Storming Tempest (Adept)
Deals significant amounts of damage to the target over time and knocks them down for a short duration. This spell has a recurrent power cost.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
107
Casting
3 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
48 seconds
Resistability
25.2% Easier
Level
58
Wizard
Effects:
• Applies Knockdown instantly and every 8 seconds. Lasts for 1.7 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 5.0 seconds and duration is reduced to 0.6 seconds.
• Inflicts 425 - 519 magic damage on target instantly and every 8 seconds.
Death Blow (Adept)
A powerful melee attack that deals triple damage if the target is below 33% health.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
95
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Level
58
Assassin
Effects:
• Inflicts 482 - 804 melee damage on target
• If over 33% Health
• Inflicts 1,447 - 2,413 melee damage on target
• If under 33% Health
• Must be flanking or behind
Dogma (Adept)
Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers.
TREASURED
Target
Caster
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
180 seconds
Level
58
Inquisitor
Effects:
• On a beneficial spell cast this spell will cast Convert Ally on target of spell cast.
• Heals target for 170.
The Tale of the Rujarkian Warrior
This item may be placed on the floor of all house types.
A competent bookbinder is a valuable resource who can restore any book that's had pages removed.
Puncture VI (Master)
A quick attack that lowers the target's attack speed.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
52
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
57
Brigand
Effects:
• Inflicts 224 - 373 melee damage on target
• Decreases Haste of target by 25.1.
Envenomed Gloves
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Chain Armor (Hands)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE NO-TRADE
Captain's Spaulders
TREASURED
18 Stamina
18 Primary Attributes
7 Combat Skills
0.4 Potency
10 Ability Mod
Plate Armor (Shoulders)
Mitigation
302
Level
50
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Aegis of Stoic Flame
TREASURED
24 Primary Attributes
24 Stamina
159 Resistances
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.4 Max Health
Tower Shield
Slots
Secondary
Protection
1,037
Level
53
Berserker, Guardian
Adornment Slots:
White
LORE NO-TRADE
Wand of Explosions
Powerful explosive charges, magic in nature.
Casting
6 seconds
Recast
2 seconds
Level
1
Effects:
Explosive Wand Charge
Applies Explosive Wand Charge when Activated.
• Inflicts 132 heat damage on targets in Area of Effect.
• There are no targets for this explosive charge.
a mystic stone
A merchant might pay a few coin for this item.
seafury leather wristguards
This item is defensive in nature and will offer the bearer some protection when embroiled in combat. Only those members of the order that are of the appropriate profession can make use of this armor.
Leather Armor (Forearms)
Mitigation
57
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
LORE NO-TRADE
seafury leather skullcap
This item is defensive in nature and will offer the bearer some protection when embroiled in combat. Only those members of the order that are of the appropriate profession can make use of this armor.
Leather Armor (Head)
Mitigation
57
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
LORE NO-TRADE
seafury leather shoulder pads
This item is defensive in nature and will offer the bearer some protection when embroiled in combat. Only those members of the order that are of the appropriate profession can make use of this armor.
Leather Armor (Shoulders)
Mitigation
57
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
LORE NO-TRADE
seafury leather pants
This item is defensive in nature and will offer the bearer some protection when embroiled in combat. Only those members of the order that are of the appropriate profession can make use of this armor.
Leather Armor (Legs)
Mitigation
61
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
LORE NO-TRADE
seafury leather gloves
This item is defensive in nature and will offer the bearer some protection when embroiled in combat. Only those members of the order that are of the appropriate profession can make use of this armor.
Leather Armor (Hands)
Mitigation
57
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
LORE NO-TRADE
seafury leather boots
This item is defensive in nature and will offer the bearer some protection when embroiled in combat. Only those members of the order that are of the appropriate profession can make use of this armor.
Leather Armor (Feet)
Mitigation
57
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
LORE NO-TRADE
seafury ceremonial leather wristguards
Cloth Armor (Forearms)
Mitigation
6
Level
1
ORNATE LORE NO-TRADE NO-VALUE
seafury ceremonial leather skullcap
Cloth Armor (Head)
Mitigation
6
Level
1
ORNATE LORE NO-TRADE NO-VALUE
seafury ceremonial leather shoulder pads
Cloth Armor (Shoulders)
Mitigation
6
Level
1
ORNATE LORE NO-TRADE NO-VALUE
seafury ceremonial leather pants
Cloth Armor (Legs)
Mitigation
7
Level
1
ORNATE LORE NO-TRADE NO-VALUE
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Item Discoveries |
Seallen was first to discover 27 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).