Brainburst II (Master)
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
10
Illusionist
Effects:
• Applies Migraine on termination.
• Inflicts 42 - 57 mental damage on target.
• Inflicts 19 - 24 mental damage on target instantly and every 6 seconds.
Slurred Insult III (Master)
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
40.7% Easier
Level
17
Bruiser
Effects:
• Increases Threat to target by 1,642 - 1,865
Power Cleave (Master)
A powerful melee attack that strikes for divine damage.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
15
Paladin
Effects:
• Inflicts 44 - 73 divine damage on target
Rear Shot II (Master)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
34
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
15
Ranger
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 52.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 172 - 287 ranged damage on target
• Must be flanking or behind
• Requires bow or aim
Lockdown II (Master)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
25 seconds
Resistability
21.0% Easier
Level
19
Illusionist
Effects:
• Applies Stifle. Lasts for 3.0 seconds.
• Blurs vision of target.
• Stifles target
• Dispelled when target takes damage
• Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 38.
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
• Resistibility increases against targets higher than level 38.
Concussion (Adept)
A melee attack that deals crushing damage and reduces target's casting skills.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
17
Guardian
Effects:
• Inflicts 37 - 62 crushing damage on target
• Decreases Ordination, Ministration, Disruption and Subjugation of target by 6.1.
Deadly Shot II (Adept)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
16
Assassin
Effects:
• Inflicts 32 - 54 ranged damage on target
• Inflicts 32 - 54 ranged damage on target
• If weapon equipped in Ranged
Avoid Blame (Adept)
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit.
TREASURED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
17
Swashbuckler
Effects:
• On a melee hit this spell may cast Evade Blame on target of attack. Lasts for 2.0 seconds. Triggers about 4.0 times per minute.
• Decreases Threat to target by 208
• Decreases Combat Mitigation of target by 0.2.
• On a hostile ability cast this spell will cast Evade Blame on target of spell. Lasts for 2.0 seconds. This effect normalizes based off of a three second triggering event.
• Decreases Threat to target by 208
• Decreases Combat Mitigation of target by 0.2.
• This effect can only trigger once every 1.0 - 6.0 seconds.
Street Smarts (Master)
Increases the base avoidance, agility, physical resistance, and spell resistance of the brigand.
FABLED
Target
Caster
Power
20
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
13
Brigand
Effects:
• Increases AGI of caster by 26.6.
• Adds 25.0% to base avoidance.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 324.
• Increases Mitigation of caster vs physical damage by 368.
Howl of the Damned (Adept)
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance.
TREASURED
Target
Caster
Power
25
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
11
Necromancer
Effects:
• Applies Howl of the Damned to qualifying pets.
• Increases Haste of target by 22.0.
• Decreases Defense and Parry of target by 4.9.
• Increases Disruption, Focus and Subjugation of target by 5.9.
• On any combat or spell hit this spell may cast Clawing of the Soul on target of attack. Triggers about 2.0 times per minute.
• Inflicts 37 disease damage on target.
• Heals caster for 12.
Evade II (Adept)
Reduces the target's hate towards the scout. The scout will be immune to riposte damage for a short duration.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
8
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
3 seconds
Level
18
All Scouts
Effects:
• Decreases Threat to target by 662 - 1,104
• Caster is immune to riposte damage.
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Item Discoveries |
Solskjaer was first to discover 11 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).