Erosion (Celestial)
With the full power of a Geomancer at your behest, you can call a creature fashioned from the earth itself to your side. It will fight to protect you, and ah, those that fight by your side. The protection of stone will come to your aid, and strengthen you all.
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 9 Geomancer
Effects:
• Inflicts 8,745 - 18,162 piercing damage on target.
• Inflicts 6,996 - 14,530 piercing damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 457.8.
Frozen Heavens II (Celestial)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
MASTERCRAFTED CELESTIAL
Target
Caster
Power
45696
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 20 Elementalist
Effects:
• Inflicts 37,818 cold damage on targets in Area of Effect.
Toxic Life (Celestial)
The magic of a Thumaturge infects those that it affects, weakening not just their bodies, but their very being as well. You can use this property to your advantage. Poison their essence, and all of your magic will be even more devastating, tearing them apart from within.
MASTERCRAFTED CELESTIAL
Target
Group (AE)
Power
6542
Casting
7 seconds
Recovery
1.2 seconds
Recast
450 seconds
Duration
30 seconds
Level 3 Thaumaturge
Effects:
• On a hit this spell will cast Toxic Life on target of attack. Lasts for 7.6 seconds.
• Increases noxious damage done to target by 5.17%.
• This effect may increment up to 50 times.
• This effect can only trigger once every 1.0 second.
Frozen Heavens (Celestial)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
MASTERCRAFTED CELESTIAL
Target
Caster
Power
22370
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 9 Elementalist
Effects:
• Inflicts 36,437 cold damage on targets in Area of Effect.
Brittle Armor (Celestial)
Ice and fire, when used together, can shatter stone. If you can manage the control of both, you can even open cracks in the armor of your enemies, be it cloth or metal, or even living carapace. This is the power of the Elementalists - there are no barriers to stop us, and no shield from our fury.
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
16513
Casting
5.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 7 Elementalist
Effects:
• When damaged this spell will cast Brittle Armor on target. Lasts for 24.0 seconds.
• Decreases Combat Mitigation of target by 188.2, multiplied by increment stacks.
• This effect may increment up to 24 times.
• This effect can only trigger once every 1.0 second.
Bonds of Blood (Celestial)
MASTERCRAFTED CELESTIAL
Target
Caster
Power
26636
Casting
3.8 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
30.4 seconds
Level 15 Thaumaturge
Effects:
• On a hostile ability cast this spell will cast Blood Infusion on caster. Lasts for 1 minute 1 second.
• Increases Fervor of caster by 2.1, multiplied by increment stacks.
• Increases Ability Mod of caster by 5,175.0, multiplied by increment stacks.
• This effect can only trigger once every 6.0 - 9.0 seconds.
Withering (Celestial)
The nature of a Thaumaturgist's magic makes it so that your enemy isn't the only one that has to fear you. It permeates the area, creeping out to infect those all around your adversary. Witness whole groups of enemies wither before you, drink in their fear as your magic rips their bodies apart.
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
8 seconds
Recovery
1.2 seconds
Recast
330 seconds
Duration
25 seconds
Level 4 Thaumaturge
Effects:
• Increases noxious damage done to targets in Area of Effect by 5.17%.
Elemental Channeling (Celestial)
MASTERCRAFTED CELESTIAL
Target
Caster
Power
13044
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
680 seconds
Duration
38 seconds
Level 11 Elementalist
Effects:
• Increases the damage and healing of profession Abilities that naturally deal elemental damage by 39.33.
Touch of Magic (Celestial)
MASTERCRAFTED CELESTIAL
Target
Caster
Power
16018
Casting
6.1 seconds
Recovery
1.2 seconds
Recast
440 seconds
Duration
34.2 seconds
Level 12 Etherealist
Effects:
• Increases Ability Doublecast of caster by 16.6.
• Increases Fervor of caster by 31.0.
Obsidian Mind (Celestial)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
MASTERCRAFTED CELESTIAL
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15.2 seconds
Level 7 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 6.21%.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Grants immunity to most knockback effects
Ethermancy (Celestial)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 10 Etherealist
Effects:
• Applies Ethermancy. Lasts for 28.5 seconds.
• Increases Potency of group members (AE) by 20.7, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Invigorated Netted Sleeves of the Lost
FABLED
504 Primary Attributes
1,647 Stamina
69 Crit Bonus
4 Resolve
76.1 Potency
43.6 Casting Speed
34.7 Reuse Speed
6,879 Ability Mod
Cloth Armor (Shoulders)
Mitigation
659
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Sullied Banner of Thalumbra
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.
Forged Token
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.
Cracked Token
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.
Memory of the Aberrant
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.
Memory of the Oceanlord
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.
Gilded Intrusive Stitched Forearms
FABLED
504 Primary Attributes
1,647 Stamina
60 Crit Bonus
4 Resolve
66.2 Potency
15.9 Max Health
43.6 Casting Speed
3,439 Ability Mod
Cloth Armor (Forearms)
Mitigation
659
Level
100
All Mages
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Gilded Aphotic Stitched Gloves
FABLED
504 Primary Attributes
1,647 Stamina
60 Crit Bonus
4 Resolve
66.2 Potency
86.1 Haste
43.6 Casting Speed
69.5 Reuse Speed
Cloth Armor (Hands)
Mitigation
659
Level
100
All Mages
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Gilded Aphotic Etched Symbol
FABLED
525 Primary Attributes
1,167 Stamina
29.3 Crit Bonus
4 Resolve
53.5 DPS
178 Crit Chance
35.7 Potency
26.9 Reuse Speed
1,912 Ability Mod
Type
Symbols
Slots
Secondary
Level
100
All Mages, All Priests
Effects:
Neural Lash
When Equipped:
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
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Item Discoveries |
Shushara was first to discover 44 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).