Leather-wrapped Shiv
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.1 Haste
Dagger
One-Handed Piercing
Damage
37 - 212
(62.38 Rating)
Delay
4.0 seconds
Level
68
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Tunic of Light Absorption
TREASURED
44 Stamina
44 Primary Attributes
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
5.6 Multi Attack
Chain Armor (Chest)
Mitigation
305
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Calcified Timber Longbow
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
89 Ability Mod
Bow
Ranged
Damage
105 - 596
(77.97 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
68
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Haze II (Apprentice)
Impairment that decreases target's attack speed and offensive melee skills.
Target
Enemy
Range
Up to 25.0 meters
Power
15
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
10
Mystic
Effects:
• Decreases Haste of target by 10.4.
• Decreases Crushing, Slashing and Piercing of target by 1.4.
Rejuvenation III (Apprentice)
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
Target
Friend
Range
Up to 20.0 meters
Power
46
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
15
Mystic
Effects:
• Heals target for 109 - 133.
• Increases Max Health of target by 12.0.
Ancestral Mettle (Apprentice)
A group augmentation that increases the noxious resistance and stamina of the mystic's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16
Mystic
Effects:
• Increases STA of group members (AE) by 3.2.
• Increases Mitigation of group members (AE) vs noxious damage by 205.
Spirit of the Mammoth (Apprentice)
A group augmentation that increases the strength and stamina of the mystic's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
18
Mystic
Effects:
• Increases STR and STA of group members (AE) by 13.9.
Runic Armor II (Apprentice)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19
Mystic
Effects:
• Wards group members (AE) against 18 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 106.
• If not fighter
Spirits (Apprentice)
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
5 seconds
Level
13
Mystic
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 1,234
• Decreases Combat Mitigation of targets in Area of Effect by 0.1.
• Mesmerizes targets in Area of Effect
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 15.0 seconds and duration is reduced to 1.7 seconds.
Ritual Healing III (Apprentice)
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
Target
Friend
Range
Up to 20.0 meters
Power
93
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
18
Mystic
Effects:
• Heals target for 229 - 279.
• Increases Max Health of target by 29.2.
Velium Winds III (Apprentice)
Deals instant cold damage and reduces the movement speed of the target.
Target
Enemy
Range
Up to 30.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
17
Mystic
Effects:
• Applies Touch of the Grey. Lasts for 10.0 seconds.
• Slows target by 33.4%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 52 - 64 cold damage on target.
Premonition II (Apprentice)
An augmentation that increases the health and power of the mystic's ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16
Mystic
Effects:
• Increases STA of target by 6.4.
• Increases Max Power of target by 72.7.
Holy Armor II (Apprentice)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
19
Templar
Effects:
• Increases Max Health of group members (AE) by 77.3.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 106.
• If not fighter
Restoration III (Apprentice)
Replenishes a large amount of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
103
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
18
Templar
Effects:
• Heals target for 254 - 310.
Meliorate III (Apprentice)
Instantly heals some of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
53
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
15
Templar
Effects:
• Heals target for 121 - 147.
Divine Smite III (Apprentice)
Deals instant divine damage to target enemy.
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
25.2% Easier
Level
17
Templar
Effects:
• Inflicts 52 - 64 divine damage on target.
Mark of Divinity (Apprentice)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
Target
Enemy
Range
Up to 25.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
18
Templar
Effects:
• Decreases Combat Mitigation of target by 0.2.
• Decreases Mitigation of target vs arcane damage by 178.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 7 instantly and every 2 seconds.
Divine Strike II (Apprentice)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Target
Enemy
Range
Up to 30.0 meters
Power
22
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
11
Templar
Effects:
• Inflicts 49 - 60 divine damage on target.
• Inflicts 49 - 60 divine damage on target.
• If target is undead
Aegolism II (Apprentice)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16
Templar
Effects:
• Increases STA of target by 9.6.
• Increases Crushing, Piercing, Slashing and Ranged of target by 2.3.
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Item Discoveries |
Arrowxw was first to discover 74 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).