adept)
Impairs the primary attributes, offensive combat, aggression, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
50
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
25.2% Easier
Level
74
Troubador
Effects:
• Decreases AGI, STR, INT and WIS of target encounter by 106.9.
• Decreases Slashing, Crushing, Piercing, Ranged, Focus, Disruption, Subjugation, Ordination and Aggression of target encounter by 27.1.
Elemental Concerto III (Adept)
Increases elemental resistance of all the troubador's allies.
TREASURED
Range
Up to 10.0 meters
Power
97
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
72
Troubador
Effects:
• Applies Orchestrated Symphony.
• Increases Mitigation of group members (AE) vs elemental damage by 1,270.
• Increases Mitigation of raid and group members (AE) vs elemental damage by 1,270.
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Item Discoveries |
Voxmule was first to discover 130 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).