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Acid Marked Tae Ew Chain Tunic
LEGENDARY
568 Primary Attributes
2,023 Stamina
65.5 Crit Bonus
3 Resolve
66.3 Potency
19.3 Max Health
210.6 Haste
105.3 Multi Attack
Chain Armor (Chest)

Mitigation
730

Level
100

All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Acid Marked Cloth Sleeves
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
3 Resolve
118 DPS
57.6 Potency
15.5 Max Health
10.5 AE Auto
Cloth Armor (Forearms)

Mitigation
589

Level
100

All Mages
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Acid Marked Chain Boots
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
3 Resolve
118 DPS
57.6 Potency
67.5 Reuse Speed
7.4 Weapon Damage
Chain Armor (Feet)

Mitigation
682

Level
100

All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Scourge Tainted Bow
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.

Invigorated Howling Tracker's Gauntlets
FABLED
504 Primary Attributes
1,647 Stamina
69 Crit Bonus
4 Resolve
76.1 Potency
172.3 Haste
7.4 Weapon Damage
6,879 Ability Mod
Chain Armor (Hands)

Mitigation
763

Level
100

All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Creepy Gnomish Doll
FABLED
418 Primary Attributes
765 Stamina
30 Crit Bonus
5 Resolve
14.4 DPS
48.8 Crit Chance
38.1 Potency
37.7 Haste
1,670 Ability Mod
Slots
Charm

Level
100

Effects:
When Equipped:
  Increases Crit Bonus of caster by 35.0.
  Increases Potency of caster by 80.0.
Fear Barrage
Applies Fear Barrage when Activated.
  Fires a powerful beam of fear straight ahead of the caster, dealing 2,990,840 damage to any targets in its path. The damage ticks 3 additional times.
  Targets hit by the beam are also afflicted with a crippling fear that saps STR, WIS, INT, and AGI and take 3% more damage for 15 seconds
  This item may not be used in a PvP zone.
  Does not affect Epic targets
  Cannot be modified except by direct means
  The reuse time of Fear Barrage is 1 minute
Adornment Slots:
White
HEIRLOOM  ATTUNEABLE  NO-VALUE  INFUSABLE  

Dead Calm VII (Ancient)
Grants the dirge's group a chance to strike for additional disease damage on a successful attack.
MYTHICAL
Target
Group (AE)
Power
191
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
95

Dirge
Effects:
  On a combat hit this spell has a 12% chance to cast Crypt's Revenge on target of attack.
  Inflicts 530 - 883 disease damage on target

Arctic Blast VII (Grandmaster)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
122
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
91

Swashbuckler
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 70.0%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 624 - 1,040 cold damage on target
  Inflicts 624 - 1,040 cold damage on target
  If weapon equipped in Ranged

Razor Edge VII (Grandmaster)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
122
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
91

Swashbuckler
Effects:
  Inflicts 1,147 - 1,911 melee damage on target
  Decreases Parry of target by 98.8.
  Must be in front of or flanking

Snipe VIII (Grandmaster)
Decreases target's defense.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
127
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
95

Ranger
Effects:
  Decreases Combat Mitigation of target by 1.9.
  Decreases Defense of target by 78.1.

Storm of Arrows IV (Grandmaster)
A ranged area attack centered at the target that deals great damage to the target and nearby encounter members.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
181
Casting
2 seconds
Recovery
0.5 seconds
Recast
180 seconds
Resistability
24.0% Easier
Level
90

Ranger
Effects:
  Inflicts 3,208 - 5,347 ranged damage on target encounter
  Requires bow or aim

Tarven's Crippling Crescendo VIII (Grandmaster)
Decreases target's defense, interrupts them and deals minor disease damage.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
127
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
95

Dirge
Effects:
  Interrupts target
  Inflicts 170 - 283 disease damage on target.
  Decreases Combat Mitigation of target by 3.4.
  Decreases Defense of target by 52.1.

Lucky Gambit VIII (Grandmaster)
An attack that strikes all enemies surrounding the swashbuckler.
FABLED
Target
Caster
Power
181
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
90

Swashbuckler
Effects:
  Inflicts 941 - 1,568 melee damage on targets in Area of Effect

Miracle Shot VI (Grandmaster)
A ranged arrow attack that does not require line of sight.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
124
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
93

Ranger
Effects:
  Inflicts 1,579 - 2,632 ranged damage on target
  Requires you to currently have line of sight or to have acquired the target with line of sight
  Requires bow or aim

Triple Shot VI (Grandmaster)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
181
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
90

Ranger
Effects:
  Inflicts 433 - 479 ranged damage on target
  Inflicts 867 - 958 ranged damage on target
  Inflicts 1,300 - 1,437 ranged damage on target
  Requires bow or aim

Archer's Fury VII (Grandmaster)
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
92

Ranger
Effects:
  Decreases Defense of caster by 29.8.
  Increases Crushing, Piercing, Ranged and Slashing of caster by 78.1.
  On a ranged hit this spell has a 30% chance to cast Quick Shot on target of attack.
  Inflicts 866 ranged damage on target

Lightning Strike IX (Grandmaster)
A quick attack that strikes with lightning, inflicting heat damage.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
81
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
91

Ranger
Effects:
  Inflicts 710 - 1,183 heat damage on target

Emberstrike IX (Grandmaster)
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
85
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
95

Ranger
Effects:
  Inflicts 1,278 - 2,130 heat damage on target
  You must be sneaking to use this ability.

Searing Shot VIII (Grandmaster)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
122
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
91

Ranger
Effects:
  Inflicts 559 - 932 heat damage on target
  Inflicts 559 - 932 heat damage on target
  Requires bow or aim

Snaring Shot V (Grandmaster)
A ranged attack that slows target's movement on a successful hit. A bow is required.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
123
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
92

Ranger
Effects:
  Inflicts 627 - 1,046 ranged damage on target
  Slows target by 70.0%.
  10% chance to dispel when target receives hostile action
  Requires bow or aim
Isingdeath
100 Dirge
Item Discoveries
Isingdeath was first to discover 33 items* on their server**.
Item Discovery Date
Acid Marked Tae Ew Chain Tunic2016-04-28 06:25:18 PM   
Acid Marked Cloth Sleeves2016-04-28 06:38:02 PM
Acid Marked Chain Boots2016-04-28 06:15:01 PM
Scourge Tainted Bow2016-04-28 05:26:20 PM
Invigorated Howling Tracker's Gauntlets2016-02-18 06:05:00 AM
Creepy Gnomish Doll2015-12-05 02:28:52 AM
Dead Calm VII (Ancient)2016-03-07 04:16:01 AM
Arctic Blast VII (Grandmaster)2014-10-18 05:35:47 PM
Razor Edge VII (Grandmaster)2014-10-18 05:40:20 PM
Snipe VIII (Grandmaster)2014-10-17 02:29:45 AM   
Storm of Arrows IV (Grandmaster)2014-10-17 02:03:31 AM   
Tarven's Crippling Crescendo VIII (Grandmaster)2014-10-20 05:45:56 AM
Lucky Gambit VIII (Grandmaster)2014-10-18 05:33:49 PM
Miracle Shot VI (Grandmaster)2014-10-17 02:05:24 AM
Triple Shot VI (Grandmaster)2014-10-17 02:12:55 AM
Archer's Fury VII (Grandmaster)2014-10-17 01:47:39 AM
Lightning Strike IX (Grandmaster)2014-10-17 02:10:13 AM
Emberstrike IX (Grandmaster)2014-10-17 01:49:42 AM
Searing Shot VIII (Grandmaster)2014-10-17 02:00:16 AM
Snaring Shot V (Grandmaster)2014-10-17 02:31:24 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).