Savanna Magi's Bracelet
TREASURED
6 Stamina
6 Primary Attributes
2 Combat Skills
Slots
Wrist
Level
10
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Ultraviolet Beam IV (Master)
Deals instant mental damage. This spell has a fast casting time.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
27
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
32.8% Easier
Level
20
Illusionist
Effects:
• Inflicts 97 - 131 mental damage on target.
Journeyman's Essence of Clarity
MASTERCRAFTED
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Duration
0.5
Recast
2 minutes 45 seconds
Level
22
Effects:
Essence of Clarity
Applies Essence of Clarity when Activated. Lasts for 30.0 seconds.
• Increases power of caster by 19 instantly and every 3 seconds.
slippers of the bound
TREASURED
1 Stamina
1 Primary Attributes
Cloth Armor (Feet)
Mitigation
2
Level
1
Adornment Slots:
White
ATTUNEABLE
Slurred Insult III (Master)
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
40.7% Easier
Level
17
Bruiser
Effects:
• Increases Threat to target by 1,642 - 1,865
Invocation III (Master)
Interrupts target enemy and deals divine damage.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
32.8% Easier
Level
17
Inquisitor
Effects:
• Interrupts target
• Inflicts 88 - 107 divine damage on target.
Ignore Pain II (Master)
Replenishes some of the bruiser's health.
FABLED
Target
Caster
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
9.3 seconds
Level
10
Bruiser
Effects:
• Heals caster for 26.2 - 32.0% of caster's max health.
• This effect cannot be critically applied.
• When any damage is received this spell will cast Thickened Calluses on target.
• Heals target for 16 - 20.
• Grants a total of 3 triggers of the spell.
• The healing of this spell cannot be modified except by direct means
Silence (Master)
Stifles and damages the coercer's target for a medium amount initially and a smaller amount over time.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
51
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
8 seconds
Resistability
32.8% Easier
Level
16
Coercer
Effects:
• Inflicts 71 - 87 mental damage on target.
• Inflicts 24 - 29 mental damage on target every 1.3 seconds.
• Stifles target
• Epic targets gain an immunity to Stifle effects of 24.0 seconds and duration is reduced to 2.7 seconds.
• Resistibility increases against targets higher than level 35.
Shoulder Charge (Master)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
13
Bruiser
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 26 - 80 melee damage on target
Armor of Seasons II (Master)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19
Warden
Effects:
• Increases Max Health of group members (AE) by 130.2.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 178.
• If not fighter
One Hundred Hand Punch (Master)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
28
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
19
Bruiser
Effects:
• Inflicts 14 - 43 melee damage on target
• Inflicts 14 - 43 melee damage on target
• Inflicts 14 - 43 melee damage on target
• Inflicts 14 - 43 melee damage on target
• Inflicts 14 - 43 melee damage on target
• Inflicts 14 - 43 melee damage on target
• Inflicts 14 - 43 melee damage on target
• Inflicts 14 - 43 melee damage on target
Battle Cry (Master)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
FABLED
Target
Group (AE)
Power
18
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
12
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 178.
Impale (Master)
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
21.0% Easier
Level
13
Assassin
Effects:
• Inflicts 35 - 58 piercing damage on target
• Inflicts 10 - 16 piercing damage on target instantly and every 4 seconds.
Indomitable Will (Master)
Dispels hostile mental effects. This ability can be used while stifled or stunned.
FABLED
Target
Caster
Power
30
Casting
1 seconds
Recovery
0.5 seconds
Recast
120 seconds
Level
13
Bruiser
Effects:
• Dispels 26 levels of physical and arcane hostile effects on caster
Pummel (Expert)
A melee attack that does some extra damage.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 5.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
16.0% Easier
Level
1
Bruiser
Effects:
• Inflicts 5 - 15 melee damage on target
Nature's Embrace III (Journeyman)
Replenishes a large amount of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
87
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
18
Warden
Effects:
• Heals target for 125 - 152.
• Heals target for 16 - 20 every second.
Ezeldra's Wand
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Hammer
One-Handed Crushing
Damage
4 - 24
(7.2 Rating)
Delay
4.0 seconds
Level
10
All Fighters, All Priests, Beastlord
Adornment Slots:
White
ATTUNEABLE
Gloves of Agony
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Leather Armor (Hands)
Mitigation
69
Level
20
All Fighters, All Priests, All Scouts
Effects:
Cry of Agony
Applies Cry of Agony when Activated.
• Inflicts 15 - 46 mental damage on targets in Area of Effect.
• The casting time of Cry of Agony is 1.0 second and the reuse time of the spell is 10 minutes
Adornment Slots:
White
LORE ATTUNEABLE
Forward Charge II (Master)
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
16
Guardian
Effects:
• Increases STR of caster by 42.2.
• Increases Fervor of caster by 0.7.
• Decreases Defense of caster by 4.8.
• Increases Slashing, Piercing and Crushing of caster by 11.5.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Indomitable Will II (Expert)
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
58
Casting
1 seconds
Recovery
0.5 seconds
Recast
120 seconds
Level
27
Bruiser
Effects:
• Dispels 49 levels of physical and arcane hostile effects on caster
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Item Discoveries |
Tppshv was first to discover 35 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).