Nature's Elixir V (Grandmaster)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
166
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
8.5 seconds
Level
46
Fury
Effects:
• Heals target for 930 - 1,136.
Daro's Dull Blade III (Grandmaster)
An attack made from the side that deals moderate damage and impairs target's combat attack damage.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
24.0% Easier
Level
33
Dirge
Effects:
• Inflicts 181 - 302 melee damage on target
• Decreases DPS of target by 27.7.
• Must be flanking or behind
Misfortune's Kiss III (Grandmaster)
A stealth attack that deals great damage and reduces the target's wisdom.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
24.0% Easier
Level
21
Dirge
Effects:
• Inflicts 199 - 332 melee damage on target
• Decreases WIS of target by 10.9.
• You must be sneaking to use this ability.
Shroud of Bertoxxulous III (Grandmaster)
An augmentation which grants an ally the chance at dealing poison damage to all encounter members surrounding the enemy that struck the ally in combat.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
93
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
50
Warlock
Effects:
• When damaged this spell has a 25% chance to cast Nihilistics on target's attacker.
• Inflicts 72 - 88 poison damage on target encounter.
Abandoned Fury VII (Grandmaster)
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
86
Berserker
Effects:
• Increases Fervor of caster by 2.5.
• Decreases Defense of caster by 27.4.
• Increases Slashing, Piercing and Crushing of caster by 70.6.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
• On a melee hit this spell may cast Furious Assault on target of attack. Triggers about 2.0 times per minute.
• Inflicts 306 - 511 melee damage on target encounter
Malice VIII (Grandmaster)
Inflicts instant disease damage to the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
107
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
35.4% Easier
Level
89
Shadowknight
Effects:
• Inflicts 607 - 1,011 disease damage on target.
Insolence II (Grandmaster)
A melee attack which increases the hate of all enemies near the berserker. Additionally, when taking damage there is a chance to increase the hate of all enemies in an encounter.
FABLED
Target
Caster
Power
121
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
72
Berserker
Effects:
• Applies Insolent Assault.
• Inflicts 1,128 - 1,693 melee damage on targets in Area of Effect
• Applies Insolent Gibe.
• Increases Threat to targets in Area of Effect by 8,993 - 13,169
• When any damage is received this spell has a 50% chance to cast Insolent Gibe on target's attacker.
• Increases Threat to target encounter by 3,772 - 4,468
Rampage III (Grandmaster)
Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect can trigger up to 10 times, and drains a small amount of power from the berserker each time it triggers.
FABLED
Target
Caster
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
36 seconds
Level
80
Berserker
Effects:
• On a melee hit this spell will cast Rampaging Blow on target of attack.
• Inflicts 319 - 592 melee damage on targets in Area of Effect
• Grants a total of 10 triggers of the spell.
Berserker Onslaught V (Grandmaster)
A powerful melee attack that strikes all enemies in an arc in front of the berserker.
FABLED
Target
Caster
Power
189
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Resistability
24.0% Easier
Level
80
Berserker
Effects:
• Inflicts 912 - 1,695 melee damage on targets in Area of Effect
War Cry II (Grandmaster)
Grants a chance for the berserker's group to berserk in combat for a short duration.
FABLED
Target
Group (AE)
Power
80
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
38
Berserker
Effects:
• When damaged this spell has a 5% chance to cast Berserk on target. Lasts for 10.0 seconds.
• Increases Fervor of target by 0.7.
• Increases Haste of target by 23.0.
• Increases DPS of target by 23.0.
• On any combat or spell hit this spell may cast Berserk on target. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Increases Fervor of target by 0.7.
• Increases Haste of target by 23.0.
• Increases DPS of target by 23.0.
• On a kill this spell has a 50% chance to cast Berserk on target. Lasts for 10.0 seconds.
• Increases Fervor of target by 0.7.
• Increases Haste of target by 23.0.
• Increases DPS of target by 23.0.
Bloodbath III (Grandmaster)
A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits.
FABLED
Target
Caster
Power
66
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
35
Berserker
Effects:
• Applies Knockdown on termination. Lasts for 2.4 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.2 seconds and duration is reduced to 0.8 seconds.
• Inflicts 167 - 503 melee damage on targets in Area of Effect
Bloodlust III (Grandmaster)
Increases the strength and agility of the berserker's group.
FABLED
Target
Group (AE)
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
37
Berserker
Effects:
• Increases STR and AGI of group members (AE) by 72.1.
Rune of Thought II (Grandmaster)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
FABLED
Target
Group (AE)
Power
77
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
26
Illusionist
Effects:
• Applies Rune of Thought to qualifying pets.
• Increases the Fervor of all spells by 5.
• Increases INT and WIS of group members (AE) by 33.9.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 100.
• Increases the damage and healing of all spells by 5.
Jarol's Sorrowful Requiem III (Grandmaster)
Does a medium amount of disease damage to target encounter. This spell is difficult to resist against.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
121
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
24.0% Easier
Level
43
Dirge
Effects:
• Inflicts 271 - 452 disease damage on target encounter.
Nature's Embrace IV (Grandmaster)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
143
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
32
Warden
Effects:
• Heals target for 364 - 445.
• Heals target for 47 - 57 every second.
Incinerate V (Grandmaster)
Deals unresistable heat damage over time to an enemy.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
63
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
14 seconds
Level
45
Wizard
Effects:
• Inflicts 51 - 85 heat damage on target instantly and every 2 seconds.
Shackle IV (Grandmaster)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
25 seconds
Resistability
24.0% Easier
Level
47
Wizard
Effects:
• Applies Root on termination. Lasts for 10.0 seconds.
• Decreases Combat Mitigation of target by 0.7.
• Slows target by 66.2%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.7.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
• Resistibility increases against targets higher than level 66.
Dismay II (Grandmaster)
An impairment that decreases the enemies offensive abilities.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
35
Illusionist
Effects:
• Decreases Fervor of target by 0.1.
• Decreases Crushing, Piercing, Slashing and Ranged of target by 26.5.
Chromatic Storm III (Grandmaster)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
86
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
36
Illusionist
Effects:
• Applies Stumble on termination.
• Interrupts target
• Interrupts target encounter
• Inflicts 60 - 73 mental damage on target encounter instantly and every 2 seconds.
Epiphany II (Grandmaster)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
FABLED
Target
Group (AE)
Power
95
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
33
Illusionist
Effects:
• Increases Combat Power Regen of group members (AE) by 21.0.
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Item Discoveries |
Hiax was first to discover 868 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).