Vertabrack
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
1.7 Reuse Speed
Type
Symbols
Slots
Secondary, Ranged
Level
70
Effects:
Fear-Stricken Limbs
When Equipped:
• On a hostile spell hit this spell may cast Fear-Stricken Limbs on target of spell. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Decreases Haste of target by 23.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Chaos-etched Chestguard
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
2.1 Flurry
4 Haste
Plate Armor (Chest)
Mitigation
511
Level
70
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Leggings of Experimentation
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Plate Armor (Legs)
Mitigation
457
Level
70
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Black Lotus Breastplate
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
1.5 Crit Chance
2 Potency
1.5 Reuse Speed
48 Ability Mod
Plate Armor (Chest)
Mitigation
511
Level
70
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Band of Superiority
FABLED
33 Primary Attributes
33 Stamina
245 Resistances
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.4 Crit Chance
1.9 Potency
46 Ability Mod
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Firebrand Helmet
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.4 Crit Chance
1.9 Potency
46 Ability Mod
Plate Armor (Head)
Mitigation
477
Level
70
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Caltrops V (Master)
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
44
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
65
Assassin
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 65.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 2.8.
• Decreases Mitigation of target vs noxious damage by 2,080.
Quicksand V (Adept)
Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
112
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
61
Conjuror
Effects:
• Applies Quicksand on termination. Lasts for 10.0 seconds.
• Slows target by 48.5%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 30 seconds and duration is reduced to 10.0 seconds.
• Resistibility increases against targets higher than level 80.
Healing Fate IV (Apprentice)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Target
Enemy
Range
Up to 25.0 meters
Power
84
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
62
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.0 seconds.
• Heals group members (AE) for 622.
Rebuke VI (Apprentice)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
Target
Enemy
Range
Up to 25.0 meters
Power
89
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
66
Templar
Effects:
• Interrupts target
• Decreases Combat Mitigation of target by 0.8.
• Decreases Mitigation of target vs physical damage by 627.
Sign of Pacification V (Apprentice)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
118
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10.5 seconds
Resistability
12.0% Easier
Level
64
Templar
Effects:
• Decreases Combat Mitigation of target by 1.1.
• Dazes target
• Epic targets gain an immunity to Daze effects of 31.5 seconds and duration is reduced to 3.5 seconds.
• Resistibility increases against targets higher than level 83.
Involuntary Gift III (Apprentice)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
Target
Enemy
Range
Up to 25.0 meters
Power
85
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
63
Templar
Effects:
• On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
• Dispels 67 levels of physical hostile effects on target
• Heals targets in Area of Effect for 134 - 164.
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Divine Strike VI (Apprentice)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Target
Enemy
Range
Up to 30.0 meters
Power
110
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
67
Templar
Effects:
• Inflicts 363 - 444 divine damage on target.
• Inflicts 363 - 444 divine damage on target.
• If target is undead
Glory II (Apprentice)
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
Target
Group Friend
Range
Up to 35.0 meters
Power
83
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
61
Templar
Effects:
• On a hit this spell may cast Combat Glory on target. Lasts for 2.0 seconds. Triggers about 1.0 times per minute.
• Heals group members (AE) for 359.
Vital Intercession VI (Apprentice)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
"Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Target
Friend
Range
Up to 20.0 meters
Power
190
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
68
Templar
Effects:
• When any damage is received this spell will cast Supplicant's Prayer on target.
• Heals target for 257 - 315.
• Grants a total of 5 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Holy Armor V (Apprentice)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
61
Templar
Effects:
• Increases Max Health of group members (AE) by 401.9.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 333.
• If not fighter
Holy Salvation III (Apprentice)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
69
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 1,039.
• Increases Mitigation of target vs physical damage by 656.
• Grants a total of 1 trigger of the spell.
Awestruck III (Apprentice)
Stuns an opponent for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
154
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
7 seconds
Resistability
12.0% Easier
Level
67
Templar
Effects:
• Decreases Combat Mitigation of target by 1.2.
• Stuns target
• Epic targets gain an immunity to Stun effects of 21.0 seconds and duration is reduced to 2.3 seconds.
• Resistibility increases against targets higher than level 86.
Harmony V (Apprentice)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Target
Caster
Power
190
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
69
Templar
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 9,138
• Decreases Combat Mitigation of targets in Area of Effect by 1.0.
• Dazes targets in Area of Effect
• Dispelled when target receives hostile action
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Virtue IV (Apprentice)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
68
Templar
Effects:
• Increases STR and WIS of target by 76.1.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 226.
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Item Discoveries |
Робо was first to discover 46 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).