Tempest VI (Grandmaster)
Deals cold damage over time to an opponent. Deals extra damage to Elementals.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
123
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
8 seconds
Resistability
35.4% Easier
Level
67
Fury
Effects:
• Inflicts 193 - 236 cold damage on target instantly and every 2 seconds.
• Inflicts 193 - 236 cold damage on target instantly and every 2 seconds.
• If target is elemental
Maddening Swarm II (Grandmaster)
Interrupts target encounter and reduces their casting and aggression skills.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
135
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
61
Fury
Effects:
• Interrupts target encounter
• Decreases Combat Mitigation of target by 1.2.
• Decreases Disruption, Ordination, Ministration, Subjugation, Focus and Aggression of target encounter by 36.9.
Fear V (Grandmaster)
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
211
Casting
1 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
18 seconds
Resistability
24.0% Easier
Level
77
Necromancer
Effects:
• Decreases Combat Mitigation of target by 1.2.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 96.
Howl of the Damned V (Grandmaster)
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance.
FABLED
Target
Caster
Power
123
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
67
Necromancer
Effects:
• Applies Howl of the Damned to qualifying pets.
• Increases Haste of target by 61.8.
• Decreases Defense and Parry of target by 30.2.
• Increases Disruption, Focus and Subjugation of target by 50.7.
• On any combat or spell hit this spell may cast Clawing of the Soul on target of attack. Triggers about 2.0 times per minute.
• Inflicts 386 disease damage on target.
• Heals caster for 128.
Fusion II (Grandmaster)
The wizard gathers a powerful ball of energy, releasing it into a single powerful burst that deals extreme cold damage up to 3 enemies in a short 90 degree cone in front of the wizard. This spell has a very short range, and long reuse time.
FABLED
Target
Caster
Power
641
Casting
5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
2 seconds
Resistability
35.4% Easier
Level
78
Wizard
Effects:
• Throws target back
• If Target is not Epic
• Inflicts 5,939 - 9,899 cold damage on targets in Area of Effect.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
• Resistibility increases against targets higher than level 97.
Regrowth V (Grandmaster)
Heals a large amount of target ally's health over time for a short duration.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
153
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
10 seconds
Level
54
Fury
Effects:
• Heals target for 344 - 420 instantly and every 2 seconds.
Earthquake IV (Grandmaster)
Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies.
FABLED
Target
Caster
Power
241
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
58
Conjuror
Effects:
• Applies Knockdown on termination. Lasts for 2.4 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.2 seconds and duration is reduced to 0.8 seconds.
• Interrupts targets in Area of Effect
• Inflicts 420 - 1,261 magic damage on targets in Area of Effect.
Master's Intervention (Grandmaster)
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration.
FABLED
Target
Caster's Pet
Power
45
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
48
Conjuror
Effects:
• On death this spell will cast Protect Servant on target.
• Dispels 108 levels of any hostile effects on target
• Heals target for 941.
• Grants a total of 1 trigger of the spell.
Chains of Torment IV (Grandmaster)
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
25 seconds
Resistability
24.0% Easier
Level
47
Necromancer
Effects:
• Applies Chains of Torment on termination. Lasts for 5.0 seconds.
• Slows target by 33.1%.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 66.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
• Resistibility increases against targets higher than level 66.
Ice Comet (Grandmaster)
Deal massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
327
Casting
4 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
0.5 seconds
Resistability
35.4% Easier
Level
50
Wizard
Effects:
• Applies Knockdown on termination. Lasts for 2.4 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.2 seconds and duration is reduced to 0.8 seconds.
• Inflicts 2,273 - 4,222 cold damage on target.
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Item Discoveries |
Kwiin was first to discover 10 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).