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Alleviation VI (Grandmaster)
Heals all allies near the inquisitor.
FABLED
Target
Group (AE)
Power
349
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
80

Inquisitor
Effects:
  Heals group members (AE) for 1,555 - 1,900.

Infiltrator's Blue Iron Chain Helmet of Stealth
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
5.9 Multi Attack
Chain Armor (Head)

Mitigation
328

Level
76

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE  

Fatal Followup (Grandmaster)
This attack can only be used after a combat art strike that required stealth. The damage of Fatal Followup increases for each stealth attack that was executed in the previous 10 seconds of combat.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
108
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
80

Assassin
Effects:
  Inflicts 820 - 1,003 melee damage on target
  You must execute certain stealthed combat arts before you can use this ability.

Stealth Assault V (Grandmaster)
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
FABLED
Target
Caster
Power
162
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
80

Assassin
Effects:
  Inflicts 601 - 1,003 melee damage on targets in Area of Effect
  Inflicts 182 piercing damage on targets in Area of Effect instantly and every 2 seconds.
  You must be in stealth or have Bloody Assault.

Ambush VII (Grandmaster)
A stealthed attack that deals great damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
68
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
75

Assassin
Effects:
  Inflicts 731 - 1,218 melee damage on target
  You must be sneaking to use this ability.

Death Mark V (Grandmaster)
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target is inflicted by Agonizing Pain for up to 5 attacks.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
67
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Resistability
62.0% Easier
Level
74

Assassin
Effects:
  When damaged with a melee weapon this spell has a 5% chance to cast Marked on target. Lasts for 36.0 seconds.
  When damaged with a melee weapon this spell will cast Agonizing Pain on target.
  Inflicts 403 - 673 piercing damage on target
  Grants a total of 5 triggers of the spell.
  Grants a total of 1 trigger of the spell.

Villainy VII (Grandmaster)
Increases agility, base avoidance, resistances, and Multi-Attack Chance of the assassin.
FABLED
Target
Caster
Power
119
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
89

Assassin
Effects:
  Increases AGI of caster by 127.5.
  Adds 26.2% to base avoidance.
  Increases Multi Attack of caster by 92.9.
  Increases Mitigation of caster vs physical damage by 1,794.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 2,333.
Konspire
100 Assassin
Item Discoveries
Konspire was first to discover 7 items* on their server**.
Item Discovery Date
Alleviation VI (Grandmaster)2015-04-06 03:21:17 AM   
Infiltrator's Blue Iron Chain Helmet of Stealth2014-11-17 07:56:27 PM   
Fatal Followup (Grandmaster)2014-11-15 03:41:06 PM   
Stealth Assault V (Grandmaster)2014-11-15 03:21:46 PM   
Ambush VII (Grandmaster)2014-11-04 07:49:26 AM   
Death Mark V (Grandmaster)2014-11-04 07:47:06 AM   
Villainy VII (Grandmaster)2015-06-28 02:13:15 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).