Hood of the Nightborne
TREASURED
Slots
Head
Level
1
HEIRLOOM APPEARANCE-ONLY ATTUNEABLE NO-VALUE
Rush V (Master)
A charging attack that inflicts damage multiple times.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
21.0% Easier
Level
33
Beastlord
Effects:
• Inflicts 95 - 158 melee damage on target
• Inflicts 95 - 158 melee damage on target
• Inflicts 95 - 158 melee damage on target
• Inflicts 95 - 158 melee damage on target
• Inflicts 95 - 158 melee damage on target
Signet of Imaginable Power
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Slots
Finger
Level
20
Adornment Slots:
White, Green
NO-TRADE
Halfling Medium's Veil
TREASURED
11 Stamina
11 Primary Attributes
5 Combat Skills
Slots
Cloak
Level
30
Adornment Slots:
White
ATTUNEABLE
Cloth Pantaloons
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Cloth Armor (Legs)
Mitigation
72
Level
32
Adornment Slots:
White
ATTUNEABLE
Chirurgeon's Scalpel
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Dagger
One-Handed Piercing
Damage
14 - 79
(23.21 Rating)
Delay
4.0 seconds
Level
30
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Trapper's Staff
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
Staff
One-Handed Crushing
Damage
19 - 108
(31.68 Rating)
Delay
4.0 seconds
Level
40
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Lightning Palm (Master)
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
FABLED
Target
Caster
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
15
Monk
Effects:
• On a melee hit this spell will cast Jolting Strike on target of attack.
• Inflicts 13 - 22 magic damage on target.
• Grants a total of 8 triggers of the spell.
Ankh of Minokis
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Slots
Ear
Level
30
Adornment Slots:
White
LORE ATTUNEABLE
Deep Cavern Bracers
TREASURED
16 Stamina
16 Primary Attributes
7 Combat Skills
Chain Armor (Forearms)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Weighted Girdle of Worth
TREASURED
16 Stamina
16 Primary Attributes
7 Combat Skills
Slots
Waist
Level
40
Adornment Slots:
White, Black
HEIRLOOM ATTUNEABLE
Slippers of Echoes
TREASURED
16 Stamina
16 Primary Attributes
7 Combat Skills
Cloth Armor (Feet)
Mitigation
83
Level
40
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Fiery Magician II (Master)
Summons a native of the Plane of Fire to do the conjuror's bidding.
FABLED
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
34
Conjuror
Effects:
• Summons a pet fiery magician
Chains of Torment III (Master)
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
20 seconds
Resistability
21.0% Easier
Level
33
Necromancer
Effects:
• Applies Chains of Torment on termination. Lasts for 5.0 seconds.
• Slows target by 29.3%.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 52.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute and duration is reduced to 6.7 seconds.
• Resistibility increases against targets higher than level 52.
Viscerate III (Master)
An attack from flanking or behind that deals great damage and decreases the target's agility.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Level
24
Swashbuckler
Effects:
• Inflicts 201 - 336 melee damage on target
• Decreases AGI of target by 12.8.
• Must be flanking or behind
Masked Strike III (Master)
An attack made from the side that deals moderate damage and stealths the assassin.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
21.0% Easier
Level
33
Assassin
Effects:
• Applies Shroud on termination. Lasts for 36.0 seconds.
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Inflicts 173 - 288 melee damage on target
• Must be flanking or behind
Lucidity III (Master)
An augmentation that increases the intelligence and stamina of an ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
30
Fury
Effects:
• Increases STA of target by 38.8.
• Increases INT of target by 55.2.
Divine Inspiration II (Master)
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage.
FABLED
Target
Group (AE)
Power
50
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
23
Paladin
Effects:
• On a hit this spell may cast Divine Strike on target of attack. Triggers about 1.6 times per minute.
• Inflicts 43 - 72 divine damage on target.
• Inflicts 43 - 72 divine damage on target.
• If target is undead
Mantle of Madness
TREASURED
1 Stamina
1 Primary Attributes
Chain Armor (Shoulders)
Mitigation
4
Level
1
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
shoreside padded helmet
1 Stamina
1 Primary Attributes
Leather Armor (Head)
Mitigation
2
Level
1
All Fighters, All Priests, All Scouts
Adornment Slots:
White
|
|
Item Discoveries |
Shade was first to discover 20 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).