Imprecate III (Grandmaster)
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
10 seconds
Resistability
35.4% Easier
Level
17
Defiler
Effects:
• Inflicts 92 - 113 disease damage on target.
• Decreases Combat Mitigation of target by 0.2.
• Decreases Mitigation of target vs noxious damage by 303.
Body Check III (Grandmaster)
An attack that knocks the opponent down and stuns them for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
2.5 seconds
Resistability
24.0% Easier
Level
27
Berserker
Effects:
• Throws target back
• Inflicts 60 - 181 crushing damage on target
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Resistibility increases against targets higher than level 46.
Maul (Grandmaster)
A melee attack that decreases target's offensive melee skills on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
11
Berserker
Effects:
• Inflicts 60 - 100 melee damage on target
• Decreases Slashing, Crushing and Piercing of target by 2.8.
Warden of the Forest (Grandmaster)
The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures.
FABLED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
20
Warden
Effects:
• Shapechanges caster into a wolf
• Grants See Invisibility to caster.
• Increases Focus of caster by 15.1.
• Increases Mitigation of caster vs physical damage by 168.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 672.
Deteriorate II (Grandmaster)
An impairment that decreases the target's strength and agility.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
31
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
35.4% Easier
Level
21
Mystic
Effects:
• Decreases STR and AGI of target by 13.6.
Pure Awe (Grandmaster)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
99
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Resistability
1.2% Easier
Level
25
Coercer
Effects:
• Mesmerizes target encounter
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 44.
Ego Shock II (Grandmaster)
Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
111
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
5 seconds
Resistability
24.0% Easier
Level
25
Coercer
Effects:
• Inflicts 160 - 195 mental damage on target encounter.
• Dazes target encounter
• Epic targets gain an immunity to Daze effects of 15.0 seconds and duration is reduced to 1.7 seconds.
• Resistibility increases against targets higher than level 44.
Chaos (Grandmaster)
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved.
FABLED
Target
Group (AE)
Power
18
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
12
Berserker
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 175.
Expanded Veteran's Display Case
This item may be placed on the floor of your house.
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Item Discoveries |
Perdyta was first to discover 9 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).