Ethermancy II (Expert)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 40.0 meters
Power
46886
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 20 Etherealist
Effects:
• Applies Ethermancy. Lasts for 21.0 seconds.
• Increases Potency of group members (AE) by 33.9, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Ethermancy II (Grandmaster)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 40.0 meters
Power
46886
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 20 Etherealist
Effects:
• Applies Ethermancy. Lasts for 24.8 seconds.
• Increases Potency of group members (AE) by 37.0, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Frozen Heavens II (Expert)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
45696
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 20 Elementalist
Effects:
• Inflicts 28,135 cold damage on targets in Area of Effect.
Frozen Heavens II (Grandmaster)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
MASTERCRAFTED FABLED
Target
Caster
Power
45696
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 20 Elementalist
Effects:
• Inflicts 30,693 cold damage on targets in Area of Effect.
Obsidian Mind II (Expert)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
11.2 seconds
Level 19 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 7.7%.
• Increases Fervor of group members (AE) by 15.4.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Grants immunity to most knockback effects
• Allows group members (AE) to hit all abilities for maximum damage.
• Allows group members (AE) to hit all melee based attacks for maximum damage.
Obsidian Mind II (Grandmaster)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
MASTERCRAFTED FABLED
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
13.2 seconds
Level 19 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 8.4%.
• Increases Fervor of group members (AE) by 16.8.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Grants immunity to most knockback effects
• Allows group members (AE) to hit all abilities for maximum damage.
• Allows group members (AE) to hit all melee based attacks for maximum damage.
Virulent Outbreak II (Expert)
Your enemies will often think they are safer in a group. But the Thaumaturgist cannot be intimidated in this way. Your mastery over the magic that you wield will even the odds, and the numbers will not matter. Show them that they are never safe from your fury, and use your skill to break them all at once. Just as a mob can build strength together, they can also bury one another in despair.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
40203
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
8 seconds
Level 19 Thaumaturge
Effects:
• Inflicts 21,035 - 43,689 disease damage on target encounter.
Virulent Outbreak II (Grandmaster)
Your enemies will often think they are safer in a group. But the Thaumaturgist cannot be intimidated in this way. Your mastery over the magic that you wield will even the odds, and the numbers will not matter. Show them that they are never safe from your fury, and use your skill to break them all at once. Just as a mob can build strength together, they can also bury one another in despair.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
40203
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
8 seconds
Level 19 Thaumaturge
Effects:
• Inflicts 22,948 - 47,660 disease damage on target encounter.
Xenolith (Expert)
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
22134
Casting
3.6 seconds
Recovery
1.2 seconds
Recast
380 seconds
Duration
42 seconds
Level 20 Geomancer
Effects:
• Wards group members (AE) against 5,464 points of all damage
• This ward is not affected by bleedthrough.
Wildfire (Master)
Fire is, and always has been, my favorite of the elements. It can be delicate and soft, not unlike the most fragile of field flowers. Or it can roar louder than any dragon, and devour everything in its path with unmatched ferocity. If you can control it, that destructive fury can be yours. Prove that you are more than a mere worm, and make its power yours.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
4258
Casting
4 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 2 Elementalist
Effects:
• Inflicts 40,972 heat damage on target.
Geotic Rampage (Expert)
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
18094
Casting
4.3 seconds
Recovery
1.2 seconds
Recast
460 seconds
Duration
36.4 seconds
Level 16 Geomancer
Effects:
• On a hostile ability cast this spell will cast Obsidian Shards on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 12,502 - 25,966 piercing damage on targets in Area of Effect.
• Must be hated by your current target.
• Can only trigger from Ascension abilities.
• This effect can only trigger once every 5.0 - 7.0 seconds.
Necrotic Caress (Master)
Your magic saps the strength of your opponents in subtle but significant ways. Not only can you break their blood, fracture their will, and shatter their bodies, but you can destroy their ability to fight. Make their strikes weaken, and watch as their own bodies work against them. An opponent that cannot strike back is at your mercy - show them none.
FABLED
Target
Caster
Power
16513
Casting
7 seconds
Recovery
1.2 seconds
Recast
480 seconds
Duration
30 seconds
Level 7 Thaumaturge
Effects:
• On a melee hit this spell will cast Necrotic Caress on target of attack. Lasts for 8.0 seconds.
• Reduces Melee Multiplier of target by 0.16, multiplied by increment stacks.
• This effect may stack up to 50 times.
• This effect can only trigger once every 1.0 second.
Ethermancy (Master)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
FABLED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 10 Etherealist
Effects:
• Applies Ethermancy. Lasts for 24.0 seconds.
• Increases Potency of group members (AE) by 16.0, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Thornskin X (Ancient)
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally.
MYTHICAL
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
539
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
107
Fury
Effects:
• When damaged with a melee weapon this spell will cast Thornstorm on target's attacker.
• Inflicts 66 - 80 piercing damage on target encounter.
NO-VALUE NO-TRADE
Forest Spirit VIII (Ancient)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
MYTHICAL
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
103
Fury
Effects:
• Increases INT and WIS of group members (AE) by 2,828.0.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 526.
NO-VALUE NO-TRADE
Obliterated Psyche VIII (Journeyman)
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
479
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
106
Coercer
Effects:
• Decreases Combat Mitigation of target by 40.9.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,784.
Simple Minds IX (Journeyman)
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
599
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
106
Coercer
Effects:
• Inflicts 178 - 217 mental damage on target encounter instantly and every 4 seconds.
• Decreases power of target encounter by 59 instantly and every 4 seconds.
Sinister Countenance VIII (Journeyman)
The defiler takes on a wraith form, increasing wisdom, spell resistance, and stamina. While in this form, the defiler also gains the ability to see invisible creatures.
"His purpose unknown, his form befouled; By the dark rituals of days past" - Serina Melosine, from her poem "Keep of Immortality"
HANDCRAFTED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
106
Defiler
Effects:
• Shapechanges caster into a chaos essence
• Increases STA of caster by 86.7.
• Increases WIS of caster by 3,129.5.
• Grants See Invisibility to caster.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 2,769.
Spiritual Circle V (Journeyman)
Summons a spirit totem that continually attempts to ward group members in a radius around the totem. Once summoned, this spirit cannot move. This spell has a recurrent power cost.
HANDCRAFTED
Target
Caster
Power
807
Casting
2 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
12 seconds
Level
106
Defiler
Effects:
• Summons a limited pet to aid the caster
Shroud of Bertoxxulous VIII (Journeyman)
An augmentation which grants an ally the chance at dealing poison damage to all encounter members surrounding the enemy that struck the ally in combat.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
479
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
106
Warlock
Effects:
• When damaged this spell has a 25% chance to cast Nihilistics on target's attacker.
• Inflicts 142 - 174 poison damage on target encounter.
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Item Discoveries |
Magnomflow was first to discover 96 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).