Cleave Flesh (Expert)
A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
16.0% Easier
Level
15
Shadowknight
Effects:
• Inflicts 62 - 103 disease damage on target
• Decreases WIS of target by 10.4.
Haze (Journeyman)
Impairment that decreases target's attack speed and offensive melee skills.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
2
Mystic
Effects:
• Decreases Haste of target by 11.2.
• Decreases Crushing, Slashing and Piercing of target by 0.8.
Deteriorate (Journeyman)
An impairment that decreases the target's strength and agility.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
7
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
25.2% Easier
Level
7
Mystic
Effects:
• Decreases STR and AGI of target by 3.2.
Sneak Attack (Journeyman)
An attack made from the side that deals moderate damage and stealths the ranger.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
5
Ranger
Effects:
• Applies Shroud on termination. Lasts for 36.0 seconds.
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Inflicts 19 - 32 melee damage on target
• Must be flanking or behind
Ensnare (Journeyman)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
7
Ranger
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 34.5%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.1.
• Decreases Mitigation of target vs elemental damage by 240.
Searing Shot (Journeyman)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
3
Ranger
Effects:
• Inflicts 7 - 12 heat damage on target
• Inflicts 7 - 12 heat damage on target
• Requires bow or aim
Rear Shot (Journeyman)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
8
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
2
Ranger
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 33.4%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 18 - 30 ranged damage on target
• Must be flanking or behind
• Requires bow or aim
Plague (Journeyman)
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
3
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
3
Mystic
Effects:
• Inflicts 3 disease damage on target instantly and every 4 seconds.
• Inflicts 3 disease damage on target instantly and every 4 seconds.
• If target is nightblood
• Inflicts 3 disease damage on target instantly and every 4 seconds.
• If target is shadowed folk
Divine Inspiration (Journeyman)
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage.
HANDCRAFTED
Target
Group (AE)
Power
22
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
9
Paladin
Effects:
• On a hit this spell may cast Divine Strike on target of attack. Triggers about 1.6 times per minute.
• Inflicts 12 - 19 divine damage on target.
• Inflicts 12 - 19 divine damage on target.
• If target is undead
Holy Circle (Expert)
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
16
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
16.0% Easier
Level
7
Paladin
Effects:
• Inflicts 25 - 42 divine damage on targets in Area of Effect
• Heals group members (AE) for 2.9 - 3.6% of caster's max health.
• This effect cannot be critically applied.
Hateful Slam (Journeyman)
An attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the Shadowknight.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
13
Shadowknight
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 16 - 27 disease damage on target
• Increases Threat to target by 611 instantly and by 254 every 3 seconds thereafter
Innoruuk's Caress (Journeyman)
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight.
HANDCRAFTED
Target
Caster
Power
6
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
180 seconds
Level
3
Shadowknight
Effects:
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 53.
• When damaged with a melee weapon this spell will cast Caress Feedback on target's attacker.
• Increases Threat to target by 3
• Inflicts 1 disease damage on target.
• This effect can only trigger once every 0.5 - 1.5 second.
Dark Blade (Journeyman)
Increases the shadowknight's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4
Shadowknight
Effects:
• Increases STR of caster by 21.8.
• Increases Fervor of caster by 0.6.
• Decreases Defense of caster by 1.8.
• Increases Slashing, Piercing, Crushing and Disruption of caster by 3.0.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Knight's Stance (Journeyman)
Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2592000 seconds
Level
4
Paladin
Effects:
• Reduces physical damage done to caster by 5%.
• Increases STA of caster by 14.5.
• Adds 3.4% to base avoidance.
• Decreases Crushing, Piercing and Slashing of caster by 1.3.
• Increases Aggression and Defense of caster by 2.0.
• Increases Mitigation of caster vs arcane damage by 169.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Divine Vengeance (Journeyman)
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
11
Paladin
Effects:
• Applies Divine Vengeance. Lasts for 2.0 seconds.
• Inflicts 33 - 55 divine damage on target.
• Inflicts 28 - 47 divine damage on target.
• If target is undead
• Stuns target
• Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
• Inflicts 14 - 23 divine damage on target
Rejuvenation II (Expert)
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
MASTERCRAFTED LEGENDARY
Target
Friend
Range
Up to 20.0 meters
Power
24
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
7
Mystic
Effects:
• Heals target for 82 - 101.
• Increases Max Health of target by 9.4.
Clarion II (Journeyman)
Increases the target's hate towards the paladin, with increasing hate over time.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
9
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
6 seconds
Resistability
34.0% Easier
Level
9
Paladin
Effects:
• Increases Threat to target by 479 - 586 instantly and by 95 - 117 every 2 seconds thereafter
Unholy Hunger (Journeyman)
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit.
HANDCRAFTED
Target
Group (AE)
Power
22
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
9
Shadowknight
Effects:
• On a hit this spell may cast Unholy Strike on target of attack. Triggers about 1.6 times per minute.
• Inflicts 14 - 23 disease damage on target.
• Heals caster for 1.2 - 1.5% of caster's max health.
• This effect cannot be critically applied.
Calm Tranquility (Journeyman)
Increases the attack and casting speeds of all the Monk's allies.
HANDCRAFTED
Range
Up to 50.0 meters
Power
22
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
9
Monk
Effects:
• Increases Casting Speed of raid and group members (AE) by 2.9%.
• Increases Haste of raid and group members (AE) by 7.3.
Judgment (Journeyman)
Interrupts the target and deals instant divine damage.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
4
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
25.2% Easier
Level
2
Paladin
Effects:
• Interrupts target
• Inflicts 7 - 11 divine damage on target.
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Item Discoveries |
Teyn was first to discover 25 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).