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Band of Healing Winds
LEGENDARY
26 Stamina
26 Primary Attributes
171 Resistances
10 Combat Skills
0.8 Crit Chance
1.1 Potency
0.2 Crit Bonus
26 Ability Mod
Slots
Finger

Level
57

Adornment Slots:
White, Turquoise, Green
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  

Overking's Slippers of Mirrors
TREASURED
31 Stamina
31 Primary Attributes
429 Resistances
12 Combat Skills
1.1 Crit Chance
1.7 Potency
2 Combat Power Regen
0.3 Crit Bonus
1.4 Flurry
Cloth Armor (Feet)

Mitigation
139

Level
66

All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Bloody Reminder (Master)
A penetrating attack that deals significant damage over time.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
21.0% Easier
Level
12

Ranger
Effects:
  Inflicts 11 - 18 melee damage on target
  Inflicts 30 piercing damage on target instantly and every 2.6 seconds.

Tunic of Nature's Fatebinder
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Leather Armor (Chest)

Mitigation
73

Level
20

Fury
Adornment Slots:
White
LORE  NO-TRADE  

Leggings of Nature's Fatebinder
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Leather Armor (Legs)

Mitigation
73

Level
20

Fury
Adornment Slots:
White
LORE  NO-TRADE  

Enchanted Training Lance
TREASURED
12 Stamina
12 Primary Attributes
4 Combat Skills
Great Spear

Two-Handed Piercing

Damage
10 - 56
(9.45 Rating)
Delay
7.0 seconds
Level
10

Beastlord, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, White
ATTUNEABLE  

Shoulderpads of Nature's Fatebinder
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Leather Armor (Shoulders)

Mitigation
69

Level
20

Fury
Adornment Slots:
White
LORE  NO-TRADE  

Boots of Nature's Fatebinder
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Leather Armor (Feet)

Mitigation
69

Level
20

Fury
Adornment Slots:
White
LORE  NO-TRADE  

Gloves of Nature's Fatebinder
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Leather Armor (Hands)

Mitigation
69

Level
20

Fury
Adornment Slots:
White
LORE  NO-TRADE  

Spaulders of the Immortal Guard
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Plate Armor (Shoulders)

Mitigation
122

Level
20

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE  ATTUNEABLE  

macadamia nut
This raw harvest looks as if it could be used for crafting level 50-59 items.
NO-VALUE  

Bloodskull Longsword
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Sword

One-Handed Slashing

Damage
3 - 9
(7.2 Rating)
Delay
1.7 seconds
Level
10

All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
ATTUNEABLE  

Hostage II (Master)
An impairment that has a chance to cause the target mental damage every time it is hit by a melee attack for up to 3 triggers.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
106
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
21.0% Easier
Level
37

Coercer
Effects:
  When damaged with a melee weapon this spell will cast Convulsions on target. This effect normalizes based off of a three second triggering event.
  Inflicts 265 - 324 mental damage on target.
  Grants a total of 3 triggers of the spell.

Divine Inspiration III (Master)
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage.
FABLED
Target
Group (AE)
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
37

Paladin
Effects:
  On a hit this spell may cast Divine Strike on target of attack. Triggers about 1.6 times per minute.
  Inflicts 74 - 123 divine damage on target.
  Inflicts 74 - 123 divine damage on target.
  If target is undead

Arctic Blast II (Master)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
30

Swashbuckler
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 57.6%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 112 - 188 cold damage on target
  Inflicts 112 - 188 cold damage on target
  If weapon equipped in Ranged

Armor of Nature III (Adept)
A group augmentation that increases the physical mitigation to the fury's non-fighter allies and the health of the fury's fighter allies.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
33

Fury
Effects:
  Increases Max Health of group members (AE) by 238.9.
  Increases Mitigation of group members (AE) vs physical damage by 228.
  If not fighter

Spurious Bravado (Master)
Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation).
FABLED
Target
Caster
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
32

Swashbuckler
Effects:
  On a melee hit this spell may cast Bravado on caster. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
  Increases Hate Gain of caster by 5.0.
  Increases Haste of caster by 50.7.
  Dispelled when target takes damage

Winds of Healing III (Master)
Heals all allies near the warden.
FABLED
Target
Group (AE)
Power
221
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
6 seconds
Level
42

Warden
Effects:
  Heals group members (AE) for 361 - 442.
  Heals group members (AE) for 61 - 74 every second.

Songster's Luck III (Master)
Increases the combat skills of the dirge's group.
FABLED
Target
Group (AE)
Power
66
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
31

Dirge
Effects:
  Increases Slashing, Crushing, Piercing and Ranged of group members (AE) by 14.9.

Shriller Skull Earring
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Slots
Ear

Level
30

Adornment Slots:
White
LORE  ATTUNEABLE  
Luigizzzz
95 Fury
Item Discoveries
Luigizzzz was first to discover 24 items* on their server**.
Item Discovery Date
Band of Healing Winds2010-10-01 03:29:06 AM
Overking's Slippers of Mirrors2010-10-20 02:50:33 AM
Bloody Reminder (Master)2010-08-21 02:44:12 PM
Tunic of Nature's Fatebinder2010-08-23 02:33:11 AM
Leggings of Nature's Fatebinder2010-08-23 01:50:17 AM
Enchanted Training Lance2010-08-22 03:51:30 AM
Shoulderpads of Nature's Fatebinder2010-08-22 10:07:48 PM
Boots of Nature's Fatebinder2010-08-22 04:57:31 AM
Gloves of Nature's Fatebinder2010-08-22 03:34:59 AM
Spaulders of the Immortal Guard2010-08-25 01:30:28 AM
macadamia nut2010-10-07 12:12:12 AM
Bloodskull Longsword2010-08-21 10:05:12 PM
Hostage II (Master)2010-08-30 02:43:42 AM
Divine Inspiration III (Master)2010-08-29 03:33:06 PM
Arctic Blast II (Master)2010-08-25 01:52:50 AM
Armor of Nature III (Adept)2010-08-25 01:52:50 AM
Spurious Bravado (Master)2010-08-25 01:57:01 AM
Winds of Healing III (Master)2010-09-14 02:13:28 AM
Songster's Luck III (Master)2010-08-25 01:56:43 AM
Shriller Skull Earring2010-08-29 03:33:58 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).