Aneurysm II (Grandmaster)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
74
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
25
Illusionist
Effects:
• Inflicts 160 - 195 mental damage on target.
• Dazes target
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 44.
Acid Storm II (Grandmaster)
Accumulates a storm of acid rain that follows your enemy. All enemies under the storm receive poison damage. The closer the enemies are to the center of the storm, the greater the damage inflicted.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
654
Casting
4 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
8 seconds
Level
90
Warlock
Effects:
• Summons a limited pet to aid the caster
Fae Fire II (Grandmaster)
A group augmentation that grants the fury's group additional heat damage with every successful attack for up to 3 attacks per ally.
FABLED
Target
Group (AE)
Power
183
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
20 seconds
Level
49
Fury
Effects:
• On any combat or spell hit this spell will cast Fae Fires on target of attack.
• Inflicts 548 heat damage on target.
• Grants a total of 3 triggers of the spell.
Intimidation IV (Grandmaster)
Impairs the target's agility and wisdom.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
35.4% Easier
Level
49
Fury
Effects:
• Decreases Combat Mitigation of target by 3.8.
• Decreases AGI and WIS of target by 59.5.
Forest Spirit III (Grandmaster)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
46
Fury
Effects:
• Increases INT and WIS of group members (AE) by 60.1.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 170.
Undergrowth (Grandmaster)
Interrupts and roots the target encounter while decreasing their agility. When the root effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
9
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
39 seconds
Level
47
Warden
Effects:
• Applies Natural Undergrowth. Lasts for 39.0 seconds.
• Applies Ensnare on termination. Lasts for 12.0 seconds.
• Slows target by 66.2%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 57 seconds and duration is reduced to 13.0 seconds.
• Resistibility increases against targets higher than level 66.
• Interrupts target encounter
• Decreases Combat Mitigation of target encounter by 0.5.
• Decreases AGI of target encounter by 54.1.
Storming Tempest (Grandmaster)
Deals significant amounts of damage to the target over time and knocks them down for a short duration. This spell has a recurrent power cost.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
107
Casting
3 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
48 seconds
Resistability
35.4% Easier
Level
58
Wizard
Effects:
• Applies Knockdown instantly and every 8 seconds. Lasts for 2.4 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.2 seconds and duration is reduced to 0.8 seconds.
• Inflicts 595 - 727 magic damage on target instantly and every 8 seconds.
Incinerate VI (Grandmaster)
Deals unresistable heat damage over time to an enemy.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
81
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
14 seconds
Level
59
Wizard
Effects:
• Inflicts 71 - 119 heat damage on target instantly and every 2 seconds.
Destructive Rage II (Grandmaster)
Increases the Damage Per Second of all the Berserker's allies.
FABLED
Range
Up to 50.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
33
Berserker
Effects:
• Increases Weapon Damage of raid and group members (AE) by 2.2.
Wall of Rage II (Grandmaster)
Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.
FABLED
Target
Caster
Power
19
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
27
Berserker
Effects:
• Decreases Haste of caster by 12.7.
• Increases Mitigation of caster vs physical damage by 454.
• On a melee hit this spell may cast Cripple on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Slows targets in Area of Effect by 59.5%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Tranquility II (Grandmaster)
Removes hostile effects from an ally and provides a heal. That ally is additionally healed for each hostile effect that was removed.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
295
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
60 seconds
Level
78
Warden
Effects:
• Applies Tranquil Healing instantly and every 15 seconds.
• Heals target for 1,004.
• Dispels 145 levels of any hostile effects on target instantly and every 15 seconds
• Casts Tranquil Healing for each successful Dispel.
• Heals target for 1,004.
Mutilate VII (Grandmaster)
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
108
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
90
Berserker
Effects:
• Inflicts 94 - 283 slashing damage on target
• Inflicts 165 slashing damage on target instantly and every 4 seconds.
• Decreases Haste of target by 16.0.
Necrotic Reconstruction VIII (Grandmaster)
Transfers health from the necromancer to the pet.
FABLED
Target
Caster's Pet
Health
544
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
90
Necromancer
Effects:
• Dispels 167 levels of any hostile effects on target
• Heals target for 1,081.
• Heals target for 180 every second.
Harvest Mana (Grandmaster)
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
FABLED
Target
Caster
Health
182
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
28
Wizard
Effects:
• Increases power of caster by 1.0 - 1.2% of caster's max power.
• Increases power of caster by 0.7 - 0.8% of caster's max power every second.
• This effect cannot be critically applied.
• Stifles caster
Flash of Brilliance VI (Grandmaster)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
FABLED
Target
Group (AE)
Power
240
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
88
Illusionist
Effects:
• Increases INT of group members (AE) by 251.3.
• Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 88.7.
Reckless Aide III (Grandmaster)
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's base avoidance.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
63
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
46
Berserker
Effects:
• Grants target a 47% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Adds 1.5% to base avoidance.
Aggressive Defense VI (Grandmaster)
Grants the berserker spell resistance, and a chance to counter attack with increased hate towards any opponent that damages the berserker in melee.
FABLED
Target
Caster
Power
96
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
71
Berserker
Effects:
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 2,044.
• When damaged with a melee weapon this spell has a 20% chance to cast Provoking Counterattack on target's attacker.
• Increases Threat to target by 1,185
• Inflicts 173 - 288 slashing damage on target.
• On a block this spell will cast Provoking Counterattack on target's victim.
• Increases Threat to target by 1,185
Vital Transfer IV (Grandmaster)
Converts some of the wizard's health into power.
FABLED
Target
Caster
Health
448
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
55
Wizard
Effects:
• Increases power of caster by 3.2 - 3.6% of caster's max power.
• This effect cannot be critically applied.
Fortify Elements IV (Grandmaster)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
49
Wizard
Effects:
• Increases Max Power of group members (AE) by 424.4.
• Increases Mitigation of group members (AE) vs elemental damage by 659.
Mana Intromission II (Grandmaster)
Replenishes power to target ally, at the cost of the wizard's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Health
69
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
47
Wizard
Effects:
• Increases power of target by 87 - 96.
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Item Discoveries |
Hiax was first to discover 868 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).