Hunker Down IV (Grandmaster)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
FABLED
Target
Caster
Power
37
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
55
Guardian
Effects:
• Decreases Haste of caster by 15.5.
• Increases Mitigation of caster vs physical damage by 924.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
Bloody Reminder IV (Grandmaster)
A penetrating attack that deals significant damage over time.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
74
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
54
Ranger
Effects:
• Inflicts 61 - 103 melee damage on target
• Inflicts 165 piercing damage on target instantly and every 2.6 seconds.
Focus Aim III (Grandmaster)
Greatly improves the ranger's ranged skill and accuracy with increased attack speed and Multi-Attack Chance for a short duration at the cost of all melee skills. This ability does not cost power and can be used while stifled.
FABLED
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
10 seconds
Level
50
Ranger
Effects:
• Applies Nature's Focus. Lasts for 10.0 seconds.
• Increases Accuracy of group members (AE) by 25.2%.
• Increases Slashing, Piercing and Crushing of group members (AE) by 100.8.
• Increases Accuracy of caster by 8.4%.
• Increases Haste of caster by 78.9.
• Increases Multi Attack of caster by 90.7.
• Decreases Piercing and Slashing of caster by 150.0.
• Increases Ranged of caster by 100.8.
Ranger's Blade IV (Grandmaster)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
107
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
52
Ranger
Effects:
• Inflicts 984 - 1,640 melee damage on target
• Must be flanking or behind
• You must be sneaking to use this ability.
Ensnare IV (Grandmaster)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
51
Ranger
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 67.3%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.8.
• Decreases Mitigation of target vs elemental damage by 1,714.
Thorny Trap (Grandmaster)
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration.
FABLED
Target
Caster
Power
71
Casting
5 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
180 seconds
Level
52
Ranger
Effects:
Bash V (Grandmaster)
An attack that knocks the enemy down and stuns them for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
67
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
55
Guardian
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 211 - 351 crushing damage on target
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Item Discoveries |
Pimmble was first to discover 7 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).