Archon's Nebulous Boots
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Plate Armor (Feet)
Mitigation
60
Level
10
Inquisitor, Templar
Adornment Slots:
White
NO-TRADE
Symbol of Marzin (Master)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16
Templar
Effects:
• Increases STA of group members (AE) by 5.4.
• Increases Mitigation of group members (AE) vs arcane damage by 346.
Harmony (Adept)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
TREASURED
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
13
Templar
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 1,560
• Decreases Combat Mitigation of targets in Area of Effect by 0.3.
• Dazes targets in Area of Effect
• Dispelled when target receives hostile action
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Divine Strike II (Master)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
22
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
32.8% Easier
Level
11
Templar
Effects:
• Inflicts 82 - 100 divine damage on target.
• Inflicts 82 - 100 divine damage on target.
• If target is undead
Word of Redemption (Adept)
Heals all allies near the templar.
TREASURED
Target
Group (AE)
Power
101
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
14
Templar
Effects:
• Heals group members (AE) for 170 - 208.
Divine Strike II (Adept)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
22
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
11
Templar
Effects:
• Inflicts 62 - 75 divine damage on target.
• Inflicts 62 - 75 divine damage on target.
• If target is undead
Hold the Line III (Adept)
Grants a chance to increase hate with any opponent that damages the guardian.
TREASURED
Target
Caster
Power
41
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
29
Guardian
Effects:
• When damaged this spell has a 50% chance to cast Holding the Line on target's attacker.
• Increases Threat to target by 265
• On a block this spell will cast Holding the Line on target's victim.
• Increases Threat to target by 265
Shield of Faith II (Master)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
FABLED
Target
Group (AE)
Power
59
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
43
Templar
Effects:
• Wards group members (AE) against 1,035 points of arcane damage
• Increases Mitigation of group members (AE) vs arcane damage by 688.
Leggings of the Coldheart
FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Plate Armor (Legs)
Mitigation
146
Level
20
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Shadowed Heart Signet
TREASURED
8 Stamina
8 Primary Attributes
30 Resistances
3 Combat Skills
Slots
Finger
Level
20
Adornment Slots:
White, Green
ATTUNEABLE
Advanced Carpenter Volume 25
UNCOMMON
Level
25
Carpenter
Recipes:
a snapped ring
This item needs a little ... something. You will need to corrupt it before it can be used. You may wish to hold onto this item until it is complete.
NO-VALUE NO-TRADE LORE
Advanced Jeweler Volume 25
UNCOMMON
Level
25
Jeweler
Recipes:
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Item Discoveries |
Dmackpaddywhack was first to discover 13 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).