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December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Census isn't updating for some toons
thread.
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Breastplate of Imperceptible Beauty
This piece of armor was crafted by the most skilled armorsmith in all of Norrath. Too bad you can't see the details!
TREASURED
Cloth Armor (Chest)

Level
1

HEIRLOOM  LORE-EQUIP  APPEARANCE-ONLY  ATTUNEABLE  NO-VALUE  

Flame-etched Chestguard of K'hazid
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Plate Armor (Chest)

Mitigation
457

Level
70

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Hardwater Bracelet
LEGENDARY
38 Primary Attributes
38 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Slots
Wrist

Level
70

Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP  ATTUNEABLE  

The Story of Ankexfen, page 1
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.

Crude Fashioned Electrum Hoop
HANDCRAFTED
2 Stamina
3 Primary Attributes
Slots
Ear

Level
10

Adornment Slots:
White
ATTUNEABLE  

The Doomcrusher
LEGENDARY
62 Primary Attributes
62 Stamina
24 Combat Skills
0.6 Crit Bonus
11.2 DPS
2.2 Crit Chance
3.4 Potency
Great Hammer

Two-Handed Crushing

Damage
97 - 547
(80.44 Rating)
Delay
8.0 seconds
Level
67

All Fighters, All Mages, All Priests, Beastlord
Effects:
Crushing Doom
When Equipped:
  On a combat hit this spell may cast Crushing Doom on target of attack. Triggers about 1.8 times per minute.
  Inflicts 191 - 319 crushing damage on target.
  Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, White
HEIRLOOM  ATTUNEABLE  

Hoo'Loh's Illusory Hat
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.2 Crit Chance
1.7 Potency
Cloth Armor (Head)

Mitigation
149

Level
60

Illusionist
Effects:
Hooluk in a Hat
Applies Hooluk in a Hat when Activated.
  Summons a pet Hooluk
  The casting time of Hooluk in a Hat is 4.0 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White, Turquoise
NO-TRADE  

Assassinate II (Adept)
The most lethal stealthed attack in the assassin's arsenal.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
285
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Level
70

Assassin
Effects:
  Inflicts 4,028 - 6,714 melee damage on target
  You must be sneaking to use this ability.

Breeze IV (Adept)
Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
TREASURED
Target
Group (AE)
Power
169
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
61

Coercer
Effects:
  Increases Combat Power Regen of group members (AE) by 31.8.

Kidney Stab V (Adept)
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
55
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
61

Swashbuckler
Effects:
  Inflicts 328 - 401 melee damage on target
  Decreases Mitigation of target vs physical damage by 366.
  Must be flanking or behind

Juggernaut (Master)
The berserker's attacks gain increased critical damage, and all of the berserker's combat arts gain a damage bonus that matches their critical bonus percentage granted by Juggernaut. While in effect, the berserker's defenses and resistances are greatly reduced, and it costs health to maintain. This ability can only be activated while berserk but will not suspend if berserk ends before Juggernaut expires.
FABLED
Target
Caster
Health
182
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
24 seconds
Level
65

Berserker
Effects:
  Increases Crit Bonus of caster by 27.2.
  Decreases Defense and Parry of caster by 24.4.
  Decreases Mitigation of caster vs all damage by 813.
  All combat arts have their damage increased by 17%.
  This ability can only be used while berserk!

Daro's Dull Blade V (Adept)
An attack made from the side that deals moderate damage and impairs target's combat attack damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
55
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
61

Dirge
Effects:
  Inflicts 273 - 456 melee damage on target
  Decreases DPS of target by 27.4.
  Must be flanking or behind

Velocity IV (Adept)
Increases the Multi-Attack Chance of target ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
4038
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
62

Coercer
Effects:
  Increases Multi Attack of target by 105.0.

Aspect of Genius V (Apprentice)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
63

Illusionist
Effects:
  Increases Max Power of group members (AE) by 310.0.
  Increases Mitigation of group members (AE) vs arcane damage by 479.

Extract Mana V (Apprentice)
Slowly converts the illusionist's health into power over time.
Target
Caster
Health
98
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
69

Illusionist
Effects:
  Increases power of caster by 42 instantly and every 4 seconds.

Paranoia VI (Apprentice)
Temporarily stuns the illusionist's target and deals mental damage.
Target
Enemy
Range
Up to 25.0 meters
Power
190
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
5.6% Harder
Level
69

Illusionist
Effects:
  Inflicts 268 - 401 mental damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 88.

Regalia III (Apprentice)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
Target
Enemy
Range
Up to 25.0 meters
Power
125
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
68

Illusionist
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 1 minute and duration is reduced to 6.7 seconds.
  Resistibility increases against targets higher than level 87.

Personae Reflection VI (Apprentice)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
Target
Caster
Power
8077
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2100 seconds
Level
61

Illusionist
Effects:
  Summons a pet Illusion Ally

Rune of Thought V (Apprentice)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
Target
Group (AE)
Power
187
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
68

Illusionist
Effects:
  Applies Rune of Thought to qualifying pets.
  Increases the Fervor of all spells by 5.
  Increases INT and WIS of group members (AE) by 50.7.
  Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 149.
  Increases the damage and healing of all spells by 5.

Synergism III (Apprentice)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
63

Illusionist
Effects:
  On a hostile ability cast this spell has a 33% chance to cast Dynamism on target of spell.
  Decreases Threat to target by 367 - 449
  If profession other than Fighter
  Inflicts 152 - 186 mental damage on target.
Сферик
80 Coercer
Item Discoveries
Сферик was first to discover 72 items* on their server**.
Item Discovery Date
Breastplate of Imperceptible Beauty2008-06-25 12:32:54 PM
Flame-etched Chestguard of K'hazid2006-12-03 09:47:30 PM
Hardwater Bracelet2006-11-16 10:04:55 PM
The Story of Ankexfen, page 12006-11-16 08:30:04 PM
Crude Fashioned Electrum Hoop2006-09-11 07:07:58 AM
The Doomcrusher2006-11-07 02:32:07 PM
Hoo'Loh's Illusory Hat2006-11-14 01:09:42 AM
Assassinate II (Adept)2006-11-08 12:22:54 PM
Breeze IV (Adept)2006-10-29 02:11:12 PM
Kidney Stab V (Adept)2006-10-28 11:07:42 AM
Juggernaut (Master)2006-11-18 12:09:33 AM
Daro's Dull Blade V (Adept)2006-10-28 09:51:05 AM
Velocity IV (Adept)2006-10-28 09:34:50 PM
Aspect of Genius V (Apprentice)2006-11-06 02:49:51 AM
Extract Mana V (Apprentice)2006-11-08 07:13:24 AM
Paranoia VI (Apprentice)2006-11-08 07:12:00 AM
Regalia III (Apprentice)2006-11-06 02:51:47 AM
Personae Reflection VI (Apprentice)2006-10-27 12:51:43 AM
Rune of Thought V (Apprentice)2006-11-06 02:50:26 AM
Synergism III (Apprentice)2006-11-03 12:29:50 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).