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Bloodrage Claws
FABLED
11 Stamina
11 Primary Attributes
4 Combat Skills
Fists

Main Hand Slashing

Damage
19 - 110
(25.94 Rating)
Delay
5.0 seconds
Level
30

Beastlord, Bruiser, Monk
Adornment Slots:
White
LORE-EQUIP  ATTUNEABLE  

Initiate's Threaded Arm Wraps
TREASURED
5 Stamina
5 Primary Attributes
Leather Armor (Shoulders)

Mitigation
34

Level
10

All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE  

Unyielding Veteran's Helmet of the Stalwart
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Plate Armor (Head)

Mitigation
181

Level
30

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

Armlet of the Jumjum Fighter
TREASURED
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Slots
Wrist

Level
30

Adornment Slots:
White
LORE-EQUIP  ATTUNEABLE  

Nektulos Healer's Cloak
TREASURED
9 Stamina
9 Primary Attributes
3 Combat Skills
Slots
Cloak

Level
20

Adornment Slots:
White
ATTUNEABLE  

Ritual Tablet of a Forlorn Civilization
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Type
Symbols

Slots
Secondary, Ranged

Level
20

All Mages
Adornment Slots:
White
LORE-EQUIP  ATTUNEABLE  

Bum Rush II (Master)
An attack made from the side that deals moderate damage and interrupts the target.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
19

Brigand
Effects:
  Interrupts target
  Inflicts 93 - 155 melee damage on target
  Must be flanking or behind

Ruin (Master)
A melee attack that decreases the target's offensive melee skills and deals additional slashing damage over time on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
21.0% Easier
Level
11

Guardian
Effects:
  Inflicts 23 - 39 slashing damage on target
  Inflicts 10 - 12 slashing damage on target every 5 seconds.
  Decreases Slashing, Crushing and Piercing of target by 2.6.

Petrify (Master)
Stuns the conjuror's target and deals instant magic damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
68
Casting
3 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
5 seconds
Resistability
5.2% Easier
Level
16

Conjuror
Effects:
  Inflicts 118 - 144 magic damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 15.0 seconds and duration is reduced to 1.7 seconds.
  Resistibility increases against targets higher than level 35.

Spine Shot (Master)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
34
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
15

Assassin
Effects:
  Inflicts 189 - 316 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind

Devious Evasion (Master)
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
31
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
21

Shadowknight
Effects:
  Grants target a 24% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
  Increases Parry of caster by 5.0.

Crystal Blast III (Master)
Deals instant magic damage to the target.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
20
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
32.8% Easier
Level
12

Conjuror
Effects:
  Inflicts 67 - 91 magic damage on target.

Pummel II (Master)
A melee attack that does some extra damage.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
7
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
6

Bruiser
Effects:
  Inflicts 12 - 37 melee damage on target

Divine Smite III (Master)
Deals instant divine damage to target enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
32.8% Easier
Level
17

Templar
Effects:
  Inflicts 88 - 107 divine damage on target.

Bodyguard II (Master)
Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
16

Bruiser
Effects:
  Reduces physical damage done to caster by 5%.
  Adds 2.4% to base avoidance.
  Caster will deflect 16.0% of incoming attacks.
  Increases Parry of caster by 7.7.
  Decreases Slashing, Piercing and Crushing of caster by 4.8.
  Increases Aggression of caster by 5.8.
  Increases Defense and Deflection of caster by 7.7.
  Increases Mitigation of caster vs noxious damage by 553.
  Increases the caster's effectiveness of worn armor vs physical damage by 25%.

Provoke III (Adept)
Interrupts the target and increases their hate towards the guardian.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
34.0% Easier
Level
17

Guardian
Effects:
  Interrupts target
  Increases Threat to target by 1,302 - 1,559

Songster's Luck II (Master)
Increases the combat skills of the dirge's group.
FABLED
Target
Group (AE)
Power
38
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
17

Dirge
Effects:
  Increases Slashing, Crushing, Piercing and Ranged of group members (AE) by 8.2.

Five Rings (Apprentice)
Launches a flurry of attacks.
Target
Enemy
Range
Up to 5.0 meters
Power
28
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
19

Monk
Effects:
  Inflicts 20 - 34 melee damage on target
  Inflicts 20 - 34 melee damage on target
  Inflicts 20 - 34 melee damage on target
  Inflicts 20 - 34 melee damage on target
  Inflicts 20 - 34 melee damage on target

Roundhouse Kick II (Apprentice)
A melee attack that deals moderate slashing damage.
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
19

Monk
Effects:
  Inflicts 31 - 53 slashing damage on target

Tranquil Vision (Apprentice)
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
31
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
21

Monk
Effects:
  Grants target a 14% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
  Increases Deflection of caster by 3.0.
Yumemiya
50 Monk
Item Discoveries
Yumemiya was first to discover 29 items* on their server**.
Item Discovery Date
Bloodrage Claws2011-10-04 10:32:34 PM
Initiate's Threaded Arm Wraps2011-09-27 12:17:18 PM
Unyielding Veteran's Helmet of the Stalwart2011-10-04 10:32:34 PM
Armlet of the Jumjum Fighter2011-10-05 08:55:07 PM
Nektulos Healer's Cloak2011-09-28 07:51:43 PM
Ritual Tablet of a Forlorn Civilization2011-09-28 07:47:26 PM
Bum Rush II (Master)2006-03-22 10:30:17 PM
Ruin (Master)2006-03-21 10:02:47 PM
Petrify (Master)2006-03-23 10:57:14 PM
Spine Shot (Master)2006-04-03 11:11:11 PM
Devious Evasion (Master)2006-03-15 12:27:55 PM
Crystal Blast III (Master)2006-03-23 10:57:14 PM
Pummel II (Master)2006-03-19 09:56:00 AM
Divine Smite III (Master)2006-03-16 10:17:30 PM
Bodyguard II (Master)2006-03-23 11:01:22 PM
Provoke III (Adept)2006-03-18 11:24:53 PM
Songster's Luck II (Master)2006-03-16 10:17:30 PM
Five Rings (Apprentice)2006-03-19 10:06:24 AM
Roundhouse Kick II (Apprentice)2006-03-19 10:06:47 AM
Tranquil Vision (Apprentice)2006-03-19 10:06:29 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).