Dire Balm XI (Journeyman)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
282
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
101
Defiler
Effects:
• Heals target for 1,399 - 1,710.
Dissolve XI (Journeyman)
Deals instant poison damage to the targeted enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
181
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Resistability
25.2% Easier
Level
101
Warlock
Effects:
• Inflicts 838 - 1,556 poison damage on target.
Earthquake VIII (Journeyman)
Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies.
HANDCRAFTED
Target
Caster
Power
407
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
101
Conjuror
Effects:
• Applies Knockdown on termination. Lasts for 1.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Interrupts targets in Area of Effect
• Inflicts 665 - 1,995 magic damage on targets in Area of Effect.
Flames of Velious VI (Journeyman)
Deals instant cold and heat damage and greatly slows movement speed for a short time.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
362
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
4 seconds
Resistability
25.2% Easier
Level
101
Warlock, Wizard
Effects:
• Inflicts 1,045 heat damage on target.
• Inflicts 1,045 cold damage on target.
• Slows target by 46.6%.
Hemorrhage XI (Journeyman)
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
126
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
101
Coercer
Effects:
• Interrupts target
• Inflicts 517 - 699 mental damage on target.
Mana Cloak VI (Journeyman)
Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage.
HANDCRAFTED
Target
Group (AE)
Casting
2 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
101
Coercer, Illusionist
Effects:
• When any damage is received this spell will cast Mana Breeze on target.
• Increases power of caster by 496.
• Grants a total of 3 triggers of the spell.
Meliorate XI (Journeyman)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
290
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
101
Templar
Effects:
• Heals target for 1,399 - 1,710.
Ministration XI (Journeyman)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
225
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Level
101
Inquisitor
Effects:
• Heals target for 1,116 - 1,364.
Prophetic Ward VII (Journeyman)
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration.
HANDCRAFTED
Target
Group (AE)
Power
777
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
101
Mystic
Effects:
• Wards group members (AE) against 2,224 points of noxious damage
• Increases Mitigation of group members (AE) vs noxious damage by 1,241.
Rejuvenation XI (Journeyman)
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
250
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
101
Mystic
Effects:
• Heals target for 1,265 - 1,546.
• Increases Max Health of target by 14.7%.
Shield of Faith VII (Journeyman)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
HANDCRAFTED
Target
Group (AE)
Power
777
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
101
Templar
Effects:
• Wards group members (AE) against 2,224 points of arcane damage
• Increases Mitigation of group members (AE) vs arcane damage by 1,241.
Smite Corruption VI (Journeyman)
Impairment that deals divine damage over time and reduces the target's wisdom.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
144
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
101
Inquisitor, Templar
Effects:
• Inflicts 171 - 209 divine damage on target instantly and every 4 seconds.
Solar Flare XI (Journeyman)
Deals instant heat damage to the targeted enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
181
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
101
Wizard
Effects:
• Inflicts 838 - 1,556 heat damage on target.
Vampire Bats VII (Journeyman)
Deals piercing damage over time to target enemy and decreases their defense.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
271
Casting
2 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
101
Conjuror, Necromancer
Effects:
• Inflicts 167 - 251 piercing damage on target instantly and every 4 seconds.
• Decreases Defense of target by 36.5.
Sanguine Embrace (Master)
The magic of a Thaumaturgist twists and deforms the blood of its victims, shattering them within their own skin. This corrupted essence takes a form of its own, and as long as this mutation boils within them, they are bit a sliver of what they once were. Their health will suffer and they will not be able to fight until this corruption is purged. Even then, they see the futility of their actions, as the mutation that was once their essence takes form before them. This is the power of the Thaumaturgist.
FABLED
Target
Caster
Power
10610
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 10 Thaumaturge
Effects:
• Applies Sanguine Embrace to qualifying pets.
• Converts all abilities to disease damage.
• Increases Fervor of caster by 2.9.
• Converts all abilities that do not depend on weapon damage type to disease damage.
Septic Strike (Master)
The magic of Thaumaturgy strikes at the essence of the opponent, turning their bodies into your weapon. Use your training in Thaumaturgy to summon a concentration of deadly toxic energy, and hurl it at the enemy. It will consume anything it touches.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
4258
Casting
6 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 2 Thaumaturge
Effects:
• Inflicts 26,632 - 55,313 disease damage on target.
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Item Discoveries |
Magnomflow was first to discover 96 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).