Crystallize Soul VIII (Master)
Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.
FABLED
Target
Group (AE)
Power
610
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
111
Defiler
Effects:
• On a kill this spell has a 30% chance to cast Crystallize Soul on caster. This effect normalizes based off of a three second triggering event.
• Summon 1 Crystallized Soul (Master)
Nizari'zhi Denizen's Leather Gloves
FABLED
519 Primary Attributes
1,679 Stamina
79.3 Crit Bonus
44.9 Casting Speed
87.5 Potency
5 Resolve
87.8 Haste
71.5 Reuse Speed
Leather Armor (Hands)
Mitigation
713
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
The Restored Ish'Urz Render
FABLED
182 Stamina
182 Primary Attributes
12.7 Strikethrough
59.2 Crit Chance
10.9 Potency
10.9 Crit Bonus
34.8 Multi Attack
Rapier
One-Handed Piercing
Damage
150 - 851
(166.84 Rating)
Delay
6.0 seconds
Level
95
All Scouts, Berserker, Guardian
Adornment Slots:
White, Yellow, White
LORE-EQUIP ATTUNEABLE
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Item Discoveries |
Spiritum was first to discover 3 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).