Surge of Ro III (Apprentice)
For a short time, the wizard deals additional heat damage with every heat spell that strikes an enemy.
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
60
Wizard
Effects:
• On a hostile ability cast this spell will cast Flame Surge on target of spell. Lasts for 3.0 seconds.
• Inflicts 22 - 27 heat damage on target instantly and every second.
• Will trigger off of heat abilities.
NO-VALUE
Hyran's Seething Sonata III (Apprentice)
A song played for an ally that increases their aggression skill and the amount of hate they generate in combat.
Target
Group Friend
Range
Up to 35.0 meters
Power
123
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
60
Dirge
Effects:
• Increases Hate Gain of target by 21.4.
• Increases Aggression of target by 17.1.
Reckless Aide IV (Apprentice)
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's base avoidance.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
82
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
60
Berserker
Effects:
• Grants target a 32% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Adds 0.9% to base avoidance.
Cannibalize Thoughts III (Apprentice)
Decreases target's intelligence for a short duration, granting power over time to the coercer's group.
Target
Enemy
Range
Up to 25.0 meters
Power
111
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
60
Coercer
Effects:
• Increases power of group members (AE) by 25 instantly and every 6 seconds.
• Decreases INT of target by 89.3.
NO-VALUE
Paralyzing Strike III (Apprentice)
An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect.
Target
Enemy
Range
Up to 5.0 meters
Power
123
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
60
Assassin
Effects:
• Inflicts 424 - 707 melee damage on target
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 36.0 seconds and duration is reduced to 4.0 seconds.
• Resistibility increases against targets higher than level 79.
Everburning Flame III (Apprentice)
Increases the monk's attack rate at the cost of slowly draining health.
Target
Caster
Health
182
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
60
Monk
Effects:
• Increases Haste of caster by 24.6.
Absolute Corruption III (Apprentice)
Interrupts the target encounter while dealing disease damage over time and decreasing Noxious mitigations on an opponent and its allies.
Target
Enemy
Range
Up to 25.0 meters
Power
166
Casting
2 seconds
Recovery
0.5 seconds
Recast
18 seconds
Duration
18 seconds
Resistability
12.0% Easier
Level
60
Defiler
Effects:
• Interrupts target encounter
• Inflicts 55 - 67 disease damage on target encounter instantly and every 3 seconds.
• Decreases Mitigation of target encounter vs noxious damage by 570.
NO-VALUE
Blaze of Faith III (Apprentice)
Deals instant divine damage to the target and nearby encounter members.
Target
Enemy
Range
Up to 25.0 meters
Power
138
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
60
Templar
Effects:
• Inflicts 283 divine damage on target encounter.
NO-VALUE
Favor of the Wild IV (Apprentice)
A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
60
Warden
Effects:
• Increases AGI and WIS of group members (AE) by 44.6.
• Adds 1.4% to base avoidance.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 125.
NO-VALUE
Graceful Avoidance IV (Apprentice)
Increases the defense skill of the troubador's group.
Target
Group (AE)
Power
82
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
60
Troubador
Effects:
• Increases Defense of group members (AE) by 17.1.
NO-VALUE
Fancy Footwork IV (Apprentice)
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
60
Swashbuckler
Effects:
• Decreases Slashing, Piercing and Crushing of caster by 22.6.
• Increases Aggression of caster by 8.6.
• Increases Defense and Parry of caster by 17.1.
• Increases the caster's effectiveness of worn armor vs physical damage by 18%.
Miracle Shot III (Apprentice)
A ranged arrow attack that does not require line of sight.
Target
Enemy
Range
2.0 - 25.0 meters
Power
82
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
60
Ranger
Effects:
• Inflicts 384 - 641 ranged damage on target
• Requires you to currently have line of sight or to have acquired the target with line of sight
• Requires bow or aim
Aery Hunter III (Apprentice)
Summons an inhabitant of the Plane of Air to do the conjuror's bidding.
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
60
Conjuror
Effects:
• Summons a pet aery hunter
NO-VALUE
Cunning Defense IV (Apprentice)
Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
60
Assassin
Effects:
• Increases AGI of caster by 44.6.
• Adds 1.5% to base avoidance.
• Decreases Slashing and Piercing of caster by 22.6.
• Increases Parry of caster by 25.6.
• Increases Defense of caster by 34.2.
Velium Winds VI (Apprentice)
Deals instant cold damage and reduces the movement speed of the target.
Target
Enemy
Range
Up to 30.0 meters
Power
81
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
59
Mystic
Effects:
• Applies Touch of the Grey. Lasts for 10.0 seconds.
• Slows target by 40.4%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 218 - 267 cold damage on target.
NO-VALUE
Word of Redemption IV (Apprentice)
Heals all allies near the templar.
Target
Group (AE)
Power
335
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
56
Templar
Effects:
• Heals group members (AE) for 654 - 799.
NO-VALUE
Winter's Sting (Apprentice)
Deals instant cold damage to an enemy.
Target
Enemy
Range
Up to 30.0 meters
Power
81
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
59
Warden
Effects:
• Inflicts 250 - 305 cold damage on target.
Winds of Healing IV (Apprentice)
Heals all allies near the warden.
Target
Group (AE)
Power
288
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
6 seconds
Level
56
Warden
Effects:
• Heals group members (AE) for 310 - 379.
• Heals group members (AE) for 52 - 64 every second.
NO-VALUE
Will of the Heavens IV (Apprentice)
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.
Target
Caster
Power
113
Casting
1 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
3.8 seconds
Level
55
Monk
Effects:
• Dispels 58 levels of elemental, noxious and arcane hostile effects on caster
• Makes caster immune to Root effects
• Makes caster immune to Daze effects
• Makes caster immune to Stun effects
Healstorm IV (Apprentice)
Replenishes health over time for a short duration to the warden's group.
Target
Group (AE)
Power
288
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
10 seconds
Level
56
Warden
Effects:
• Heals group members (AE) for 203 - 249 instantly and every 2 seconds.
NO-VALUE
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Item Discoveries |
Coel was first to discover 752 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).