Advanced Alchemist Volume 91
This recipe book may be quested for or purchased.
TREASURED
Level
90
Alchemist
Recipes:
NO-TRADE
Arkend's Torque of Bladed Frenzy
LEGENDARY
86 Stamina
86 Primary Attributes
2.5 AE Auto
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
13.2 Haste
Slots
Neck
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Focus: Sacrificial Restoration VIII
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Head, Chest, Hands, Legs, Feet
Level
90
Defiler
Effects:
Focus: Sacrificial Restoration VIII
When Equipped:
• Improves the base heal amount of Sacrificial Restoration VIII by 15%.
• This focus effect will not stack with itself if adorned on multiple items.
HEIRLOOM NO-VALUE
Symbol of Supreme Faith
LEGENDARY
55 Stamina
55 Primary Attributes
21 Combat Skills
3.1 Crit Chance
5.1 Potency
1.1 Crit Bonus
3.2 Reuse Speed
6.9 Max Health
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Arcane Hood of Light
TREASURED
30 Primary Attributes
213 Resistances
Chain Armor (Head)
Mitigation
295
Level
71
Assassin, Berserker, Brigand, Defiler, Dirge, Guardian, Inquisitor, Mystic, Paladin, Ranger, Shadowknight, Swashbuckler, Templar, Troubador
Adornment Slots:
White
ATTUNEABLE
Arcane Earring of Beasts
TREASURED
Slots
Ear
Level
71
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White
ATTUNEABLE
a small humanoid skull
A white skull that has been bleached by the sun. A merchant might pay a few coin for this item.
a bat eye
A yellow glow comes from this eye that belonged to a bat. A merchant might pay a few coin for this item.
Mess Hall Fire Mitts
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Hands)
Mitigation
102
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
woven etched shoulderpads
14 Stamina
14 Primary Attributes
6 Combat Skills
Leather Armor (Shoulders)
Mitigation
91
Level
40
All Fighters, All Priests, All Scouts
Adornment Slots:
White
Bracelet of D'Morte
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Slots
Wrist
Level
30
Adornment Slots:
White
ATTUNEABLE
Ensnare III (Master)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
26
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
37
Ranger
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 59.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.6.
• Decreases Mitigation of target vs elemental damage by 1,184.
Praetorian Sunder Greaves
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Plate Armor (Legs)
Mitigation
196
Level
30
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Praetorian Sunder Spaulders
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Plate Armor (Shoulders)
Mitigation
183
Level
30
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Praetorian Sunder Cuirass
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Plate Armor (Chest)
Mitigation
196
Level
30
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Ancestral Mettle II (Adept)
A group augmentation that increases the noxious resistance and stamina of the mystic's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
30
Mystic
Effects:
• Increases STA of group members (AE) by 10.4.
• Increases Mitigation of group members (AE) vs noxious damage by 450.
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Item Discoveries |
Scoots was first to discover 16 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).